Banjo wrote: » OK, it appears based on the ones above that I got a ****ing great set of rolls. Str 16 Dex 16 Con 13 Int 9 Wis 12 Cha 18
Digital Solitude wrote: » *edit* I see, every stat starts at 0 and its a one for one cost price. Interesting.
Strawberry Milkshake wrote: » This thread is going way over my head. But I am following with interest
OldGoat wrote: » Saeros the Verteran Prestidigator
Mollyb60 wrote: » It may sound complicated but once you have the book to guide you through its quite straightforward. (mostly) I have developed a shopping list. How much I can buy depends on how much moolah we get to start off with. I've expensive tastes. :cool:
Lord TSC wrote: » With one HP, some armour might be an idea :P
Mollyb60 wrote: » AWESOME NAME!
Necrominus wrote: » Mine is Bandylegs McGillicuddy. And I'm not changing
Mollyb60 wrote: » Leather armour I think is all a thief is allowed to wear. So believe me when I say I will NOT be fighting. I will be hiding. And maybe popping out like a terrier to bite at ankles when people aren't looking.
sKeith wrote: » Can we try a life of this, and when we die, if there is somebody else wanting to play, we sit out and let them in? Would like to try this out, but not steal a chance from somebody else who already knows how to play this.
Banjo wrote: » My sheet shows 8 for HP. That seems way out of whack with what everyone else is getting. Do fighters naturally have more or have I been given some freakish maxed build? I can roll again if need be. .
Mollyb60 wrote: » What did I tell ya? Rolled a 1 on the ****ing HP roll. So I have 1 hit point before I die. :rolleyes: Ooh where did you see that? On Pg6 it says "Character abilities must be determined by rolling randomly. Roll 3d6 for each of the abilities." And then on Pg7 it says "2 ability points may be sacrificed from one ability to raise one prime requisite ability 1 point". I'm still not sure what the 63 points are for.
Just to get started on the characters, you have 63 points to put into your six attributes. No attribute can be lower than 3 points or higher than 18 points. An example: Strength: 9 Dexterity: 10 Constitution: 14 Intelligence: 13 Wisdom: 8 Charisma: 9
Lord TSC wrote: » Fighters get to roll 1d8, so you got the best score possible for your class. As a magic user, I got 1d4, so my hp was going to be, at best, 4.
Banjo wrote: » My sheet shows 8 for HP. That seems way out of whack with what everyone else is getting. Do fighters naturally have more or have I been given some freakish maxed build? I can roll again if need be. But Mauler Fiole don't roll no dice, he rolls laydeez. In the hay, like. Not down stairs or anything.
Necrominus wrote: » I got 2 HP with an adjustment of +1 for my mighty fine constitution. It's probably all the ale I drink :P (Which is, in fact, true to life :pac::pac:)
Necrominus wrote: » Some information about Bandylegs you may or may not like to know: Languages: Common, Neutral, Dwarvish, Goblin, Gnome, Kobold Armor Class: 4Height: 3'8" Weight: 171# General Appearance: UnkemptSanity: InsaneTendencies: Foul/barbaric Personality: Extrovert - Antagonistic Disposition: Proud/haughty Nature: Hard-hearted Honesty: Average Energy: Normal Morals: Lusty Intellect: Average Materialism: Greedy Bravery: Normal Thrift: Spendthrift Piety: Martyr/zealot Interests: Collector - Swords You are the only child of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion