The Color of Madness releases June 19th for PC for $4.99
Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller’s farm on the outskirts of the Hamlet! Those unfortunate enough to witness the Comet’s arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill… A New Quest Type: Get lost in time and space as you confront unending waves of enemies, new and old, pushing ever closer to the crash site of the Comet. Survive as long as you can stomach, and compare your highest kill count with friends and rivals alike! A New Enemy Faction: The husks of the Miller and his farmhands roam the area around the windmill, spreading the all-consuming influence of the Comet’s light. Powerful New Trinkets: Visit the Nomad Wagon and spend Comet Shards to purchase trinkets with new and powerful functionality. The team at Red Hook is thrilled to continue to support Darkest Dungeon with this latest DLC. We’re committed to providing our new and veteran players alike with the very best in all-consuming misery and morbidity. The Color of Madness DLC is planned for a spring release, and pricing information will follow in the new year.
I cleared "most" of the content on my very first run. So i kinda sorta cleared it purist first time.......r-right?
Generic Dreadhead wrote: » The PS version does not have Mods. I wouldn't be in favour of removing the Abomination restriction personally, as I'm a bit of a purist tbh. It would be removing a game design choice the devs made and essentially making the game "easier", like removing Corpses etc Have heard of Lamia and Thrall on PC, but not the Falconeer. Will look into the Falconeer and Increased background art I'd be inclined to recommend trying to finish the game once without any additional classes (and stagecoach mods) because well..... purist
New hero class: the Shieldbreaker Dynamic, tactical skill set for the Shieldbreaker featuring all new combat mechanics including: Armor Piercing, Guard Break, and Stealth Shieldbreaker class-specific trinkets, including a set. 3 New Monsters - frightful illusions from the Shieldbreaker's origin, now slithering forward to infest the Estate New Consumable Item - Aegis Scale, providing a last bastion of protection for when a hero truly needs it.
“For those of you who own Darkest Dungeon on PC, Mac, or Linux, we’ve also put in a very handy feature: using Dropbox, you can export your save file from your computer and then import it into the iPad version. That way, you don’t have to start an all new game if you don’t wish!”
Generic Dreadhead wrote: » The new mechanics are pretty.... tough The Trinket rebalancing has been met with some salt to say the least
Sabre0001 wrote: » Need to get back to playing this (possibly from scratch though; can't even remember where I'm at in my original playthrough, but don't think I was in a super spot)