johnny_ultimate wrote: » If ever a game is embroiled in some controversy - manufactured or genuine - user reviews become effectively worthless. Well, they're worthless a lot of the time anyway, but more worthless in these situations :pac:
gizmo wrote: » Wait, you mean you don't agree that £50 for a game is enough taking into consideration the national minimum wage?
johnny_ultimate wrote: » Listen, man: I didn't think Shadow of Mordor was worth €60, although that was mostly because its cool systems were diluted by utterly insipid open world design. #hipster
_CreeD_ wrote: » Lootboxes and MTs are not the problem. People paying for them are.
gizmo wrote: » So in the case of Overwatch, what do people feel would be an improvement? Allowing players to purchase individual items they want with real money while keeping the loot box system and the random content drops for folk happy to get them as rewards for play but removing the ability to buy them?
Deleted User wrote: » Allow people to buy the skins outright would fix the apparent problem. I would absolutely hate if they added a trading system though.
OptimusTractor wrote: » You know what lads f*ck console gaming altogether. Pop around to mine tonight for some Cluedo and Monopoly. B.Y.O.B
Falthyron wrote: » To put it bluntly, loot boxes which you can purchase with real world money is gambling. You are being invited to make a purchase which will guarantee you something, but not necessarily the item you want. This is further compounded by the fact that there is no option to purchase the item you want directly. Generally speaking, you must purchase many raffle tickets to ensure you get enough duplicates which can be traded for a controlled currency to purchase the item you actually want. Star Wars Battlefront II is rated 'Teen' in the U.S. The game has a feature that allows for real money gambling. How can teenagers be allowed to engage with a game that features real world gambling? If you want to enter a casino to drink a drink or have something to eat, or chat with friends you have to be 18 to enter the premises because there is gambling taking place. I fear publishers have managed to muddle the definition of gambling under the auspices of 'a game'; in that, the gambling element is purely a part of the game (i.e. harmless).
gizmo wrote: » To take a stab at answering this question, the reason seems to be that it's simply not classed as gambling in a legal sense because the known monetary value of what you're buying is zero. To make a humorous comparison, it'd be like calling the purchase of a Kinder Suprise "gambling" because, while you know you're going to get some chocolate and a toy from a possible range, you don't know which one. Things get more complicated in cases where users can then sell these virtual items in a marketplace as that attaches a monetary value to them. I believe this was one of the critical factors in the NepentheZ/FUT Galaxy case in the UK last year.
Saruhashi wrote: » In the end if it's all optional for the player then I am OK with it. If you need to pay up extra to complete the game, or to win, then I would say that's a bad thing.
Generic Dreadhead wrote: » Most narrow minded, uniformed, developer-apologist attitude I've read in this entire thread tbh
froog wrote: » i honestly don't see what the fuss is. no one's forcing you to buy them and you don't need them. i'm playing shadow of war now and i haven't even thought about them. getting cool loot constantly in the game. i've also played overwatch for 100s of hours, got plenty of gold skins and never bought a loot box.
Crosby Sour Pigeon wrote: » Playing Super Metroid at the moment, fantastic stuff.
bigphil2 wrote: » Vote with your wallets folks.. Dont buy them,theyll get the message