Generic Dreadhead wrote: » There won't be any companies left to be taken out Wes. EA has a list and it's working through them like a contract killer
M!Ck^ wrote: » Yea and it's disgusting. Not surprising however.
jonnycivic wrote: » Yeah I just had a quick glance, must have a good read into what exactly is going on with it.
Generic Dreadhead wrote: » Command and Conquer 4 though :pac::pac::pac::pac::pac::pac::pac::pac::pac::pac::pac::pac:
IvoryTower wrote: » Do any shooters have that system at the moment? I haven't noticed any myself or if it was happening it wasn't noticeable. Have played Overwatch, the cods, titanfall, bf1, doom, halos, R6
IvoryTower wrote: » Yep you bought a game, completed it and were done with it. Now you can continue playing a game all year, maybe even 2 or 3 years because they keep developing it. You don't even have to pay more cause people are funding it with cosmetic loot boxes.
Deleted User wrote: » This isn't new
[Deleted User] wrote: » This wasn't an issue long before loot boxes. You know, we bought the game and that's where the devs got money.
Benzino wrote: » The cost of development has gone up, the price of games have gone down.
IvoryTower wrote: » We're deffo going around in circles now
M!Ck^ wrote: » Counter the Mindset perhaps but the mindset is being exploited.
Benzino wrote: » Perhaps, but you are not forced to participate. If you don't participate in it, then they will have to change it up. To a degree, we exploit the system when we buy second hand games, that's money only the retailer gets, so you are giving nothing to the people who spent years working on the game you enjoy.
Generic Dreadhead wrote: » I'm gonna start compiling your 1-liner posts now and send them on RATM as lyrics
M!Ck^ wrote: » But the business models indicate that data is being used to exploit and drive you towards purchase. It's holding your hand and dragging you towards it without actually holding a gun to your neck.
M!Ck^ wrote: » It's even worse in the mobile business model indicated by Jim Sterling. If something like that is put into AAA titles (which I fully expect to happen at this stage) then it's curtains.
Benzino wrote: » But the choice is still yours, it's ****ty practice but never the less people have to have some will power. This happens with everything these days. Everything you searched is tracked, google hard-drives and suddenly you start seeing ads for them in facebook, twitter etc. Go to book flights or hotel? Oh, better grab this one quick as it's been booked 46 times in last 24 hours and there is only 2 left!! It's all to manipulate you into buying their products/services. Ultimately, the decision is yours. I haven't seen Jim Sterling's video, but the mobile market is where it is because of us. Seriously, the amount of people who won't pay 1-2 euro for a game on 500+ phone is insane, it doesn't make sense. They expect stuff for free. See the release of Mario, the amount of negative comments and down ratings it got because they had the audacity to charge to play the game beyond the first few levels. If people won't pay up front for the product, what is the alternative? Freemium solves the problem, people who don't want to pay can still play the game, and people who are willing to pay can and they get an advantage. Seems fair to me.
M!Ck^ wrote: » @Benzi You really need to watch it A simple one but: When I watch a movie I don't expect to have to pay another 5 euro to watch the ending.
Falthyron wrote: » A more accurate example would be: I don't expect to pay an extra 5 euro to watch the deleted scenes. Most cosmetic items were originally created during development, but didn't make the cut.
Benzino wrote: » I'll watch the Sterling video later and respond in depth to your reply, but just on this bit. Have you anything to back it up? Cause I work in the industry and this has never been the case. Do you think Blizz have a vault of maps, skins, sprays, emotes etc and are just slowly releasing them? Nah, they are making them post release. Now some items may be made before the game is out, but this tends to happen when art side of the game is pretty much done and 99% of effort is from a coding/polishing side of things. No point having your artists there twiddling their thumbs, get them working on future content (traditionally before the internet, dlc, patches etc, I'd imagine they would just have moved on do concept stuff for the next game).
Falthyron wrote: » What if developers stopped making free-to-play games? Charge for your product. If you think your product isn't going to sell then what are you doing in the games development business? Or, go and make a good product instead.
Falthyron wrote: » Micro-transactions is considered to be the best solution right now because there are people with addictive tendencies and pay into these schemes by the hundreds and thousands.
Falthyron wrote: » All of this however, doesn't change the simple fact that the items from micro-transactions should be in the game from the outset. People like Jim Sterling are highlighting where all of this may lead. Pay to win is starting to emerge in big budget AAA €60 games where it did not exist before and if it works, and more importantly, makes a lot of money, then what next? There really is no end.
Falthyron wrote: » COSMETIC ITEMS EXISTED IN GAMES WITHOUT COST BEFORE MICRO-TRANSACTIONS. If you can sit there and honestly say you are okay with this change, then you are a part of the problem and are willing to be milked for every penny. It doesn't cost money to develop cosmetic items that were already made during the production of the game and is expected to be covered by the entry ticket, i.e. the flat price you pay on release.
Falthyron wrote: » To address your question: there have been many games that launch with Day One DLC costumes/skins. See EVOLVE, Street Fighter/Mortal Kombat games, etc. Stuff that was made during production but didn't make it into the final release even though they were ready for release, hence the Day One DLC option. And, of course, additional content is being made post-release, but there is plenty of evidence of content being omitted from release and instead being sold piece meal on launch day or within days of launch.
As above, this is fundamentally not true. It's not that most of this content didn't make it into the final release or is being purposefully omitted, it was simply created for the purposes of Day One DLC.
Falthyron wrote: » Yes, but the point remains the same: it's fúcking greed. Those skins were ready to go for launch day, they should have been included with the base game.
Falthyron wrote: » Loot boxes are just one degree more insidious as they don't guarantee you the item you want, where as micro-transactions can (in some cases). Its gambling. Irrespective of whether or not the item is cosmetic or functional as some sort of in-game advantage, you are gambling to earn such a thing when real world money is involved. If you want to grind out the box then it really is just another mechanic to keep you playing the game.
Icyseanfitz wrote: » its naive to think developers dont cut content out of games to sell as dlc. Just remember mass effect 3 with the prothean team member that was dlc, a bloody prothean ffs. Its all bs these days, just finding every possible way to milk more and more money out of people.