Kiith wrote: » Is this a turn based battletech game (having issues seeing the video in work at the moment)? That looks pretty amazing from what i can see.
Spear wrote: » Yes, it's fully turn based.
Potential-Monke wrote: » Aaaaaand I'm out. Pity, looks good.
Doge wrote: » Would prefer a proper mech game myself also, tis been a while.
_CreeD_ wrote: » it is a 'proper' Mech game, it's the original Board Game, Mechwarrior etc. were mutations . I absolutely loved the board game, it just took too long to play. Back in college I designed approx. 20 custom mechs, completely from scratch since when they released the Clan updates none of the Inner Sphere units used the L3 computer system, all of mine did with a full 4x Lance mesh. Co-ordinating they could kick the living ****e out of an equivalent Clan force. Unfortunately that also meant no one would play me anymore .I may have been a little obsessive...
Doge wrote: » Is the Battletech franchise anyway related to the Battletech Animated series?
Sephiroth_dude wrote: » Fairly hardcore gameplay wise is it? tempted here as well, looks awesome.
Canis Lupus wrote: » The turn options are strange to me. I somehow get to action Mastiff on his own then Kamea and then my own mech as a pairing or I can reserve a unit??
Sephiroth_dude wrote: » Can you adjust the difficulty to make it easier or is just on setting? ACG said the few mission are easy and after its gets hard?
Canis Lupus wrote: » I feel it could be prettier...... Such a shallow thing but it's a bit dull to look at.
Deleted User wrote: » I don't quite understand the mechanics yet. The yellow bar is a mystery to me. It seems to go up when you get damaged. You have two HP bars by the looks of things. Sometimes I one-shot tanks, sometimes I don't. I have no idea what the effectiveness of each weapon is. Interesting that you have to sprint to increase evasion. It's like its trying to add RTS elements to turn-based strategy.
Spear wrote: » The yellow bar is stability. Maxing it out causes a knock down of a mech. Kinetic energy weapons provide more instability.