RopeDrink wrote: » Oh I'm well aware of their benefits - but that's the thing, everyone has benefits. Jesters are just too squashed into one particular role -- and that's not forgetting the fact that we're not quite out of the 'hitting stuff for direct damage or control ASAP is 90% better than using a turn for anything else' phase. Even bleed/blight falls under the thumb - difference is it can be super strong vs most if not all boss fights, or any prolonged fight in general, so that is a little more forgiving than doing no damage/CC at all for a turn, even if the buffs are great (Riposte buff comps being a 50/50 exception). You can have as much +Spd and +Dgd as you like, you'll still eventually eat damage from something that you could have very well killed by just hitting it very hard with a big stick.
Sabre0001 wrote: » Need to get back to playing this (possibly from scratch though; can't even remember where I'm at in my original playthrough, but don't think I was in a super spot)
Generic Dreadhead wrote: » The new mechanics are pretty.... tough The Trinket rebalancing has been met with some salt to say the least
“For those of you who own Darkest Dungeon on PC, Mac, or Linux, we’ve also put in a very handy feature: using Dropbox, you can export your save file from your computer and then import it into the iPad version. That way, you don’t have to start an all new game if you don’t wish!”