Grumpypants wrote: » It just makes zero difference to me if i get shot by a guy who bought it, compared to getting shot by a guy who got it through gamaplay. The end result is the same. One spent time, one spent money. You could argue the guy spending money invested far less than the guy spending time.
Digital Solitude wrote: » I'm not trying to be picky here but isn't €70 EAs new standard? I don't check the stores too often but I recall seeing a good few games priced around €70 for standard editions.
Digital Solitude wrote: » That's why I threw the few bigger companies in there too, I understand its an AAA centric discussion re:MTs, Lootboxes and the likes, they were an example against games costing millions to make, when in reality few games operate such huge budgets.
Digital Solitude wrote: » I don't think pubs say "We can use MTs let's half-arse this", but I'm a cynic and wonder how many companies realise they've pissed away millions they won't get back on an under-par game so throw in a lootbox or MT system close to the finish to try recoup costs. Which I'm fine with once it doesn't affect gameplay, which isn't always the case.
Generic Dreadhead wrote: » Maybe I'm misremembering. But my sister was like, "you can have 1 expensive game or 2 cheaper ones." So as a kid, I went with Goof Troop and Ryan Giggs soccer which were both £20 instead of DKC, thinking i was getting double the fun. Kid me was a f**king dope
Potential-Monke wrote: » Something else we need to consider here is the amount of people purchasing the games. For example, Super Mario 64 has sold 11 million copies. GTAV has sold 75 million. The player base has grown, so developers may need more money to bring out a game, but they're also selling a lot more. If your game doesn't sell, it's no ones fault but the developers for making a game that's not good (most of the time).
Grumpypants wrote: » Isn't having spare time an unfair advantage so. What about the guy working and raising a family. Who only has 1-2 hours a week.
johnny_ultimate wrote: » *Blizzard makes incredibly polished game with an inspired cast of dynamic, interesting characters, tightly honed mechanics, a series of inventive flourishes & systems, and an uncommonly coherent aesthetic identity.* *Other publishers choose ****ing lootboxes as the lesson to learn from it*
death1234567 wrote: » The implementation in Overwatch is close to how it should be done IMO. All players get 1-2 nice cosmetic items free every now and then and if you want specific ones then you can pay for them. The problem in Overwatch is that they are essentially selling scratch cards where you can get lucky and get the item you want but if not you have to buy more. There should just be an individual price for each and you buy the what you want, if you want any, and if you don't it doesn't affect your playing of the game at all.
SeantheMan wrote: » No you can't.
emmetkenny wrote: » You can pay for them with in game currency
SeantheMan wrote: » Which is earned from drops...at a really really slow rate. I just bought 24 loot crates myself for Haloween skins. Add that to the 6 boxes I 'earned' this week...that's 30. 1 got 800 coins. over the course of those 30 lootboxes...that's not even 1/3rd of what's needed for an Ultimate Skin. It's pretty difficult to outright buy them. Also....I only got 2 Legendary skins outta all them boxes ...not even the ones I wanted. I know I'm a sucker, but it's just cosmetic, and I get a lot of enjoyment from the game itself, so I don't mind throwing 20 at it maybe once or twice a year.
emmetkenny wrote: » Do you play many games a week? I seem to get plenty of currency. I bought two of the expensive skins last event and still have lots of currency.
Generic Dreadhead wrote: » Yeah, but that's you. I'm in the same boat regarding coins/level but you nee to look at this from the fresh lvl4 player who bought that game yesterday, logs in and is like "oh Cool Mercy Skin, I want that" they cannot pay real money to get it. They need to roll the dice on a slot machine 1st, or play CONSIDERABLY to earn it. Bare in mind everytime you get a loot box, it narrows the loot pool more and more. Some 500 loot boxes later the game can only give me player icons as i've gotten most of the other stuff. A fresh player will need a lot more loot drops to get the skin, and the likelyhood o getting coins is actually lower now since they almost never give dupes anymore You're being subjective
emmetkenny wrote: » The loot pool update was only recent. Before that you could get duplicates.
gizmo wrote: » So in the case of Overwatch, what do people feel would be an improvement? Allowing players to purchase individual items they want with real money while keeping the loot box system and the random content drops for folk happy to get them as rewards for play but removing the ability to buy them?
Doctor Nick wrote: » Reviews on amazon for Shadow of War are terrible. Its average rating is 2.6 and every one of the bad reviews mention the MT's.
Generic Dreadhead wrote: » Take anything worth 3000 coins at it's launch and add it to the store and whack an big price tag on it (like €7.99).
Generic Dreadhead wrote: » And guaranteed not one of those players have even reached the part of the game where they are even relevant. As much as I hate MT's, trying to tank review scores for something you haven't experienced for something you may not have bought is a bit rich