Werewolf II - The revenge! Complete - Wolves win
RETURN OF THE WEREWOLF
These are troubling times for the sleepy village of Mahamageehad. Sheep have been found gutted with entrails spewed everywhere, distant howls have been heard at night, cattle are spooked with their milk curdled, Hens have stopped laying eggs and trading have dwindled to a tickle due with the lack of visitors. Just when things looked like they couldn't get much worst, rumours of the outbreak that had affected their distant neighbour village of Afters Hours has started to spread...
Rules
1. Daytime will run from 10.00am until 9.59pm.
2. Werewolves are able to confer 24/7 but only in appropriate place and not via PM or FB.
3. Nighttime will begin at approx 10.00pm for the Seer activity and the same rules will apply as above. There will be no night Zero peeks or munch.
4. Players must make a legitimate vote every day, and may not vote for 'No Lynch' or themselves.
Voting Rules
5. In order to vote, please put the name of the person you want to lynch in Bold i.e vote suffering golfer. If using a phone or proxy, and you can't bold, please type in HTML code {b} {/b} and put the person's name inside the brackets in order to cast your vote (replace curly brackets with square brackets) If your intention to vote is clear, and it's spotted, then your vote will count
6. In the event of a tie in the lynch voting, voting will reopen for another 15 minutes to see if a decision can be reached "Golden Overtime". If after 15 minutes there is still no outright winner, then the tied players will Russian Roulette. In the event of a day with Golden Overtime, nighttime starts after the end of Golden Overtime.
7. You may vote up to 4 times in the daytime period and votes made outside this time will be discounted i.e. votes timestamped 10.00pm or after will not be counted. If a player votes more than 4 times then their 4th vote is deemed to be final for the day (please don't angle shoot this). During Golden Overtime, each player is allowed 2 vote changes only).
8. All dead player roles will be revealed at the time of their death by whatever means by the Mod.
9. Information regarding peeks will be given to players as soon as we possibly can. Once we're online, and we receive a PM from a player with a special role, we'll relay the information to them.
10. There is to be no editing of posts for any reason
11. Players may be replaced or modkilled if they are inactive in the game for one reason or another at game mod's discretion.
12. Can live or dead players please refrain from posting anywhere online about the game while in play whether you think it's a 'nothing' comment or not. There's always info that's given away.
13. There is to be no posting by dead players. Dead players may not PM anyone else in the game nor have any further active involvement in the game
We reserve the right to add or alter rules should we feel it's in the games best interests
Roles
1 x Seer
1 x Guardian Angel
1 x Vigilante
1 x Assassin
1 x Alpha WW
3 x Werewolves
14 x Villagers
The Seer has the ability to peek. Each night (incl tonight) he may submit the name of 1 person, and that persons role in the game will be revealed to him. If the seer does not submit his peek during the night time phase, he will not receive a peek
The Guardian Angel can protect a player every night. They cannot protect the same player 2 nights in a row. This protected player cannot be eaten by the werewolves. The guardian angel cannot protect himself.
The Vigilante has 2 bullets which he may use on any night (0, 1 or 2 can be used each night until all his bullets are gone). He needs to PM us with the name of the person he wishes to kill, and then that person will be revealed as dead the following morning. Once his bullets are used up, he will revert to a villager role. If the vigilante attempts to assassinate a werewolf on the same night that the werewolves kill him, the assassination attempt will be unsuccessful.
The Assassin is on the side of the werewolf team but he does not know any of their identities, nor they will know his... at the start. If the assassin makes it to day three and performs a task given to them by the WWMod he will have the ability to assassinate (this can be done in daytime or nighttime once he gives the "assassinate xxxxx" order), upon the completion of the assassination, he becomes part of the werewolf team and given access to the WW chat.
The Alpha Werewolf will gain the ability to get 2 peeks in the game upon the completion of a task. If the Alpha dies before gaining this ability then it does not pass to the other werewolves.
The Werewolves all know each other (apart from the assassin) and have a dedicated room where they can chat 24/7. In the event of the death of the Alpha and there is any kind of dispute relating to the munch, the last message received from a werewolf before 10.00am will be treated as the munch.
Villagers have no special roles. They must try and hunt out the werewolves.
The Powerplay
The werewolves have the ability to activate a Powerplay once during the game. The first werewolf to CHAT us with the Capitalised words "ACTIVATE POWERPLAY" activates it. Every vote cast on thread during the Powerplay will count as double towards that day's lynch. This will only be discovered at the lynch results by the rest of the players.
Every vote cast on thread during the Powerplay, and an hour before and after the CHAT timestamp will count as double towards that days lynch.
The Powerplay can only be activated between 11am-9pm. We will not be announcing the Powerplay on thread, but it will be revealed at the end of that day's lynch. All votes made during the powerplay is deemed valid in addition to the final votes for the day.
Players
Tritium
crosstownk
andy125
y0ssar1an22
Jayop
crowseye
Persepoly
Mollyb60
The_Valeyard
quickbeam
Uriel.
Maximus Alexander
Tigger
D0NNELLY
MicksJaguar
Nopeare
charolais0153
Barney92
The_Dazzler
El Hombre
Sullivio
Shatterproof