Fourier wrote: » OOC: I think this is a great time to introduce your thief special abilities. Like anybody you can move quietly, and Whispy has a chance to hear you (I roll for him). However you uniquely can move silently as well. It's a percentile skill given on p.23, if successful there is no chance to hear you. Similarly you have a higher chance to hear noises behind doors higher than anybody else.
sKeith wrote: » After looking for page 23 in LLRB and LLACC, i eventually found said table is on page 13 of the LL rule book.
Mollyb60 wrote: » rollz is down for me. So I'm rolling a d20 for the 'move silently' task? According to that table on pg13 (thanks Keith) the difficulty is 23. Uh.........do I put that with my dex modifier or something? How am I ever gonna get a roll of 23?
Mollyb60 wrote: » rollz is down for me.
sKeith wrote: » 23 is a percentile. so ~ 1 in 4 chance. i'm interested in how this is done too, as it didn't explain much in the rule book, maybe 2d10, with one being tens, one being single.
Fourier wrote: » BandyLegs gets 1,400 XP for the game's first dungeon.
Fourier wrote: » Oh, yes actually. Bump up your health with a d8 roll.
sKeith wrote: dont forget to level up your location there level 2 dwarf
sKeith wrote: » Can multiple characters check the same room for traps? So, if first character finds no traps, the next trys again, and so on until all characters have checked the room and found nothing, or one of the characters has found a trap.. If there was a party of 6, would they then have 6 chances to find traps in a room?
Tigger wrote: » wheres my tickets
Necrominus wrote: » Bandylegs laughs at the fool who entered the room stark naked and with no character to speak of. The 'wand' he holds in his hand appears to be a purple dildo. 'Ye fool, ye should have put some clothes on. Although, judging from what's in ye're hand, maybe ye'd prefer to stay that way.' Bandylegs draws his axe and cuts the naked troll into twenty pieces.
Fourier wrote: » Here is the list of skills, rules about their use following soon.Strength: Intimidation Jumping SwimmingIntelligence: Arcane Lore Engineering Geography History Laws (Culture) Magical Engineering Nature Lore Religious LoreWisdom: Cooking First Aid Lip Reading Navigating Tracking Sense MotiveDexterity: Balance Craft (Art) Escape Artist Performance Riding (Animal)Charisma: Bluff Diplomacy Disguise Etiquette (Culture) Gambling Intimidation Performance (Medium) Not related to any Attribute: Language (Choose)
sKeith wrote: » Okay, back to encumbrance. As i've questions that go beyond the character sheets info. First, back packs and heavy sacks etc. Do we still count up pounds for these items?
I need to know the weight of our elves and halflings etc to figure out who can double up with who best and what equipment goes where etc on the horsies or, is there extra rules to the encumbrance at the start of the character sheet that was not mentioned yet.