jonnycivic wrote: » Yeah I just had a quick glance, must have a good read into what exactly is going on with it.
M!Ck^ wrote: » Yea and it's disgusting. Not surprising however.
Generic Dreadhead wrote: » There won't be any companies left to be taken out Wes. EA has a list and it's working through them like a contract killer
Mickeroo wrote: » Loot boxes are definitely preferable to the season pass model when it comes to multiplayer shooters imo.
jonnycivic wrote: » Did I see during the week that Activision have now patented a Pay2Win system for their games??
Deleted User wrote: » This wasn't an issue long before loot boxes. You know, we bought the game and that's where the devs got money.
IvoryTower wrote: » How does a game continue to make money if it doesn't have something like loot boxes for cosmetics? (Assuming both players and devs want the game to continue growing). Sell season passes? Id like loot boxes over that any day cause i dont have to buy a loot box
Falthyron wrote: » Make me pay for real content in the form of expansion packs, etc. A good game will make its fans buy future content, not skins and customisation garbage.
wes wrote: » Accepting micro transactions even cosmetics, is imo what got us into this mess in the first place.
PrimeVinister wrote: » But there is an easily discernible line between P2W vs. non-P2W loot boxes and DLC that is an add-on to vs. DLC that is carved out of a game.
PrimeVinister wrote: » I understand that AAA games cost a lot more to make while the price hasn't changed much in the last 30 years despite inflation driving the actual profit-per-unit down significantly. But there is an easily discernible line between P2W vs. non-P2W loot boxes and DLC that is an add-on to vs. DLC that is carved out of a game. There will always be rubes willing to pay a few bob to have a minor advantage but in the medium-to-long-term, being on the wrong side of either line is commercially damaging.
Falthyron wrote: » BioWare will be next. In many respects, BioWare doesn't exist today anyway. Almost all of the staff who helped forge the great company it once was are now gone. Anthem will be the final nail in the coffin. It will review as a shallow Destiny look-a-like mired by micro-transactions and an absence of content. It has probably cost them 300m to develop and market. After Mass Effect Andromeda they are walking on thin ice, imo.
Mark Hamill wrote: » No I haven't. After making the first game a developer can go back to initial seeders (be they publishers/banks/investors) and ask for more investment from the same seeders to make more profits. They've paid back the first investment and the second game is coming on the back of the success of the first, so they can ask for a larger amount too. Think about what you are saying, that if these companies only make 100% profit on what they make they wont have enough money to make more. But retailers don't make 100% profit. Even steam only 30% of the cost of a game, so they make 50% profit less their costs as profit. Physical retailers are the same. So how are they operating if are not making enough on any individual sale to fun purchasing another unit to sell? Could it be that you understanding of the workings of the industry is flawed?
Mark Hamill wrote: » It's ridiculous that you can post so much without addressing the actual point keep avoiding half my points:Even if we accept that games cost more to make (again, financials showing this please), they make more profits, so at best the cost of game production is irrelevant as they are more profitable anyway. That so many games outsource so much shows they are keeping costs down. Even if overall the costs are still going up, the overall profits are up at a much higher rate, so games are more profitable. And more profitable before the introduction of micro-transactions and loot boxes. The "games cost more to produce argument" is a red herring. Game companies save more money nowadays with far cheaper physical production costs, more and cheaper outsourcing, and they make more money on games with DLC and Season Passes. Their own reported financials show this.
Mark Hamill wrote: » So it's easy to differentiate between third party online gambling about loot boxes and first party online gambling in loot boxes, but differentiating between first party online gambling and sweets with a toy inside is going to be so hard? You don't think the environment they are sold is different (online store built around selling loot boxes vs supermarket with a box of eggs)? The way they are advertised and sold (heavy constant advertising with flashing lights, constant small supplies of free samples and every other Skinner box technique you can think of, vs a sweet with a toy treat)?
gizmo wrote: » You essentially just magic'd a significant development budgets worth of non-repayable money into existence.
gizmo wrote: » Hold on, this is getting a bit ridiculous...
gizmo wrote: » Then the law needs to be changed to specifically address these types of activities. Good luck to the person who has to differentiate between a loot box and a Kinder Surpise though.
Mark Hamill wrote: » And is (at least) equally offset by profit from previous projects. We can consider this in terms of one games budget/profit/sequel budget or we can consider this in terms of mutliple games budgets/profits/sequels budgets. Looking at one games budget/profit and then multiple games sequels budgets in terms of that is flawed thinking at best.
Mark Hamill wrote: » How are there less annual titles? If anything we have more, with Fifa, NFL, PGA Tour, NHL, NBA, UFC and other series all releasing yearly or nearly yearly.
Mark Hamill wrote: » Even if we accept what you are saying here with no evidence (more people working on a game doesn't imply it costs more to make, I doubt Horizon was outsourced to China despite it costing more, more like because it cost less), we still see profits increasing at a higher rate than costs drop. Even if we accept that games cost more to make (again, financials showing this please), they make more profits, so at best the cost of game production is irrelevant as they are more profitable anyway.
Mark Hamill wrote: » When the question is why gambling that can't give you something with cash value isn't gambling, saying because it doesn't give you something with cash value is moot. What the governments, that twitter user and you fail to realise is that the monetary value of all gambling is ultimately always less than 0. Sure, individuals may sometimes win sometimes, but over time all gambling is always in favour of the house. Gamblers, as a whole, always lose money.
gizmo wrote: » A stream of income which is then offset by further projects needing significant upfront investment for development though.
gizmo wrote: » Of course these games are costing more to make, I've genuinely never seen someone argue that the cost of making games from generation to generation hasn't risen dramatically. Like, at its simplest, dev teams alone have expanded massively in that time, never mind the associated costs of running a studio that size. Thief, as I linked earlier, was built by 17 people and the original Deus Ex had a team of 20. Compare that to modern team sizes which are well over a hundred for most standard linear games but can move into the several hundred for open world games and there's simply no comparison. That's also not factoring in outsourcing costs which are standard in any large scale development nowadays. To reiterate a figure I posted earlier on this, Horizon: Zero Dawn had at its peak 250 folk at Guerrilla working at it with a further 100 outsourcers based in China. Overall costs which have fallen due to less titles being released on an annual basis, not individual project costs being lowered.
gizmo wrote: » I quoted the line from the article where the author made the same (it appears, for now at least) incorrect assumption as you did. The litmus test appears to be that it's not classed as gambling because there is no monetary value attached to the contents of loot boxes. Follow the Twitter thread below to see where a dev talks about it at an EU level.https://twitter.com/tha_rami/status/918085576687054851
Mark Hamill wrote: » Publishers usually publish more than game and at different times, so they have a constant stream of income. I think you are taking our simplification a bit too far?
Mark Hamill wrote: » But they aren't costing them more to make. Look at the financials I post again, the "Costs of Goods Sold" come down every year for both EA and Activision. And their revenue goes up, all without micro-transactions.
Mark Hamill wrote: » Again, look at the financials, their development costs have dropped yearly over the last 5 years. If you have other numbers, I'd like to see them.
Mark Hamill wrote: » You quoted back the same thing I quoted? And it supports my point, not yours. The government didn't understand that the current question (in-game gambling) is a different situation to the one address earlier in the year (third party gambling sites/apps).
Venom wrote: » The thing that always baffles me about the games industry, is why games need such huge advertising budgets in this day and age. Most gamer's would be plugged into various gaming news or review channels on Youtube or other social media sites, so seeing a poster on a bus shelter, the side of a bus or a billboard is not telling them anything new. The online stores for consoles and PC's will also have info on upcoming games on their landing pages as does the emails they seem to spam people with. The various gaming sites will spend ages going on about a game even if it's just been delayed, so what the hell do these huge ad budgets need to be spent on?