murphyebass wrote: » I have to say I never saw the need for a pro controller. The gamepad was always fine whether playing off screen or on screen. I know it's each to their own but people seemed to obsess over these pro controllers for some reason.
Andrew76 wrote: » They're just better controllers imo, better size, better comfort, miles better battery. Obviously you can't do off-screen but I never used that anyway so it's always my go to for the Wii-U. Can't really remember at this stage but were they much more expensive than a new PS4/Xbox One controller on release either? Certainly not €80 that the Switch equivalent is anyway.
BelovedAunt wrote: » Lads do you know if the pro controller is in stock anywhere?
da gamer wrote: » Get the Afterglow Pro Controller in Argos for €27.99. Half the price and miles better.
BelovedAunt wrote: » I thought that third party controllers are always worse. Have you used the official one to compare?
Andrew76 wrote: » If that Afterglow Wii-U controller is anything like their 360 one, then there's no comparison to the official pro controller. I got 2 of the 360 version for the kids because they were relatively cheap - grand for young kids to abuse but like most things, you get what you pay for. The thumbsticks are hard plastic that your fingers will slip off so you might need to get those additional rubber grips for them.
Pac1Man wrote: » I oddly like price stickers on game cases! Not immediately though. They are a bit of an eyesore to begin with. However looking back 15 or 20 years at a price sticker just adds something to it. I have a boxed Tom & Jerry game on the NES with an old orange Dunnes Stores price sticker (St. Bernard) which reads iirc £59.99! No wonder I only got 5 NES games as a kid. I especially like it when the manual in an older second-hand game has actual hand written game notes or cheats in them.
"WHEN PORTAL MEETS MARIO GALAXY Six Sides of the World is full of references awaiting for true gamers that can appreciate them. The game has been created by a true geek, so you can expect to find constant allusions to pieces of pop culture. The most evident inspirations are Portal and its way of introducing new and exciting sci-fi concepts as key elements to solve puzzles and Mario Galaxy and his particular navigation through tiny planets. As said before: you will clearly see that Six Sides of the World has been created by someone who truly loves videogames.EXPLORE A VAST GALACTIC SYSTEM Six Sides of the World presents you a series of galaxies to be explored. Each one is comprised by different puzzles that introduce new and more challenging mechanics. But most interesting feature of this is that these galaxies can be navigated linearly, following a easier predetermined path; or you can make a detour if you are brave enough. Some of the puzzles will present more than one possible solution, enabling the player to achieve a more difficult victory, that will unlock new extra puzzles.WORSHIP THE PUZZLE GOD Maigo is an explorer who’s about to discover something far bigger than he expects. As he navigates through space, facing increasingly difficult puzzles, he starts to understand he’s tapping over something transcendent. Some questions arise: who has created all these worlds? What motivates this intergalactic architect? There’s an utter plan beyond all this? It is a test? A mean to protect something? In seek of the truth Maigo will have to overcome all the challenges to meet this kind of… PUZZLE GOD."
Banjo wrote: And yet some how you can play it on the switch on 1 screen....
M!Ck^ wrote: » Lads, can somebody let me know if StarFox Zero ever got a patch on the Wii U? Reading up that the main gripe with the game is the controls?
sligeach wrote: » No. That would be them admitting that they were wrong. It could happen if it got a Switch port. But that's not very likely either. Unless they add in an online multiplayer mode that I said should have been included.