ECO_Mental wrote: » Me I am running a DeadEye at the moment and having great fun with it but its a bit specialist and its a bit of a glass cannon only at 315k toughness. Its a team build where I sit back and and up high with my M700 Carbon and take rogues on from distance putting out 70-100k to other agents one or two shots normally does it with your team mates doing the coup de grais put a couple down today and a few friendlies that got in our way..(elite NPCs average hit is 500-600k) makes a change from my AB
gimli2112 wrote: » Messing round with my D3-FNC build and improved DPS, Health and Armour mitigation but ammo capacity reduced by about 40%. This kind of stuff drives me bezerk. Spending more and more time deleting stuff from stash. At this point I'm throwing out guns with lower damage and gear sets with lower amour and hardly worrying about perks.
shootermacg wrote: » Don't know if you know this, or maybe its been nerfed, but Police bag + medic bag from the dlc rewards vendor give an extra medikit and extra ammo when you refill, keep 2 lone stars for 100% extra ammo with you for rearming too, after refilling, just switch back. There are mods that give approx, 8% extra ammo too, which you can add to the lonestar for extra ammo. I'm back playing after a long time out, so things may have certainly changed.
Last Stand brings a new instanced competitive mode to the cover-based looter shooter, where two teams of eight players fight one another on a small chunk of the Dark Zone over control of three terminals. It sounds like a traditional competitive control point mode, where the more points you hold, the quicker you'll transfer "information" to meet a score goal. First to get there, or the highest within the 20 minute match limit, wins.
GottaGetGatt wrote: » I couldn't really make out whether everyone is on the same playing field in terms of health and damage output from reading the blog.
Spear wrote: » Players are match made based on gear score, and some kind of recent play history algorithm. So there shouldn't be massive gulfs between them.
Mcsirl wrote: » Hey Guys/Gals New player to the Division here (solo player) with a couple of questions pls .... 1. should i just do the story till i get to lvl 30 (lvl23 atm) 2. any specific gear i should be on the lookout for ? 3. should i but the season pass or is it not worth it ? Appreciate the help, thanks
Glebee wrote: » Im holding off Survial until I complete a bit more of Underground
Blazer wrote: » why? your gear score etc doesn't make a blind bit of difference in survival..plus you're missing the best mode of the division.
Glebee wrote: » Is just that If I start into Survival ill probally not do any more Underground stuff..
GottaGetGatt wrote: » In case anyone was watching Arekz vendor reset video . Things he didn't mention were an Tactical M700 in the weapons vendor in the hub worth picking up. An amazing Omega rifle suppressor at the advanced weapons vendor in the Base of Operations and a 12x VX-1 scope in the Meat locker.Bought a few of each.
mossym wrote: » ?is that that the m700 at the special equipment vendor? very low headshot bonus, fierce determined(can't unlock without high electronics) and elevated..iif that is the one i think there is a pretty good reason he didn't mention it, it's rubbish!! or is there another one somewhere else?
GottaGetGatt wrote: » Have high electronics from my fire crest build so can easily unlock them. You can make up the headshot damage from the suppressor and 12x Scope I mentioned, and it had better headshot damage then my other M700. Already have a standard m700 with with 170 odd headshot damage but the tactical is more customisable. What are good talents to be looking for on M700?