Mollyb60 wrote: » Edit: Wait wait no. Does the armour just replace the base stat of 9? So my Dex mod will lower my AC to 6?
Fourier wrote: » Totally correct. I'll be giving out 50 gold to everybody, so you will be able to buy the chainmail once we get to the "shopping" bit.
It's just a "built-in" fact of the game, your AC starts at 9 and buying armour or having high DEX lowers it.
Digital Solitude wrote: » Is everyone running generated personalities? Gonna change a thing or two in mine
Lord TSC wrote: » From the rule book.Magic-users and elves study the spells from their spell books, and begin play with a few more spells in their books than they are able to cast based on their level. The player may choose two first level spells and one second level spell, but any other spells can only be added to a spell book through game play. So, am I right in saying I need to have a Spell Book in my inventory (can I just add that to start things off?), I choose 2 level one spells and 1 level 2 spell to write into the book, BUT at Level One, I can only actually use one spell (one of the level one spells), at Level Two, I can use the two Level One spells, and at Level 3, I can use the 2 Level One Spells and the 1 Level Two spell? And after that, I have to find the recipes for the other spells in the game world as we play? (Sorry for all the questions Fourier; you apologised earlier for being a "bit of a bore", but I'm actually really enjoying trying to learn all of this )
Banjo wrote: » It's my first time, be gentle. Couple of questions : I've run the character generator. Are the only important aspects of it the 6 stats on the right, or do I need to pay attention to the other numbers, abilities etc? Also, does it randomly assign points to those stats or will it skew them in favour of my chosen class ?
Necrominus wrote: » Do we keep the character sheets private? I would have thought no? Here's what I got... STR: 10 DEX: 10 CON: 14 INT: 11 WIS: 9 CHA: 9 Can post full sheet if we're allowed :pac:
Banjo wrote: » Hang on, re-read the rules and looked at the Character generator. Low AC looks like it's better than high AC in this game. Mine is 1 because I have a dexterity bonus (-2) and the generator gave me Banded Mail (AC 4) and... uh... That makes 1? Oh wait, I have a Shield as well, so that's 4 -2 -1 = 1! Hey ma! Look at me! I AM A DUNGEON MASTER!!! So if those randomly generated starting inventories are not going to stand and we're going shopping on Day 1, we all have an AC of 9 (naked as jaybird) + Dex Modifier (so I'm at 7) I think.
Mollyb60 wrote: » Do we choose a race?
What is the thief skills table for thieves on pg11 of the rule book? Do I put those in the 'Special Abilities' section of my character sheet? Not sure what the numbers are for different levels either. Is that the difficulty level for the roll? What am I rolling with? A d6?
Where does the base AC stat come from?
Digital Solitude wrote: Is everyone running generated personalities? Gonna change a thing or two in mine
robyntmorton wrote: » Can I recommend mace... The big spiky ball kind.
Mollyb60 wrote: » Seeing as how I'm the only lady in the company I'm starting to get worried......
Lord TSC wrote: » I am Alexander, the Magic User. I am one of several children of a guildsman, however I am the black sheep of my family. I am 5 foot 6 inces, and weight 154 pounds. I am unkempt. I have brown eyes, wavy black hair and a dark complexion. My sanity is unstable, which isn't helped by my curious tendencies, nor my scrupulous honesty (what, being Chaotic Good and all). I am, however, fearless, compassionate and forgiving, as well as lustful. I also, apparently, have an interest in exotic animals. I also, thankfully, am able to read and write :P
Mollyb60 wrote: » I think I'm gonna have to go put this stuff into the character generator. Doing it manually is just too much of a pain in the ass. Will keep my rolls for the stats though as I've already rolled those.