Snakeweasel wrote: » Do many people on here play with an elite controller? I am terrible anyways, but just wondering if elite controller would make any difference.
Stone Deaf 4evr wrote: » the elite is more comfortable to me anyway, but you're not going to go from noob to pro just by buying one. Also, pubg is a different beast to your standard shooter, theres no advantage to dropshotting, halo jumping around corners etc in this game like there is in other fps titles. If you were asking me about literally any other game, I'd say go for it, but for pubg? probably not so much - specially seeing as the one key I want to map to a paddle can't be done (I'd love to have menu loot on the top left paddle).
Snakeweasel wrote: » Its the aiming that I struggle with. I know a lot has to do with the attachments you have, but I am amazed at how much better everyone else is at aiming. Especially now I am trying to camp less and be more aggressive.
finglashoop wrote: » Five games in a row last night circle ended on military base. So much for being random.
brav wrote: » There is a ranking system behind the scenes, you can check your ranking on the main menu under career. As your rank goes up you should get matched with similar rank levels. On the PC, any time they reset the leaderboards the first few matches seemed so easy until I get ranked up and get my ass whopped again.
Basil3 wrote: » Got my 5th solo chicken dinner just there. The sweet spot for me seems to be an M16A4 with 4x and an AKM. Fairly easy to get. After that, I don't get caught up trying to get other stuff. I killed a guy right by an Airdrop and didn't even bother trying to loot him or look in the crate. That's when I would get picked off.
IBrows89 wrote: » Played last night and it was the most frustrating games of PUBG I've ever played. Got stuck in a wall two games in a row then got killed 2 or 3 times when my textures weren't loaded but Xbox One X's were (my friend who I was in the duo with was playing with one). When it's frustrating it's very frustrating!! Probably be straight back on it this evening though.
Gameplay Introduced multiple pre-match starting locations in order to optimize both server and game client performance Weapons are removed from the starting island prior to the match starting Game DVR is now supported for automatic recording of gameplay highlights. This feature must be enabled within the Options / Settings menu. We continue to listen to your vehicle feedback and have lowered the damage taken from objects throughout the world such as rocks, trees, and uneven terrain Adjusted the sound effects of both water and red-zone bombing Party matchmaking is now influenced by the player’s MMR Adjusted long-range blood VFX back to the original colorsUI/UX Improved visibility of squad member colors (yellow, orange, blue and green) Players can use the right thumbstick to rotate their character model during customization When customizing character appearance, the D-Pad can be held to switch between menus Preview is supported when customizing appearance or creating a new characterItems Updated the design of the energy drinkBug Fixes Fixed water sound effects Fixed Red Zone disappearing immediately after it starts Fixed random character teleportation following initial landing Fixed an issue where some doors could not be entered despite appearing open Fixed issue of recovery and boost items being able to be used when underwater Fixed the character animations when transitioning from jump-prone to standing Fixed unexpected character death caused by falling while moving Fixed areas of fencing where specific sides could not be penetrated by bullets Fixed buildings with missing stairs Fixed bug which caused objects to float in the air Fixed areas of terrain which were causing player characters to become stuck Fixed an issue which prevented team members being displayed following acceptance of an invite Fixed the issue of revive being cancelled unintentionally Fixed hand animations when reloading/shooting the Kar98 in a prone position Fixed the issue limiting peak parachuting speed in FPP mode Fixed character animations when moving from prone to entering a vehicleOptimization / Stability Optimized textures, landscapes and buildings throughout the island to improve performance Fixed a crash occurring when HDR was enabled Fixed a frozen character issue when reconnecting following a crash Fixed a crash occurring when the player opened their inventory Fixed a crash occurring when the spectated player was using a scopeLocalization Applied new Russian, Japanese and Chinese (simplified/traditional) fonts Japanese only: Adjusted the Katakana font Japanese only: Fixed incorrect order of wording during object interactions Portuguese only: Fixed the display of height meter when parachutingKnown Issues B button incorrectly displayed to cut parachute cable; this should be X When viewing the map, the X, Y, and B buttons are fully functional – please be aware that this can cause you to exit the plane or vehicle whilst in motion. Please only use the map button to return to gameplay until this is resolved.
Basil3 wrote: » Can't seem to get a match since the update. Was fine beforehand....maybe coincidence. Edit: got in with location set to US. Lobby area is now in the quarry? Weird.
Basil3 wrote: » Seriously don't like the footstep sound now. It's like you're running in water or something
Snakeweasel wrote: » I am awful sexy at this game!
Zemuppet wrote: » Fecking update. I'm so used to closing the map with the B button and now every time I do I jump out of the vehicle hurting myself in the process.