sKeith wrote: » ooc: maybe you could check the rusty weapons for traps.
Banjo wrote: » OOC : I'm not clear on whether that cloak gave her a Charisma or a Strength boost (or both?), if it's strength I'm not sure you need it unless you're promoting yourself to the front line - might be better suited to Bandylegs or Xanthea if it gets them over the +1 modifier threshold. If it's charisma, given where you started you have just become impossibly good looking - sleep with one eye open
OldGoat wrote: » "We ought to work out some kind of marching order before heading onto the stairs. I'm comfortable in second row or full back if necessary." While the others check out the room I head over to the painting and examine it wondering if there might be something behind it.
sKeith wrote: » OOC: I really need to reread that section, I thought it was only the thief who could check items for traps.
Mollyb60 wrote: » [OOC: Thieves have a roll for trap checking. Not sure if there was a point in me rolling for it seeing as how ye've set off all the traps in this room though. Lol. Might be an idea to assume that Elin does a quick scan for traps in every room we approach from now on. Four can roll for me if I'm not here.]
OldGoat wrote: » OOC: Has Betty just left the Cloak of Tzmuwhatever and moved on?
Fourier wrote: » Betty thinks a bit and pulls the cloak out, placing it on the ground. It bears the symbol of a black eye in front of a grey castle. "Don't feel like having it now" she says.
sKeith wrote: » Ooc: LL hidden roll, you're not to know difference between no traps and failed search. Oh, maybe thieves are different, if so, then ignore above.
Mollyb60 wrote: » Elin stands in the doorway of the statue room and checks for traps. [OOC: do I need to roll?]
Fourier wrote: » At the mouth of the tomb, shoved into a crevice in the wall is a chest containing all the pickings the troll has collected over the years from those naive enough to attempt a raid of the tomb. Within the Chest Goodie can see: 2 GP Three large green gems (225 GP) A princesses evening jewelery (1,200 GP) Three vials containg potions granting speed, longevity and temporary use of the ESP spell. At the bottom lies a bastard sword, sharper than usual and of superior make, that glows brightly.OOC: Everybody gets 1,425 XP
sKeith wrote: » " Betty, how in the name of the 27 gods did you know I hail from Neros?"
sKeith wrote: "I fear that those rusty weapons may be booby trapped, is there any in our party that can check to make sure, before i stumple ahead and examine them myself, I might find a superior sword to protect you all among that bunch, but I thought a bit of due dilegenge would be forthcoming, rather than me dying from some poisonous trap left here by the evil dark lord. I'll do the attempting, just would like someone smarter than this oaf to check before I go stumbling ahead and getting poisoned"
Fourier wrote: » Betty leans against the wall. "I'll fix myself, thank you for your concern Nerosian, but I have this...", she pulls out a vial and chugs it down. Her flesh begins to knit together...