, Bandai Namco has not yet revealed a release date for PlayStation 4, although the company has confirmed it will be exclusive to the console. Tekken 7 has not yet been confirmed for release outside of Japan.
UberPrinny_Baal wrote: » Cross posting because I thought this was interesting: Juicebox on comparing the King of Fighters games to other fighting gamesHe thinks it's the closest thing to a 2D Tekken
Macal wrote: » FINALLY. Coming out in Early 2017.
Robert ninja wrote: » PS4/XBO and... STEAM! I'm happy as a fecking clown right now. Speaking of LAN... I wonder if they'll still have the LAN feature of the arcades in the releases so people can make arcade-styled setups at gatherings with either consoles, laptops or small form factor computers. Would be sick.
Doctor DooM wrote: » Powered HDMI splitter and two monitors. Congrats, you're done
Doctor DooM wrote: » HDMI splitter and two monitors. Congrats, you're done
Robert ninja wrote: » Minus the new feature of being on whatever side of the screen you want And also, limited to one system rather than a real network of systems connected up... as is implied with a LAN. Arcade style, not console style :P
Doctor DooM wrote: » How could I put it gently... if you're that concerned about what side of the screen you're on at a tournament, I don't think it's going to be a problem for very long Also, I don't see any TO tolerating using up half their resources just because some guy wants to play on the right!
Robert ninja wrote: » Why would resources be a problem? In terms of power... you have two systems. Each one rendering the game independently (yay LAN). For the actual LAN bandwidth that's independent of an ISP so not much cost there.
Doctor DooM wrote: » Two consoles = 1 game being played as opposed to 2 consoles = 2 games being played. Resources in terms of wasted consoles, wasted time etc. You'd effectively be doubling the length of the tournament in a game that already takes forever to run. It'd be an absolute, utter waste at a tournament. As someone who's involved in running quite a few I'd straight up refuse to implement it if I could.
Robert ninja wrote: » But TO are alway happy to get arcade cabinets when they can. Those things are huge, heavy and expensive. And yes it's two machines... which you can do with two consoles too. Each player on an opposite side of a desk. It's not rocket science and for the bigger tournaments barely an issue. It's actually more ergonomic. Meh. I don't see why options are a bad thing for Tekken or why everyone's so against it. I'm not asking for anything they haven't already made and implemented into T7 so far. Currently T7 has no local play, it's all LAN/WAN. And again... it's not stopping anyone from sitting shoulder to shoulder on one system. hell, that's how I expect to play it locally too.
Doctor DooM wrote: » not that we're opposed to it being in the game, just saying it absolutely wouldn't get used for the purpose you think it would.
Doctor DooM wrote: » Once you get them, they each have to be individually updated to ensure the correct version of the game is on them. It'd literally be a waste of money and time to ensure this and would absolutely- absolutely- jeapordise the tournament getting done at all in the case of a large one
Doctor DooM wrote: » usually when you see a cab on a stream set up in a tournament, it's effectively a wooden box with a console and a splitter inside it so the players can do what they need to!
Doctor DooM wrote: » You may not realise this but TOs do NOT use arcade machines, even if they have them, for tournaments by and large because that's forcing people to use a stick (eliminating all pad players)
Robert ninja wrote: » Uhm, you're right I don't have experience as a TO but I do have common sense. Wouldn't this be done beforehand? Seems like one would need to be big goofball to leave it last minute. On console it's put disc in, log into PSN, get latest version. Bring as many discs as consoles. On computers it would copy game files to another system, log into steam account, 'install/verify' game directory. I'd wager it's similar effort on both platforms, increasing with each system. Remember, LAN systems would still be able to do local non-LAN play. So 2 systems for one game can, at any time one wishes, become capable of hosting 2 separate games. Just because they're connected dosn't mean Harada comes over to you and slaps you upside the head saying you can't pick local play :PIts not that simple. Fighting game tournament tend to be more grass roots, organised by the attendees themselves, the attendees provide the consoles for the game to be played. The tournament organisers don't get their hands on the consoles until usually the day in question so they can't be guaranteed the console has the latest updates for various games until just before the event. An update for a game might only be released a day or two before the event etc. Your then at the mercy of the internet connection the venue provides, normally a hotel which in many cases has proven to be quite unreliable or not particularly fast Isn't that what they are all the time anyway? :P Except the actual cabs have computers in them.Its what the old school hardcore fighting game players want and prefer but none of these types exist here in Ireland. Didn't T6 have pad support in the cabinets? Like a USB on the machine its self for players to use whatever pad or stick they wanted? Anyway I'm not advocating for cabinet usage. I don't claim to know for sure if future events would use LAN but I'm very curious as to how it plays out if the home platforms don't have it stripped from them. I'm sure at least someone is going to try it.On a side note official Tekken 6 cabinets had to bought in batches of 6 at release and it came along with a score display screen as well. Cost $36,000. Cost is the reason arcades are dead outside of Japan.
Azza wrote: » Its not that simple. Fighting game tournament tend to be more grass routes, organised by the attendees themselves, the attendees provide the consoles for the game to be played. The tournament organisers don't get their hands on the consoles until usually the day in question so they can't be guaranteed the console has the latest updates for various games until just before the event. An update for a game might only be released a day or two before the event etc. Your then at the mercy of the internet connection the venue provides, normally a hotel which in many cases has proven to be quite unreliable or not particularly fast
On a side note official Tekken 6 cabinets had to bought in batches of 6 at release and it came along with a score display screen as well. Cost $36,000. Cost is the reason arcades are dead outside of Japan.
Robert ninja wrote: » Ah I see. Very informative. If internet is a bottleneck for updating multiple systems then would it be better to have computers instead of consoles? I've copied game files from system to system before a lot. You simply have to log in to the steam client (if it's a steam game which T7 is) with the game files and verify/install. In otherwords, press INSTALL on the game and it will auto do it as long as the user put the files in the right directory.It's hard enough to get people to bring consoles which can fit in a backpack. Getting people to bring in PCs which are generally bigger (if it's a gaming PC), and more expensive simply would not happen. One console, one copy of the game, one display, and two players is the ideal setup for tournament play. This means you only need to download the latest version/update once and apply it to all systems manually which needs only a large enough portable storage like a USB stick. The bottleneck then is the quality of your storage device and USB port version. But even at the worst quality I suspect would outpace any western ISP.You'd also run into the problem of PC spec differences. What if one motherboard chipset, or a certain graphics card has slight performance increase/decreases? For tournaments, you need to make it as uniform as possible. You'd also need to ensure that every PC has every driver needed for every kind of controller that could be connected. Yeah I remember the trailers. That kind of stuff is indeed made for an actual arcade enviornment, though. Still, it seems like a mistake not to include 3rd party control input support on a cabinet, even for their own sake. I remember official TTT2 tournaments in Japan and Korea having to have cabinet engineers on the spot to quickly change out the stick from Korean/Japanese style depending on the player. That seemed like a lot more expense and effort than USB. I dunno, though. Who knows what they were thinking with that.
Robert ninja wrote: » Ah I see. Very informative. If internet is a bottleneck for updating multiple systems then would it be better to have computers instead of consoles? I've copied game files from system to system before a lot. You simply have to log in to the steam client (if it's a steam game which T7 is) with the game files and verify/install. In otherwords, press INSTALL on the game and it will auto do it as long as the user put the files in the right directory. This means you only need to download the latest version/update once and apply it to all systems manually which needs only a large enough portable storage like a USB stick. The bottleneck then is the quality of your storage device and USB port version. But even at the worst quality I suspect would outpace any western ISP.
Robert ninja wrote: » Ah I see. Very informative. If internet is a bottleneck for updating multiple systems then would it be better to have computers instead of consoles? I've copied game files from system to system before a lot. You simply have to log in to the steam client (if it's a steam game which T7 is) with the game files and verify/install. In otherwords, press INSTALL on the game and it will auto do it as long as the user put the files in the right directory. This means you only need to download the latest version/update once and apply it to all systems manually which needs only a large enough portable storage like a USB stick. The bottleneck then is the quality of your storage device and USB port version. But even at the worst quality I suspect would outpace any western ISP. Yeah I remember the trailers. That kind of stuff is indeed made for an actual arcade enviornment, though. Still, it seems like a mistake not to include 3rd party control input support on a cabinet, even for their own sake. I remember official TTT2 tournaments in Japan and Korea having to have cabinet engineers on the spot to quickly change out the stick from Korean/Japanese style depending on the player. That seemed like a lot more expense and effort than USB. I dunno, though. Who knows what they were thinking with that.
chopperbyrne wrote: » By all means, leave LAN support in the console version, but it won't be used by the vast, vast majority of people and will simply be a waste of development money.
I think one of the issues with using pc is consistency. A ps4 is cheaper, more portable than a pc and you know all the ps4s will have the exact same hardware.
Up till recently fighting games did not get much representation on PC. Things have greatly improved recently on PC but most fighting game players still tend to play on console. Console still has a wider selection of fighting games but probably most importantly is console are more portable. For those reason its the preferred choice for fighting game tournaments, even if they are slower to update then PC's when it comes to patches and updates.