Penn wrote: » Just the fact it's such an arbitrary item to give away with it. Sure, Crash spins, the spinner spins. But they're not Crash-themed spinners. They're not linked to the game in any way, and to me anyway really just seems like GS took in a load of fidget spinners and now that they're sold everywhere and everyone is bored of them, GS are now just linking them to the nearest deal for no reason other than to get rid of them.
M!Ck^ wrote: » Seems like a moan about nothing if you ask me!
I didn’t want the Crash Bandicoot: N. Sane Trilogy to break what wasn’t broken. Thankfully, Vicarious Visions clearly didn’t want to either, and the studio’s reverence for the original maddening yet rewarding challenges that have stood the test of time is clearly on display. On one hand, that leads to the frustrating limitations of the original Crash Bandicoot persisting 20 years later. But it also results in the incredible visual and aural overhaul and the gameplay tweaks to earlier entries, like time trials and crate counters, that Naughty Dog added later in the series. Those additions make the overall package so much more cohesive while never forgetting what made, and what still makes, so much of Naughty Dog’s original.
Enemies rarely react to you, preferring instead to follow pre-determined paths and animation loops. And many obstacles are needlessly discouraging; Razor-thin tolerances for success and one-hit deaths make for a frustrating pairing.
J. Marston wrote: » This line alone from the Gamespot review makes me completely disregard it... Maybe they've got an 18 year old on work experience or something but you'd think they'd use a writer who remembers the originals. As someone on Reddit said, that's what the enemies were, obstacles for you while spinning and dashing through the level. Not advanced AI who can read your moves.
brianregan09 wrote: Lads would ya get this anywhere in limerick sold out in argos and gamestops
Retr0gamer wrote: » This game is a great reminder that Crash was never that great. It looks gorgeous, cgi film levels of gorgeous but coming from a lot of playing a lot of retro platforms, indie stuff and nintendo games recently the 30 fps is very noticeable and distracting. Not a deal breaker but it's noticeable. I'd say it's to do with the original logic tied to framerate.
gizmo wrote: » Never played the originals but have them sitting gathering e-dust on PSN. Is it worth sticking with those and playing them first or should I just skip them and play the Remastered trilogy at some point in the future?
Retr0gamer wrote: » Also forgot to add if you got them from the European PSN then they are 50 hz dirt and are slowed down and run at 25 fps. In that case then this trilogy is the only way to play them.
TrustedApple wrote: » Never ever found issues with the old school crash games to me they where perfect. The 1st on that came out on the ps2 I still don't even think was that bad as well once ypu got over thr load times I ended up picking up the Xbox copy years later and it was so much better on it as no load times
gizmo wrote: » Ugh, I did. I've yet to create a US PSN account due to my pathological hatred for the separation of the two systems. Well as long as the remasters are mechanically the same then I don't mind playing them as much. Cheers for the heads up!