CiDeRmAn wrote: » It is No hype needed! It's a game built to reward enjoyable driving rather than a slavish adherence to the racing line. It's got realistic urban tracks, excellent radio stations, great car selection, it's simply sublime. The real time clock is fantastic too. You may sense I'm a bit of a fan....
o1s1n wrote: » Anyone else here rarely play racing games? I generally don't find myself in the humour to play them, at all.
80s Synth Pop wrote: » "Metropolis" Street Racing was followed by Project "Gotham" Racing on XBOX. All good games. Was DC comics involved in these somehow or was it a developer joke in Bizarre?
Doge wrote: » True, but Ciderman is hyping it up to being some super innovative game of the Gods! :pac:
Retr0gamer wrote: » Well unlike the GT series MSR is actually fun to play :P
Doge wrote: » Whats so innovative about it! Looking it just looks like an average racer. Cant see how it compares to the might GT series!
CiDeRmAn wrote: » Metropolis Street Racer is the racing game of the gods! Seriously, the amount of innovation, firsts, that are in the. And the racing itself, just brilliant. Try to get Daytona for the DC, and dial back the controller sensitivity, you won't believe it's a 15 year old game.
wheresmahbombs wrote: » Now I'm off to Ratchet & Clank 2, which I hold a lot of nostalgia for being the first R&C game I've played.
Shapey Fiend wrote: » I had a go there for half an hour. It's bloody tricky! Watched a Gggmanlives review there and he says that the first episode is actually the hardest one so I might go with a different one to start with. Dabbling with a little bit of Unreal 1 at the moment too because I never got around to it and it's apparently still very good. It's got some pretty huge levels.
wheresmahbombs wrote: » Already completed Blood's first episode yesterday. I'm at E2M4 (gotta love the '90s FPS level numbers!) right now. I spent a lot of time in the previous level, overlooking one of the switches.
Shapey Fiend wrote: » New Hexen inspired FPS announced the other day looks pretty class. Runs on UE4 but they're using sprites and low poly models to give it chunkiness.