Tazzimus wrote: » Forgot to add, the city section at the end was class as well, I was running it with about 5 or 6 other people, felt like a proper assault rather than me one manning it.
Mitch Connor wrote: » The Almighty was just absolutely amazing. Almost makes me want to spent a heap ton of cash on a top end PC and monitor to see it at its absolute best. But I absolutely won't be doing that.
Mitch Connor wrote: » From a story perspective - I find other guardians odd. Aren't we supposed to be the only one to regain their light, we are a chosen one of sorts. If we are a chosen one, why are there other guardians attacking the city with us (and using their light, so they aren't like Zavala etc). If we aren't a chosen one, and just one of many, what on earth is the actual story of the game?
Stone Deaf 4evr wrote: » Id put it down to being a design decision - either you force people to play a strictly single player game until they complete the campaign and then overload them with an open world with people everywhere doing stuff, or you have the sort of halfway house we have now, with some story missions being you on your own and some having others drifting in and out. I cant say it bothered me too much either way - its the old school equivalent of a two player game where no one ever acknowledges player 2's very existence.
OptimusTractor wrote: » Am I Failsafe's new captain or is it Cayde? Some of the dialogue in the Exodus Crash strike is very confusing.
PetKing wrote: » Tis quiet here for the morning after a new raid launched. Anyone any thoughts or comments?
nevelator wrote: » Indeed! Story felt rushed at the end, the final boss was a bit of a letdown. Really liked the mission on The Almighty (still think that is a rubbish name for it).
PetKing wrote: » Tis funny to go there now. Watching sub level 20's running around interacting with NPC's that you can't see. So Tyra has the whole place to herself now... Party on girlfriend xoxoxo
DaveNoCheese wrote: » That's as far as we got last night, tiredness and crankyness kicked in and silly mistakes were being made!
Mickeroo wrote: » Easiest way to stay hidden is move in a group of four and got to as many flowers as you can together with the guys up high calling out where the dogs are.
Generic Dreadhead wrote: » Yeah, after 4.5 hours of solid concentration I was completely burned mentally tbh. I just couldn't absorb any more info so we called it a night too as, similarly the mistakes we just getting out of hand across the board
ibFoxer wrote: » I had 378 minutes on my stream counter by the time i cancelled it. It is a mental amount time to be playing, i timed all our breaks and it accounted for just over 30 minutes.
OptimusTractor wrote: » Down at the Farm last night and I noticed the exo being repaired are wearing Twilight Garrison. Mind=blown.
Generic Dreadhead wrote: » Now I have no idea how long it is, as we avoided reading or watching any spoilers, so we'll see if that ends up being the case :P
Generic Dreadhead wrote: but it did lead me to promptly rage quit my 540p stream
awec wrote: It is just frustrating figuring it out, once you understand the mechanics it's actually straightforward enough (so far).
OptimusTractor wrote: » Agree the raid is almost like postscript to the story missions. Really the raid should been about us boarding The Almighty. Stopping Ghaul. No Sun blowing up. Then making it back to the Winchester for a celebratory shandy.
Mitch Connor wrote: » but then people who can't raid (for whatever reason) don't get a proper end to the the Destiny story. To be fair to all, the story needed to be done in the single player campaign.