astradave wrote: » Problem is every time I do that my defence goes out the window and I never win anything.. Jaysus it is just like Liverpool actually
emmetkenny wrote: » Jump into the School or somewhere like that. You'll get to grips with the combat quicker and won't panic as much if you get attacked late in the game.
DaveNoCheese wrote: » That's bull, you'll still panic and have a mini heartattack at the final circle :pac:
quad_red wrote: » First time I felt actively irritated by the game last night. My textures on a standard Xbox always popped in late but last night was the worst. Merry and I landed in Polyana.
Gameplay Auto-run function has been added (from a standstill, double clicking L3 will activate auto-run) Players can now drop equipped weapons with Y button when inventory screen is active Grenades can once again be cycled by tapping right on D pad Players can now cancel casting actions while the inventory screen is activeOptimization Continued optimizations and crash fixesOption Game controller guide has been updatedBug fixes Buildings around the Military Base have had their collision adjusted Camera shake when riding as a passenger in vehicles has been reduced Inventory character models have returned to their normal stance Fixed a camera issue created by unintended Aim Down Sights and Free Look interactions “A” button will no longer refresh game results screen Team UI will now correctly show the proper direction teammates are facing over larger distances Player changes to markers on the in-game map will now be properly applied to their teammate's in-game map Fixed an issue where switching to throwables under certain conditions left the player empty-handed Adjusted character positioning when exiting vehicles and parachutes
SuperS54 wrote: » Is there a difference in speed between the s and x in terms of populating? Were both of you on the same internet connection?
CatInABox wrote: » A huge difference when it was first looked at, I'm not sure if there's been improvements since. Basically, the X is totally done, or near enough, by the time you jump out of the plane. The One/S, meanwhile, are still loading buildings after you land, so in some cases, people are getting stuck inside buildings that "appear" on top of them.
ZiabR wrote: » Many of you play on PC? Come across cheating much? Seems to be a major issue. Some of the stuff that is going on in the below 3 minute video is crazy. Especially he last guy who kills about 8 people in 15 seconds from hundreds of metres away...http://www.eurogamer.net/articles/2018-01-22-cheaters-find-more-ways-to-spoil-everyones-fun-in-playerunknowns-battlegrounds
Thank you for your continued support and feedback. We have a new patch for you that will go live at 01:00AM PST / 10:00AM CET. Here are the release notes for Xbox Patch 6:Gameplay Auto-run function has been added (from a standstill, double clicking L3 will activate auto-run) Players can now drop equipped weapons with Y button when inventory screen is active Grenades can once again be cycled by tapping right on D pad Players can now cancel casting actions while the inventory screen is activeOptimization · Continued optimizations and crash fixesOption · Game controller guide has been updatedBug fixes · Buildings around the Military Base have had their collision adjusted · Camera shake when riding as a passenger in vehicles has been reduced · Inventory character models have returned to their normal stance · Fixed a camera issue created by unintended Aim Down Sights and Free Look interactions · “A” button will no longer refresh game results screen · Team UI will now correctly show the proper direction teammates are facing over larger distances · Player changes to markers on the in-game map will now be properly applied to their teammate's in-game map · Fixed an issue where switching to throwables under certain conditions left the player empty-handed · Adjusted character positioning when exiting vehicles and parachutes
Spudman_20000 wrote: » You definitely need to talk in teams, otherwise it's very hard to co-ordinate what you're doing. Saying that, I had some "Norn Iron" lad telling the team what to do in a recent game. Had us parachute into the military base and was already warning us about team killing on the way down. He promptly got himself killed and then blamed the team for being useless.
astradave wrote: » :pac: thought as much, I’ll wait a few weeks and see how it is after I get the cochlear, it’s bluetooth enabled ha
finglashoop wrote: » If you join a squad you can stick close in to the group. If i join a random squad rarely they have had mics.
astradave wrote: » I might just give it a bash later.. is it better than the solo?
DaveNoCheese wrote: » It's not as intense... Folk are a bit more careless as they can be revived if downed*. If you do manage to party with up some friends or even some boardsies, you'll be guaranteed to have a laugh at the very least.
astradave wrote: » Yiz are making me all regret buying it cause it looks as though you really need the mic :pac: