tipperaryboy wrote: » Finding this could be fun but the controls and skill level make it impossible. If I manage to find weapon and reload (find holding x awkward) I'm dead before I can react (even with headset) What am I missing here surely it can't be that hard
Blazer wrote: » There’s no aim assist in this game for Xbox, at least not yet hence why everyone is struggling to kill other players. Every other console game has aim assist hence why people are so used to it on console. A controller is never as accurate as kB/mouse.
CatInABox wrote: » So played my first game last night, got my first kill, then had to sprint for ages to escape the blue, finally get into the safe zone, only to slowly saunter past someone, who promptly killed me. Ah well, I enjoyed it. My kill was quite funny, thought that there was someone was in a house, so kinda looked around the entire place. By the time I got to the last room, I thought maybe I was mistaken, so wasn't paying any attention. All I hear and see is a full clip being fired all around me, not a single hit, despite the fact that I stopped moving when the firing started. Had time to figure out how to go into first person mode and everything then, poor guy must have been struggling to reload. Anyway, my impressions are that the game itself is good, but very rocky right now. The lobby is such a disaster that they should really remove it, just have a longer loading screen and then load you directly into the plane. Other than that, the game performs okay once you're down, not great, but certainly playable. The controls need a bit of love, but they're functional. I wonder if they should just remove third person aiming, so as to avoid the whole "double tap L trigger" to aim down sights, it's just weird.
Mickeroo wrote: » You only need to tap left trigger once to ADS. It's hold for over the shoulder and tap for ADS.
IBrows89 wrote: » I played last night for a couple of hours and found it very good, took I while to get used to the controls (played a game where i forgot Y was to change primary weapon.... I know I know). Much better than fortnite already, I know fortnite was free so I wouldn't really put them in the same boat. My problem was I tried playing in team or duo and not one person had a headset, don't know why you'd go to play a team game like this without a headset but each to their own. I found solo very good, the maps are huge and some games I seemed to just keep sprinting to stay in it. Any update when the desert map will be on xbox?
emmetkenny wrote: » Is duo and team not where you have a premade team and load in together?
Mickeroo wrote: » You can still go in solo.
emmetkenny wrote: » Yea that's what I played. The other poster was going into team modes solo.
Stone Deaf 4evr wrote: » Long range gunplay is difficult, had the drop on a lad last night, he was maybe 75 meters away from me, heading in the opposite direction, I got a few shots off, but he still managed to win the gunfight. If that was battlefield I would have been raging, but I'm chalking it down to poor trigger discipline on my part. I've found better accuracy with single or burst fire shots. Full auto dumps the ammo amazingly fast and the recoil is very pronounced.
GottaGetGatt wrote: » Got my first win last night. We were exchanging gun fire, neither of us noticing where the next circle was. I was out in the open with a slight crest as cover and he was behind a tree in front about three meters away. He had the drop and everything but I had 1 or two shots on him. Next thing he just bolts out of the left hand side of me from behind the tree and he just falls dead. Died outside the play zone. I had to take a shower after it.
IvoryTower wrote: » Thats it, the concept definitely wins over the state of the game. It would be nice for the game to be a lot smoother in many ways but I can still see myself playing it for the buzz
maximoose wrote: » Just saw this on reddit, apparently if you disable Game DVR it gives a noticable boost to the frame rate
logik wrote: » Its the sad reality of gaming in todays world. Companies release unfinished games and then spend a long time trying to fix them on the go.... if it was finished and running properly, it would be amazing,
maximoose wrote: » But this is a bit different surely, as everyone who buys now is aware that this an unfinished game that they are buying at a reduced price as part of the preview program?
IvoryTower wrote: » no doubt they were afraid someone would get the jump on them, anyway im happy its released, initially disappointed but it really is a lot of fun for 20e, ill take that