Skerries wrote: » and was ultimately much better on it's native Amiga
Retr0gamer wrote: » The underwater stage of earthworm Jim was complete bull**** They hide the oxygen recharge that is essential for beating the stage behind a fake wall. **** you level designer.
Retr0gamer wrote: » Crackdown, gain ground and hellfire werent big sellers.
Comix Zone Flashback Golden Axe Mega Turrican Micro Machines 2 Midnight Resistance NBA Jam Phantasy Star (2, 3 and 4) Probotector/Contra Hard Corp Road Rash (1, 2 and 3) Robocop vs terminator Rocket Knight Adventures Shining Force (1 + 2) Shining in the Darkness Streets of Rage (1, 2 and 3) Strider Strike series (Desert, Jungle and Urban) The Revenge of Shinobi The Story of Thor Thunderforce 4 Wonderboy in Monster World World of Illusion starring Mickey Mouse and Donald Duck
Retr0gamer wrote: » Feck sake. Dynamite Heady is amazing! One of Treasures best games.
jonnycivic wrote: » Well since you said so I'll do my best to get my hands on a copy and give it a bash
Retr0gamer wrote: » Pretty sure it's in a few Megadrive collections as Sega owns the rights. It's balls hard but really inventive and a bit of a boss rush. The Last boss however is so cheap. It takes over an hour to reach him and I could never beat him, except when using the level select code. There's a way to predict his attacks but I never figured it out when I played the game. Pretty sure they ramped the difficulty way up for the Western release.
Potential-Monke wrote: » I think it may show how much more popular the SNES was over the Megadrive... *cough*sonicsucks*cough*