wes wrote: » I don't see how I am twisting anything, exactly. Making that argument at all, is exactly what I said pleading poverty. Sorry, I can't call what your saying anything else, other that what I see it to be.
Benzino wrote: » So saying that retail price does not cover development costs is the same as saying the companies are broke??? Wow, ok. There is zero point in debating with you further.
M!Ck^ wrote: » Speaking out against this ****e will do nothing they said...https://twitter.com/EAStarWars/status/930186176085893120
Deleted User wrote: » Wait, they removed loot crates from the game and other games will also be removing them. Guess it is a win then for the internet.
Penn wrote: » Come off it, Darko, that's completely disingenuous. Nobody was suggesting EA would suddenly change the entire model of the game based on the complaints. But the complaints and negative publicity has clearly resulted in a far better balance for the lootcrate system in this game. Not saying it's by any means perfect, but the complaints did result in positive change.
Deleted User wrote: » Overwatch has a lot to answer for, the whole "it does loot crates right" mentality is the reason loot crates went from being in a few games to almost every upcoming big title. If loot crates and microtransactions go away forever then it is a win, till then they will still be there and I dread to see what is going to happen with Red Dead Redemption and it's use of them.
For instance, during my review, completing the campaign earned players a unique loot crate that contained 20,000 credits. That reward is now 5,000 credits. A big change. What else is different? I need to find out. One thing I hope EA is addressing is Arcade rewards; after completing five challenges, I was alerted that I could no longer earn credits in this mode and that more would be available in 14 hours.
Penn wrote: » Overwatch shouldn't be blamed for doing something right which other companies then tried to copy and did wrong, that's nonsense. You've made the point several times that companies need stuff like lootboxes and MTs because games are so much more expensive to create now, which is true, so lootboxes and MTs going away forever isn't the only "win" that needs to be achievable. Again, plenty of gamers are willing to accept lootboxes and microtransactions to a point. There can be minor wins on the road to getting a better balance between lootboxes and MTs not harming gameplay and companies being able to earn additional revenue to recoup their costs. Anything that helps both sides achieve that should be counted as a win, and the huge backlash over this particular case and how EA substantially reduced the cost/grind should definitely be considered a win, even if it's a minor one. Lootboxes are just the current thing. Their popularity will wane, they won't make as much money as they had been, and they'll gradually be shelved for the next revenue-maker. But bad implementation of them now should still be called out. In this case, it was called out and the devs modified the system to give a much better balance. That is a win by almost any metric.
M!Ck^ wrote: You suggested that complaining and rising up against this type of practice would do nothing. It clearly has made a difference. You were simply wrong.
Deleted User wrote: » Voicing concerns will change nothing, the only thing that will see any change is voting with your wallet. It's that simple but then the question that has to be asked is what are people willing to pay for a game. With production, licensing and marketing costs of games passing half a billion a price point of 60 euro won't cut it anymore. Without loot crates and season passes, I would expect to see most Triple A titles cost 100+ euro. Are people willing to pay that for a game is the question?
M!Ck^ wrote: » You are wrong
Kiith wrote: » I don't think that it's completely unreasonable to look at Overwatch's loot boxes as part of the problem. They are still things that, in the past, have been unlockable within the game. Everyone is fine with them now, but i'd be willing to bet money that Activision will gradually push more and more of them on users. We know this is true, after their patent for targeted microtransactions. Activision/Blizzard are not beyond charging crazy prices either, as is evidenced by most of the World of Warcraft service costs (characters transfer, race change etc...).
Deleted User wrote: » Oh goody, they've removed loot crates from triple A titles. Way to go mick, I await the announcement from Take-Two that they are going to be removing loot crates from upcoming games.
M!Ck^ wrote: » It's clear as day it's having an impact. You are struggling to get your head around these facts. EA had initially removed Epic Cards from Loot-boxes on the back of direct feedback from users and a live discussion with Angry Joe. And now have reduced the amount of credits required by 75% for accessing the main characters in the game caused by a massive backlash against the final product from users. All this makes a difference.
Mickeroo wrote: » The good thing about Overwatch's loot crate implementation isn't the crates themselves, it's because it means actual worthwhile content that gets added to the game is entirely free. Halo 5 did the same thing and it was all the better for it. Would take that system over paying for a season pass any day.
M!Ck^ wrote: » Out of interest is there any statistics around financial revenue generated using the Overwatch model?
Mickeroo wrote: » Probably is but I've not seen them, I think I read something relatively recently that said they're making an absolute tonne of money from them though.