Banjo wrote: » The lethality felt extreme - someone nearly died every night we put any serious time in. But it was ****ing awesome. I wouldn't ramp it up. Especially as we're down 2 heads and og has to start again. As the plot takes us away from Sanderjarn, we need Bandylegs to require less maintenance. If anything, I would warn the world that Goodie has gone full on First Blood and is roaming the mountainside muttering about how they shouldn't have pushed him. He's the most dangerous thing in the world. I'm liking the flavour and the massive conspiracy. More of the same please. Dungeonwise, we tend not to explore much before we lose limbs and run away. I don't think bigger is an option - it's more work for you but it will never see the light of day
Fourier wrote: » Okay guys ideas are pouring out of my head for the next act. General questions. More lethal or Less lethal in the next act? This will involve taking stuff from later editions. More or less of the "metaplot"? Bigger or smaller dungeons? I skew heavily to the weird fantasy end, would anybody prefer more traditional fantasy? Like less Askit and god juice horror stuff and more castles and kings?
Mollyb60 wrote: » I think the lethal was just the right amount. I have no clue how most of those guys got away from the evils the last few nights. It's been nailbiting stuff to read. And (maybe sadistically) I like that some of the group are actually dying. It makes each fight so much more real and tense knowing your characters can actually die.
Necrominus wrote: » But as a first, fullblown D&D experience this is absolutely amazing. I may actually weep if Bandylegs dies (I've grown attached to the six million GP Dwarf). Credit to you Fourier for making it such a brilliant experience!
Mollyb60 wrote: » ...And (maybe sadistically) I like that some of the group are actually dying. It makes each fight so much more real and tense knowing your characters can actually die. There is so much detail and knowledge in your posts that I must admit I got a bit lost with what was going on but the weird fantasy is great and your stuff has been so entertaining.
robyntmorton wrote: » Yeah, damn that Xanthea for trying to protect those she liked, and that pesky vampire too!
Necrominus wrote: » Wasn't a criticism of them More a criticism of my character being headstrong (kinda has to be given he's lost the rest of his limbs at one point or another). He was just starting to like the elf too.
OldGoat wrote: » One thing I would like is an occasional summery post of the main plot just to keep me grounded in the greater scheme of the game. I lost track of who was scheming with what and where.
Banjo wrote: » I had a night when Othegre was dead. And it was surprisingly ****ing awful, considering she was just a throw-away joke at the start. But if it taught me anything it's that if you really want to keep your character, Fourier can find you a way that doesn't make it feel cheap or like cheating. (Well, maybe it looks that way from the outside but I didn't feel like I was cheating ) Also, I'd recommend you roll that 2nd character anyway and see if there's something that sparks your interest and leave you happy to lay Elin to rest. I had a go but it just felt a bit thrown together compared to what I already had - Sorry, Syble LeGerde, you are never seeing the light of day! In that respect, if you want Elin back, if this doesn't feel like the right end for her, see what options he can give you, and stay busy while you wait .
Mollyb60 wrote: » Nah I just rolled a new character there and he has piqued my interest so I'm happy to let Elin rest. It's still exciting rolling a new character. (The ****er STILL only has one hit point though FFS!)
Necrominus wrote: » Sidequests are the key. Generally less lethal for the low levels. (Although, Dwarfcatraz may be more lethal than all the dungeons combined) How about an Ekbard expedition on the high seas? :P
sKeith wrote: » another side note, if you have a rolled character ready after your death, let 4 know and try to get him to get that character found just before we leave the dungeon, that way the character will be just one level below all the rest, not a level 1 character!
Tigger wrote: » how so?