M!Ck^ wrote: » Where is the supposedly coming form? It is confirmed to be locked behind a grind purposely placed int the game mechanics for the sole purpose of tempting in the purchase of loot boxes. The average player doesn't have 100's of hours to spend or the patience to do so to enjoy everything the game has to offer. What an easy way WB games to make huge amounts of cash.
First, it’s not just postgame content. While the main plot of Shadow of War wraps up in relatively tidy fashion before act four begins, Monolith has confirmed that there is a “true ending” hidden behind Shadow Wars. I love the idea of offering dozens of hours of grindy yet fun content for players who really adore this game to sink their teeth into. But that works better as an option rather than a looming obligation for completionists. Having the game’s real finale locked away behind those dozens of hours — hours that, while fun, are devoid of story missions, side quests, cutscenes or other distractions that help mix up the pace — is a disappointment.
Falthyron wrote: » I know that in casinos the patrons who frequent the place most often or gamble extensively are often treated to perks like an upgraded room, free drinks, extended credit, etc. I wonder if people who spend a lot on loot boxes or MTs get a similar treatment? A loyal customer programme or something of that kind. Probably only a matter of time such a system will be devised by the more popular titles. Spend €100 on loot boxes and get 5 free boxes. So if someone has spent €90 then they might be more inclined to throw another €10 into the game so they can get 5 more boxes for free. Or those who spend money infrequently could be tempted back in by sending them a free loot box as a loyalty reward. It would be highly insidious, but then again, the games industry is pretty unregulated so someone might do it for as long as they can.
gizmo wrote: » Easy now, no one has actually seen the ending yet. Our reference for this comes from articles such as the one we quoted in the Shadow of War thread...
M!Ck^ wrote: » The ending has clearly been seen. This has been confirmed. The true ending of the game is after act 4. The source is a quick google or Youtube.
wes wrote: » The problem with micro transactions is that there made around the idea that a few idiots will pay for them, and pay a lot. The idea of whales and dolphins. The whole thing is pretty insidious in that there depending on a small group of people, whom either have more money than sense, or who can't help themselves and they exploit them relentlessly.
bigphil2 wrote: » Its up to the rest of us to just not buy the base game then
bigphil2 wrote: Just because you dont have a problem with it,doesnt mean its not a ****ty way to a:get more money out of people for a full price SINGLE PLAYER game b:Bring Gambling into Video Games,Shadow of War may not be a kids game but Battlefront 2 certainly is and it is confirmed as Pay to Win
[Deleted User] wrote: » Now you can treat Shadow of War like the f2p game it was trying to behttp://www.dsogaming.com/news/denuvo-seems-useless-middle-earth-shadow-war-also-cracked-just-day/
Grumpypants wrote: » It just makes zero difference to me if i get shot by a guy who bought it, compared to getting shot by a guy who got it through gamaplay. The end result is the same. One spent time, one spent money. You could argue the guy spending money invested far less than the guy spending time.
M!Ck^ wrote: »
gizmo wrote: » https://twitter.com/devolverdigital/status/918521223117770752 On point, as per usual :pac:
marcbrophy wrote: » The ratings boards are afraid to rock the boat, and I don't blame them really. Lots of countries have a tax on gambling, and that would mean publishers having to class their game in the age bracket that allows gambling in the particular country, then if necessary paying the government of these countries the associated tax on any purchases! Alternatively, they could stop doing it altogether, but it will most certainly raise the base price of these games at launch, if there's no future easy revenue streams! Whole thing is a pain in me hole
gizmo wrote: » Is the more logical answer simply that they're not gambling, at least no more so than the football sticker packs Saruhashi mentioned earlier or the Kinder Surprise I joked about? Price wise, I'd tend to go with partyjungle on this one, the base price won't rise, they'll just move to a different idea to generate additional revenue. Alternatively, we could see a decline in the types of titles which generally command the kind of huge budgets we see these systems in or perhaps less severe, a reduction in the amount of content in these kinds of titles. For comparison sake, look at the food industry where the term "shrinkflation" is often used there to describe the shrinking size of products while the price remains the same. The reason generally given is that manufacturing costs rise but due to price sensitivity in the marketplace, it's unwise to just increase the price.
Deleted User wrote: » I don't think this is a certainty
EA now typically spends two or three times as much on marketing and advertising as it does on developing a game.
marcbrophy wrote: » Thing is Gizmo, I do really agree with you here, we are saying the same thing, except I think it's gambling. I don't have a problem with gambling at all either, I just don't want these mechanics in "mainstream" games.
marcbrophy wrote: » I love playing Forza Horizon 3. I get pissed off with it every time I level up and a wheelspin appears on my screen, giving me a "chance" to win a rare car. Why not award me the damn car for levelling up? :mad:
marcbrophy wrote: » It's a shítty side of gaming, that those who are willing to let it happen , get as vocal as those who want to take a stand against it
Mark Hamill wrote: » It's funny how very profitable games like Witcher 3 and Minecraft (before it went to Microsoft anyway) have loads of content and no microtransactions or loot boxes.
Mark Hamill wrote: » It's almost as if spending up to 3/4s of you budget on marketing as you do on actually making the game is not a sensible financial strategy
IvoryTower wrote: » I'm glad they have them in overwatch, it provides an income and as such a reason to keep improving the game. I've never bought any nor would I so it's great to see the game constantly evolving off the back of people buying clothes for their fave characters
dudeeile wrote: » Loot box money is just gravy in overwatch, the multimillion dollar esports scene is keeping the game alive.
marcbrophy wrote: » I don't want to buy RDR2 next year, and have to buy a lootbox to get a better fcuking horse! :mad: :pac:
Mark Hamill wrote: » It's funny how very profitable games like Witcher 3 and Minecraft (before it went to Microsoft anyway) have loads of content and no microtransactions or loot boxes. It's almost as if spending up to 3/4s of you budget on marketing as you do on actually making the game is not a sensible financial strategy:Source