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"Remember Me" - new game from Capcom

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Comments

  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan


    sin0city wrote: »
    Got a 5.9 on IGN and a 7 on Eurogamer. Dissapointing :(
    I still want to play it for myself, even if only for the setting and story.
    Just might wait until it drops a bit in price now.

    Does anyone really care about Eurogamer ?

    Reviews on some of them sites are just one persons opinion.

    I'll wait till there are more posts on here from people who've played it.

    I've also taken to watching streams on Twitch.TV of new games to base my purchases on, really helps.

    A few people streaming it atm

    http://www.twitch.tv/directory/game/Remember%20Me


  • Posts: 15,814 ✭✭✭✭ [Deleted User]


    SeantheMan wrote: »
    Reviews on some of them sites are just one persons opinion.

    A review is supposed to be just one persons opinion.


  • Closed Accounts Posts: 698 ✭✭✭sin0city


    SeantheMan wrote: »
    Does anyone really care about Eurogamer ?

    Reviews on some of them sites are just one persons opinion.

    I'll wait till there are more posts on here from people who've played it.

    I've also taken to watching streams on Twitch.TV of new games to base my purchases on, really helps.

    A few people streaming it atm

    http://www.twitch.tv/directory/game/Remember%20Me

    I just hoped it would be well received. Obviously reviews are subjective although it's a fair bet that if a game is getting a lot of 4s you're gonna have a bad time.

    People's posts on here are just one person's opinion too.


  • Moderators Posts: 5,561 ✭✭✭Azza


    I'm enjoying it so far. About 4 hours in.

    Gameplay is good, not amazing. Combat system is like a more limited version of Arkham Asylum. You have less options but I think it takes a little more skill than the combat system in those games (although I didn't try the Arkham games on the unlockable hardest difficulty). Animations aren't as quite as good either and there isn't as many variations in them. No gadgets or weapons either. Its just melee combat.

    Climbing is like Assassins Creed, pretty much auto pilot.

    Memory remix is quite cool.

    Storywise its decent so far. Decent voice acting.

    Setting and atmosphere is pretty cool. It looks good from a technical point of view but but not amazing. Art direction is better still. Like Blade Runner only set during the day with better weather.

    Environments are quite narrow and the camera is too close to the player character. Not proven too much of a issue so far, but I hope they patch it and give players a better field of view.


  • Registered Users, Registered Users 2 Posts: 1,839 ✭✭✭balkieb2002


    Yeah I picked this up when I first came out and finished it over the weekend.

    It's a short enough game but the story kept me entertained throughout, more then the gameplay did in some parts unfortunately.

    The platforming was all very auto pilot as mentioned but did what it was supposed to do by getting you from A to B, just not much fun doing so. There's no exploration whatsoever which I feel was a major loss as the setting is amazing and its a city I'd love to explore. Reminded me a bit of Mirrors Edge.


    I'm still not sure if I liked the combat system or not. The ability to mix up the powers in your combos was something I used quite a lot and found it easy to do mid fight but I had serious issues completing some of the longer combos so ended up using customised versionsof the smaller ones all the time. The camera was also more of a hinderence then a help and required constant moving around.

    Easily the best part were the memory remix scenes but unfortunately there were not many of them in the game.

    Overall I did enjoy but felt it could have been so much more.


  • Registered Users Posts: 106 ✭✭Eli Nich


    Oh damn the starting speech of the old woman and then the younger one, took me ages and I was getting late for breakfast so I just alt + f4 and thumbs up


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    I'd be thoroughly enjoying this game if it didn't freeze up every 30 minutes or so. It's hardly too much to ask for some stability in a finished product, is it?


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    One annoyance so far is that the lipsync is off on some of the scenes


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,729 CMod ✭✭✭✭johnny_ultimate


    Finished this the other day, and in a way it reminded me of those ambitious but uneven 'mid-tier' games of the PS2 era. This is both a good and a bad thing.

    Its various gameplay systems are quite intriguing. I grew to really like the combo system as the game wore on. It nudges you in the right direction, but also trusts you enough to determine your own playing style. For example, I only learned late on how valuable it was to exclusively assign healing and recharge presens to the short combos, and that really suited the way I was fighting through the game. Similarly, the 'remixing' sequences were a curious idea, that tied in nicely with the game's narrative arc and themes. Especially interesting was the last one, where
    it goes a bit Inception-y and you get to remix a memory within a memory!

    But it's a game that frustrates in execution. The remixes felt fiddly. The enemy designs were often idiotic: the invisible ones, with the designers forcing you to constantly switch on floodlights for brief periods, were some of the most irritating, contrived enemies I've encountered in a game since the Flood. The Enforcers weren't much better, although at least with the health pre-sens they at least sort of worked. Most criminally, though, was how much they wasted the setting. For a rich, diverse dystopia, it was unfortunate how often they funneled you down bland industrial corridors or half-assed platforming sequences. It all blurred into itself from an early point onwards: the occasional skylines indicating a strange, fascinating world just outside of your reach. The level design itself was similarly bland. Also, the delivery of the story was a bit ****ty.

    It's an interesting game, and in a way I'd like to see the ideas refined because there's a lot of potential there, and irregularly that potential is just about realised. But too often the application of the ideas is too uninspired, and too often I was left with a game that was so much better in theory than execution.


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  • Registered Users Posts: 7,160 ✭✭✭tok9


    I'm not sure how you even managed to play through it. I played it for rougly 1 to 2 hours and just couldn't enjoy it at all.

    Didn't think the combo system was particularly interesting and absolutely hated that it showed me exactly where to go, especially when climbing.

    Deleted it off the PS3 there yesterday in fact. Shame.. as it looked like it had promise prior to it's release.


  • Closed Accounts Posts: 698 ✭✭✭sin0city


    Just finished it and I enjoyed it overall. 7.5 for me.

    I think the concept is brilliant; the digitisation of memories, the ability to upload and download them and to completely wipe someone’s memories or completely change who they are.

    The journal really adds to the experience, seeing how Antoine Carter-Well’s dreams of changing the world in a positive way has degenerated into a kind of 1984 squared where people spend a lot of their time living second hand lives. Even at the start, the ads for the Sensen are so well done and believable.

    I think the soundtrack is excellent too. Again, if you’ve read the journal some of it is familiar. Presentation was nice too and I only encountered one bug throughout, where a boss fight failed to finish. I found the environments looked crisp and reminded me of Mass Effect a little but I’d largely agree with Johnny_Ultimate that they ended up feeling somewhat sterile and bland. It’s linear too and as Johnny said, given the world they’d created there seemed to be a lot of wasted potential.

    I enjoyed the gameplay. The combo system works really well and you can tailor it to the way you play or the enemies you’re facing. Difficulty seems spot on to me too. I did think there was too much emphasis on dodging though.

    I did like the enemy types and variation too. New enemy types are introduced at a steady rate and require different tactics of combos and pressens to beat them. There’s a nice enemy guide in the journal too and I thought the mnemist entries added to the world.

    And I like the variation too, there are light puzzles and some climbing sections. Granted they’re not difficult with the sensen prompts but they show off the environments and the climbing animations are nice.

    Then there are the memory remixes. I really enjoyed them. Once you get the hang of the mechanics they are really very good.

    So yeah, I enjoyed it and I thought the story was decent.


  • Registered Users, Registered Users 2 Posts: 12,557 ✭✭✭✭Skerries


    Grandstand Adman TV Game 2000 (Pong)
    Spectrum 48k
    Spectrum 128k
    BBC Micro 32k
    Amiga 500
    Amiga 1200
    PS1
    PS2
    PS3
    Wii

    I'm more of a PC gamer so no immediate plans to get this gen anytime soon
    Just realised I have been playing home gaming for the past 35 years :eek:


  • Closed Accounts Posts: 13,222 ✭✭✭✭Will I Amnt


    Skerries wrote: »
    Grandstand Adman TV Game 2000 (Pong)
    Spectrum 48k
    Spectrum 128k
    BBC Micro 32k
    Amiga 500
    Amiga 1200
    PS1
    PS2
    PS3
    Wii

    I'm more of a PC gamer so no immediate plans to get this gen anytime soon
    Just realised I have been playing home gaming for the past 35 years :eek:
    If only you realised you were in the wrong thread :pac:


  • Registered Users, Registered Users 2 Posts: 12,557 ✭✭✭✭Skerries


    If only you realised you were in the wrong thread :pac:

    D'oh! thats what you get for having 2 boards windows open at the same time :o :rolleyes:


  • Registered Users Posts: 4,435 ✭✭✭Josey Wales


    I just played through the first half an hour or so of this. I think it makes a very strong first impression. The art style is great and I am especially like the score. The adjustable combo system is something new to me too. As I said only played it for a very short time but it has been good so far.


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  • Registered Users, Registered Users 2 Posts: 3,135 ✭✭✭fifth


    Just noticed this thread in the board as it was bumped, read through the half of it thinking "feck, this looks good whens it coming out". Read through Antoines journal - pretty hyped at thsi point -then read the rest of the thread... to see that it's an average game at best.

    On the plus side, it's been released nearly a year and I can pick it up pretty cheaply now. :)


  • Registered Users Posts: 3,594 ✭✭✭Mal-Adjusted


    I picked this up after Christmas on sale when Gamestop were doing their 3 for €20 thing along with a few others. I always meant to give it a go but got sorta backlogged. I'll still get to it sooner or later!


  • Registered Users, Registered Users 2 Posts: 11,206 ✭✭✭✭B.A._Baracus


    I still haven't played this dispite having it for the last 6 months :pac:
    Got it for 14.99 in Argos. Must finally play it with all these postive reviews.


  • Registered Users, Registered Users 2 Posts: 29,293 ✭✭✭✭CastorTroy


    It's a game I want to play and got it through PS Plus so now just have to get around to it


  • Closed Accounts Posts: 9,770 ✭✭✭danthefan


    I played through it a few months back. It's decent, not brilliant or anything but worth a playthrough.


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  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    Bought and played this a couple of months ago and just didn't like it all. I hated the combat system though i at least admire the attempt to make it interesting with the pressenthing.

    The memory remixing thing was good and it was a shame they didn't utilize it more.

    Probably the first game since FF13 where i just had no desire to play on and complete it. (Though i think i was pretty close to the end anyway)
    Given i was sick of the combat, those guards that injure you every time you hit them and had to be disabled with a special attack were the straw that broke the camels back. Whoever had the idea to put them in was an idiot.


  • Registered Users, Registered Users 2 Posts: 6,688 ✭✭✭Glebee


    What are people thought on this/ Picked it up recently in some sale or other. Like the idea and the backdrop for the game but its a but all over the shop. Nice graphics though but its just a strange game. Is it just me or is the mouse countrols all over the place.


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    Glebee wrote: »
    What are people thought on this/ Picked it up recently in some sale or other. Like the idea and the backdrop for the game but its a but all over the shop. Nice graphics though but its just a strange game. Is it just me or is the mouse countrols all over the place.

    Not a PC gamer but this is one of those games I could not imagine being fun with a mouse and kb

    The game itself was enjoyable , shame there weren't many remixes those were pretty cool.


  • Registered Users, Registered Users 2 Posts: 11,206 ✭✭✭✭B.A._Baracus


    Glebee wrote: »
    What are people thought on this/ Picked it up recently in some sale or other. Like the idea and the backdrop for the game but its a but all over the shop. Nice graphics though but its just a strange game. Is it just me or is the mouse countrols all over the place.

    Cant speak for the mouse as i'm playing on console but I know what you mean in the other aspects.
    It's not a bad game because it does have very good visuals and Nillin is a good character. But pretty much the gameplay comes down to a mix of Uncharted and the Batman Arkham games. So having played all those games I find the gameplay is nothing special as it's been done before.

    As for the story, it is over the place. I find it's one of those games where it's hard to keep track of whats going on. Like it's not presented to you in a good way.

    To mirror what Calex said... It is an enjoyable game. I just wish it was a bit more because it has so much going for it. It's not your generic cookie cutter first person shooter or what ever.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    I'm considering replaying it in French to see if it sounds better in its native language, but I'd probably do it on Normal/Easy.


  • Registered Users, Registered Users 2 Posts: 6,688 ✭✭✭Glebee


    About 3/4 way through this and for a game that started of slow hasreally grown on me. OK the story is a bit complex but there is a really nice game here trying to get out.


  • Registered Users Posts: 3,594 ✭✭✭Mal-Adjusted


    I got this after Christmas a year ago but only got around to playing it now. It's enjoyable and impressive without setting the world on fire. The setting is gorgeous, even if you are confined to a tight corridor. It does have a bit of Human Revolution in it alright. I'm just at the beginning of Chapter 4 now and waiting for the inevitable twist to come at some point.

    On a different note, the developers put a lot of effort into Nilin's arse!


  • Registered Users Posts: 3,594 ✭✭✭Mal-Adjusted


    Alright, I finished the game yesterday. I'd call it very good, but not great. Nilin is a great character and it's easy to empathize with her. (coincidentally, the lead character is a non-white female, making her pretty bulletproof!).

    The three main mechanics of the game (combat, platforming & remixing) are decent, but do suffer from having to share space. I personally feel the remixing should have been the central selling point of the game. The combat was good but it got a little bit tedious near the end when the game realized it had already introduced all it's enemy types so compensated by throwing wave after wave at you instead. That was annoying. The platforming, while fun could have been handled better, with each ledge heavily signposted for you.

    The scenery is really well done but you can't interact with any of the environment that the game doesn't want you to. The narrative became very disjointed around chapters six and seven, mainly because other noises kept on drowning out conversations so i found myself having no idea what the mission was.

    Happily, the inevitable twist didn't interrupt or change the flow of the game and I was expecting another twist near the end. Overall, I quite enjoyed Remember Me. It's far from perfect but about as unique as a AAA game can get in this day and age.


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