Banjo wrote: » That's it exactly! And I'm constantly pushing against the narrative. It's unproductive for the group and I don't know why I'm doing it. In a weird meta way, this right now is exactly what I was doing in the game all the time : "I'm leaving, somebody stop me!" And I need to cop the **** on Did Ekbard just burn those potentially magic papers??
Tigger wrote: » its basically group story telling with rick added through dice throwing dont go
Mollyb60 wrote: » Aww Banjo sorry you're not feeling it. Hopefully it doesn't put you off forever. I thought you were doing grand. There's nothing that you can do that can't be undone really (apart from actually killing a character). A good GM will know how to deal with what the players throw at them and how to work it into their story. There's no bad players, you just gotta get the hang of it. Everyone plays differently, I'm more of a 'wait and see' type player but ones like Necro clearly just go gung ho for it and that's fine too. There's no wrong way to play, just different styles. And if your character is a dick you just gotta own it and go with it. Anyways, it was nice to play with you and hopefully you'll stick around the games forum for some other fun. Try out werewolf!
Banjo wrote: » Yeah, I think it's for the best. I'm playing it wrong, I can't get my head around using short, open statements and letting the DM drive. Also, my slavish attempts at doing what the character would do are derailing. I should have learned to think before posting a move I couldn't retract after nearly mugging Arry and running off. Seat's free. Should have been clearer earlier, sorry. I left the gear cause I can't remember if anyone else bought torches or flint. It was fun while it lasted though, thanks for letting me play. Dwarrowood could just be dwarfish wood, ie something mined from the earth. So it could be on the level... But it won't be if you take it
sKeith wrote: » i dnin't see how you played it wrong myself,is there a wrong way to play this game?
Necrominus wrote: » Seriously, what is Dwarrowwood????
sKeith wrote: » Maybe you need a game identifier tagged on, like D&D_Game4_act2_scene6 so we can then search the sub forum for game4 and search term, otherwise you would be finding the term from every other game that is ongoing or gone before.
Tigger wrote: » best way tonget a subforum is fill upna parent forun with busy threads so i think the act one scene 3 idea is the best then you can just search the forum to find the posts you need as well
Mollyb60 wrote: Meh. I'm fine with how it is. I think it would be easier in its own subforum though (yes I know I've harped on about this before lol).
Fourier wrote: I should be a bit clearer about why it is standard. Typically the reason given is that it is easier to search, as each thread contains a specific piece of the story, but I never really questioned it. What do others think, is a single long thread easier to search? Maybe I should make a main thread with links to every other thread?
Lord TSC wrote: I think I could, possibly, understand them with my "Read Magic" skill, but since I only get one spell a day, it would leave me pretty useless if everything else kicks off, especially if the papers are just, you know, papers...
Necrominus wrote: » BTW, sKeith, me thinks you should take those undecipherable papers in the drawer
sKeith wrote: » Fourier, How come you are making new threads for each new Act. For searching purposes, maybe we could allow single threads to last a bit longer.
I've never played traditional WW (werewolf), but i have played forum WW, and I'm not sure if during a traditional game of WW people pore over every utterance you make, but in forum WW, they certainly do, you'll be scrutinized for capitalizing some word Halfway through a sentence etc.
Digital Solitude wrote: » Con is 15, I rolled a 20.