Fourier wrote: » I've linked the character sheet in the response to Digital Solitude above. Here's a character generator for our game:Char Gen Just to answer this, apologies if it is too much detail, I'm a bit of a bore on this!:) OD&D is the rules released in 1974 dependent on you owning Chainmail and Outdoor survival. It had four supplements. Later they decided to re-release D&D to make it independent of both these games, to standardise it (The original rules were so vague games in Chicago were totally different from those in LA and so people had trouble joining different groups) and to roll the supplements into one book. This standardised edition is 1st Edition AD&D. However, they thought AD&D would be too complex for beginners and so they made D&D (also called Basic D&D). However Basic D&D was made by a totally different guy (Tom Moldvay) and ended up with quite different rules to AD&D. Basic D&D ended up being way more popular and it's what most people in the 80s actually played, maybe stealing the odd thing from the AD&D books. When people say 1st Edition they can mean either AD&D or Basic D&D, but usually it means Basic D&D. What we are using is Labyrinth Lord, a free clone of Basic D&D.
Mollyb60 wrote: » Not sure for a halfling but your total score should add up to 63 I think. Hmm actually is mine the only one that does add up to 63?
Necrominus wrote: » Mine do :D
sKeith wrote: » Using the character generator linked above. 3d6 = 18 min score 3 * 6 = 18 max score 18*6 = 108 108 - 18 = 90 / 2 = 45 +18 = 63 average. 63 is the average score. While Bandylegs and Elin are just average, average is not Goodenough for Ilberic.
Digital Solitude wrote: » Adding the 108+18 gives 126 126/2 = 63 Which is the trail I followed. Funny how we think about things
sKeith wrote: » Different minds and all that, i was just looking for the midpoint between 18 and 108, so that was the way my mind took me
Digital Solitude wrote: » 63 to be average, if we're all doing the 3d6 method some will be higher and some will be lower than 63. If we cap them all at 63 (I'd be in favour) we'll end up with a specialized party instead of one where some heroes are stronger than others. But then some people are simply stronger than others in all walks, so it depends on what the group wants and if someone is actually way op. I think mine adds up to 67.
Necrominus wrote: » Bandylegs does not specialise. Bandylegs drinks ale, worships his as of yet unnamed Dwarven God and pines for his missing axe.
Digital Solitude wrote: » Not that it matters, Molly just goes to sleep when we break out the maths
Lord TSC wrote: » Right, so I get two level one spells and one level two spells. I'm choosing Sleep as one of my level one spells, and Invisibility as my level two spell. I reckon those two will help, long term, with surviving. Not sure of my second level one spell, and figured I could ask the group. I can go with Floating Disc, which can carry stuff. Hold Portal can lock doors if we're in a bind and running. Read Languages or Read Magic would help if we find stuff and need to understand it. Ventriloquism for the lolz (in fairness, I can see practical uses for it too). Light for a possible light source on the go. Or Magic Missile for some offence (though withno armour and poor health, I'll be leaving most of the fighting to ye lot :P) Thoughts?
Mollyb60 wrote: » Oh I'm happy enough that we all can be slightly above or below it. Rolling is by its very nature random so I think that's the point. I'd rather stronger fighters anyway that my weak ass can hide behind. :cool: You know me so well! *swoon* I would think Hold Portal or Magic Missile would be the most beneficial in a dungeon. As a magic user I would assume that your magic would be ranged so you can cast from the back of the group and still be 'relatively' safe.
Banjo wrote: » Level 1 magic users get to use 1 spell per rest? Jaysus. Do weapons break or are we fighters set for life once we nab a sword and some decent armour? Some one roll a d20 and see if I just convinced you to spot me a few GP towards some banded mail... Edit : @digital solitude - I was planning on bringing a sling and bullets for a cheap ranged opening salvo. Presume we can change from ranged to melee in the heat of battle given enough space?
Mollyb60 wrote: » Reading about how the combat in the dungeons works it looks like we'll have to form up into ranks due to space restrictions. So our fighters and our dwarf will probably be at the front and only have use for melee weapons like AXES etc. Not sure if there's any point in you spending money on ranged weapons when we have an elf and a magic user to bring up the rear and protect us with ranged attacks. I would envisage myself being somewhere in the middle where I can hide but also pop out for a quick attack too sometimes. Otherwise I'm useless in a fight. Also we're supposed to have a dungeon mapper. I'm happy to take on that task seeing as how I draw for a living and have experience drawing maps. :cool:
Deleted User wrote: » I rolled Ilberic Goodenough the Veteran Halfling STR: 13 DEX: 16 CON: 15 INT: 12 WIS: 10 CHA: 12 Are those numbers kinda high? Goodenough :pac:
Mollyb60 wrote: Elin walks up to the ancient stone pillar and examines its surface OOC: Can I climb the pillar with my Climb ability?
sKeith wrote: » How many turns are there in an average game?
Banjo wrote: » Do weapons break or are we fighters set for life once we nab a sword and some decent armour?
Fourier wrote: » Regarding the pace of the game, typically three posts a week per individual is normal pace, would people be up for that? Slower/Quicker?
sKeith wrote: » with 3 posts per week, and a game per month, a game consists of max 12 posts per character? that seems very little.
Banjo wrote: » Are Dungeons typically lit up at all, given that other creatures live there?
Banjo wrote: » What are the recommendations for buying things like food, backpacks, rope, torches etc. ? How many days does a typical trip into a dungeon take? Is owning a bedroll mandatory? I don't see it mentioned in the section on Resting as having an effect.
Can one person have multiple backpacks? Are we using Encumbrance, and if so is there a modifier based on my magnificent manly strength? (And can you take your backpack off when you see an angry Owlbear bearing down on you?
The Soup King wrote: » Sorry I have been a bit slow anyway here are my stats from the generator: STR: 4 DEX: 14 CON: 11 INT: 8 WIS: 14 CHA: 11 I am a male halfling with a neutral alignment named Arry Greenbe. I seek out adventures for the gold and so I have good tales to tell at family feast.
Fourier wrote: » Cheers that's every character. We'll be starting soon.