M!Ck^ wrote: » The ending has clearly been seen. This has been confirmed. The true ending of the game is after act 4. The source is a quick google or Youtube.
gizmo wrote: » Easy now, no one has actually seen the ending yet. Our reference for this comes from articles such as the one we quoted in the Shadow of War thread...
M!Ck^ wrote: » Where is the supposedly coming form? It is confirmed to be locked behind a grind purposely placed int the game mechanics for the sole purpose of tempting in the purchase of loot boxes. The average player doesn't have 100's of hours to spend or the patience to do so to enjoy everything the game has to offer. What an easy way WB games to make huge amounts of cash.
First, it’s not just postgame content. While the main plot of Shadow of War wraps up in relatively tidy fashion before act four begins, Monolith has confirmed that there is a “true ending” hidden behind Shadow Wars. I love the idea of offering dozens of hours of grindy yet fun content for players who really adore this game to sink their teeth into. But that works better as an option rather than a looming obligation for completionists. Having the game’s real finale locked away behind those dozens of hours — hours that, while fun, are devoid of story missions, side quests, cutscenes or other distractions that help mix up the pace — is a disappointment.
Falthyron wrote: » I know that in casinos the patrons who frequent the place most often or gamble extensively are often treated to perks like an upgraded room, free drinks, extended credit, etc. I wonder if people who spend a lot on loot boxes or MTs get a similar treatment? A loyal customer programme or something of that kind. Probably only a matter of time such a system will be devised by the more popular titles. Spend €100 on loot boxes and get 5 free boxes. So if someone has spent €90 then they might be more inclined to throw another €10 into the game so they can get 5 more boxes for free. Or those who spend money infrequently could be tempted back in by sending them a free loot box as a loyalty reward. It would be highly insidious, but then again, the games industry is pretty unregulated so someone might do it for as long as they can.
bigphil2 wrote: » Vote with your wallets folks.. Dont buy them,theyll get the message
froog wrote: » i honestly don't see what the fuss is. no one's forcing you to buy them and you don't need them. i'm playing shadow of war now and i haven't even thought about them. getting cool loot constantly in the game. i've also played overwatch for 100s of hours, got plenty of gold skins and never bought a loot box.
Crosby Sour Pigeon wrote: » Playing Super Metroid at the moment, fantastic stuff.
Generic Dreadhead wrote: » Most narrow minded, uniformed, developer-apologist attitude I've read in this entire thread tbh
Saruhashi wrote: » In the end if it's all optional for the player then I am OK with it. If you need to pay up extra to complete the game, or to win, then I would say that's a bad thing.
gizmo wrote: » To take a stab at answering this question, the reason seems to be that it's simply not classed as gambling in a legal sense because the known monetary value of what you're buying is zero. To make a humorous comparison, it'd be like calling the purchase of a Kinder Suprise "gambling" because, while you know you're going to get some chocolate and a toy from a possible range, you don't know which one. Things get more complicated in cases where users can then sell these virtual items in a marketplace as that attaches a monetary value to them. I believe this was one of the critical factors in the NepentheZ/FUT Galaxy case in the UK last year.
Falthyron wrote: » To put it bluntly, loot boxes which you can purchase with real world money is gambling. You are being invited to make a purchase which will guarantee you something, but not necessarily the item you want. This is further compounded by the fact that there is no option to purchase the item you want directly. Generally speaking, you must purchase many raffle tickets to ensure you get enough duplicates which can be traded for a controlled currency to purchase the item you actually want. Star Wars Battlefront II is rated 'Teen' in the U.S. The game has a feature that allows for real money gambling. How can teenagers be allowed to engage with a game that features real world gambling? If you want to enter a casino to drink a drink or have something to eat, or chat with friends you have to be 18 to enter the premises because there is gambling taking place. I fear publishers have managed to muddle the definition of gambling under the auspices of 'a game'; in that, the gambling element is purely a part of the game (i.e. harmless).
OptimusTractor wrote: » You know what lads f*ck console gaming altogether. Pop around to mine tonight for some Cluedo and Monopoly. B.Y.O.B
Deleted User wrote: » Allow people to buy the skins outright would fix the apparent problem. I would absolutely hate if they added a trading system though.
gizmo wrote: » So in the case of Overwatch, what do people feel would be an improvement? Allowing players to purchase individual items they want with real money while keeping the loot box system and the random content drops for folk happy to get them as rewards for play but removing the ability to buy them?
_CreeD_ wrote: » Lootboxes and MTs are not the problem. People paying for them are.