Sudden Valley wrote: » Enemies levelling up with you (as your character reaches higher levels so do all your enemies)- prevalent in Skyrim and the fallout series. It takes the enjoyment out of improving your character if even at the end of the game all enemies becoming super freaks and take forever to kill. The prevalence of the Arkham Batman series types of fistfights in a number of games in which the only trick is spamming the "counter" button.
H3llR4iser wrote: » You need a key for this door - Main culprit the Elder Scrolls saga ( probably just because it's the only Fantasy RPG series I play); Often found in some old, abandoned and damp dungeon. I am playing as a 2 meters tall Viking with a 35Kg battleaxe in his hands or a earth-shattering mage who can resurrect the dead and incinerate an army with a gesture of her hand...but need a key for that flimsy, moldy, rotten wooden door. Right. .
lawlolawl wrote: » Games where the entire story is told by someone talking to you through an earpiece telling where to go, what button to push next and what it will do. I picked up Doom a couple of days ago and this aspect is really starting to ruin my enjoyment of the game. It's making it feel exactly like every other single player action game campaign from the past decade. Devs, just don't bother. If your story can be conveyed through the medium of a one sided conversation then it probably isn't very good and you should just cut the inane chatter and have text at the beginning of a level to tell the player what to do.
Retr0gamer wrote: » If you are playing Doom for the story you're doing it wrong.
CastorTroy wrote: » Unfair enemy advantages. By this, I mean enemies being able to see you despite you not being able to see them. Once again, the one level that really annoyed me in Uncharted 3 was at the end of the desert where there were loads of enemies with guns, grenade launchers and sniper rifles in a sand cloud where everyone was able to shoot me with perfect aim but I could only make out 1 or 2 of them at a time.
ShadowHearth wrote: » I completely agree on this with Bethesda rpgs. This was one of the biggest reason I just did not played oblivion. Hey look, bandits are now wearing all this beasty awesome armour, because I leveled up my jumping...
lawlolawl wrote: » Finished it last night anyway. Saw all the game had to offer by the halfway point and just wanted it to be over by the last third. Not a bad game but there's only so many times you can find a room full of monsters entertaining.
Dcully wrote: » Modern gaming in general with their almost 100% hold your hand type gameplay, i really hate this BS that seemed to start with console games.
H3llR4iser wrote: » Pfft...tell that to 1994 me, nothing more entertaining that coming back from school, firing up (eventually literally, as a capacitor in the PSU gave out with a bang) the trusty 486DX, type CD DOOM<enter> DOOM<enter> and listen to the MIDI sountrack "blasting" through the 0.05W AA battery powered speakers, while Imp after Imp fell victim of my rocket launcher
lawlolawl wrote: » The original Doom had interesting level design and wasn't just corridor - monster arena - corridor - monster arena over and over.
Retr0gamer wrote: » ^ This Every gun is exactly the same other than different stats. They differ in accuracy and damage. That's it. Remember games like Shadow Warrior and Half Life where guns were bizarre and crazy with a variety of uses? How many machine guns do you really need?
SirLemonhead wrote: » The BFG is very unique... http://steamcommunity.com/sharedfiles/filedetails/?id=113150999