Hitmansixfour wrote: » Hi guys. Just to add to what mule said, we have it set up on classic maps just to try get some traffic onto the server but if anyone wants anything in particular like a certain map/mode we would be happy to accommodate them if at all possible. Thanks
XtraFalcon wrote: » Seems interesting, we were actually discussing about a week or so ago in a party chat about jumping onto a Hardcore server to do a test run to see how we get on. Just asking about the rotation as usually most conquest servers these days are running Naval Strike maps which coupled with Hardcore would be devastating to an infantry player.
XtraFalcon wrote: » Why the hell did they keep spawning there?
psnKOB79LFC wrote: » Disappointed with the One gameplay: "Why can no one be honest and agree that the player movement speed is stupidly fast and should be more suited to arena shooters that BF. Yes I get it, it is not a simulator, but that doesn't excuse going even more chaotic. To me it is more Hardline 2 than BF4 successor "
keithc83 wrote: » Actually speaking of highly anticipated upcoming titles, Alan you must be eagerly awaiting this one:I've got a brand new Combine Harvester... :pac:
paul_booth_fan wrote: » That spawn in, zooming down motion is just sexy. Making it so that only the dedicated mechanic (who has to Spawn as the driver in the vehicle) can repair the tanks and jeeps is a nice little touch. Makes it highly unlikely the enemy will steal your tank when some idiot bails out at half health. Beta can't come soon enough.
XtraFalcon wrote: » Also the tank will become a total powerhouse depending on how many gunners spawn on you. With a communicating crew you could rip a team apart.
paul_booth_fan wrote: » Tanks should instil fear in infantry though. They should make you scatter for cover. The flip side, is with every soldier now capable of damaging armour, with a communicating crew....and Cobra......you could rip a tank apart :pac:
cobraeire wrote: » No jeep stuff
SharpCoder wrote: » It takes long enough to run from one side of a conquest map to another as it is, why would i want them to make it so it takes a lot longer?
paul_booth_fan wrote: » As far as I know, every class has the option to equip an anti-tank grenade. Assault class have the anti-material rifle as well I think and didn't they say something about dynamite? Pretty sure I heard it mentioned.
psnKOB79LFC wrote: » Your comment here is exactly the problem (in general terms). Why shouldn't there be a distance to cover to get from one side of the map to another... maybe walking to the other side of the map isn't a good idea so, perhaps use transport or take a closer flag? Having a value on a life actually gives the game more suspense other than it being a spawn, kill, die, spawn, kill, die mini-game. I mentioned above that I thought it was too fast and while I think it is a touch COD like with the speed a lot of this was down to the fact that I was referring to PC gameplay (more twitchy) and in respect to good players (faster reflexes). Essentially so I will wait and see...certainly not a game changer. Paul_booth_fan, I agree that it is great that objective play seems to be rewarded better but did anyone notice that one team lost despite having way more flag captures. Okay it didn't say how long those flags were captured and that is a crucial stat too but I wonder is the ticket bleed off or something?
SharpCoder wrote: » Sony's new patent...
paul_booth_fan wrote: » Get outta my damn skies....
paul_booth_fan wrote: » And so boys and girls, it has come to this..... We've had some great rounds but the last year has seen this clan turn into cliques, with subtle bickering replacing comminication. Membership has increased while the number of active players has actually decreased, 63 members and something like only 10 of us that bother playing. So after almost 1200hrs, now is as good a time as any to remove myself. I take some personal pride in 60 weapon Mastery Tags, 94 Assignments completed, and somehow a SPM of over 825.........despite........."running about trying to unlock crap instead of sacred PTFO" and "just looking after our own assignment agenda, not the teams"..........how selfish of me, ha. Peace out bitches