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War Thunder first tank gameplay

  • 12-10-2013 12:47am
    #1
    Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭


    Probably old news to most of ye, but this is alpha footage of WT Ground Forces at some game show (2:30 mins in)

    I for one cant wait as WoT has become a shadow of the game it once was




«1

Comments

  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    I'm skeptical about it. What the video shows is the arcade mode, which seems fairly simplistic. The combined arms mode suggests the tanks are very exposed to aircraft currently. I suspect the end result of aircraft, tanks, AA vehicles etc all mixed will be too chaotic, and the focus on the tanks is lost. Plus there's the larger issue of WT being too pay to win friendly. But competition for WoT can't be bad.


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭kingtiger


    Spear wrote: »
    I'm skeptical about it.

    aye but it an early alpha build just for that show

    there will be different game modes with just tanks and more importantly "Historical Battles" with higher realism

    ahhh just look at it :)

    shot%202013.10.01%2000.15.46_1.jpg

    shot2013.09.1016.24.5qtu2s.jpg


  • Registered Users, Registered Users 2 Posts: 1,749 ✭✭✭Smiles35


    After all is considerd, I LOVE shooting down planes. If they give me good fly-swatting weapons. I'm in!


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    kingtiger wrote: »
    ahhh just look at it :)

    Although those are bullshots, WT definitely has a massively better graphics engine. I suspect Wargaming never expected their level of success and would've gone for something much better from day 1 had they been able to predict how it went. But WoT does have a graphics overhaul coming with 9.0.


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭kingtiger


    Spear wrote: »
    Although those are bullshots

    well how did you come to that conclusion? according to Gaijin these are screenshots from the game without post processing or any manipulation
    Spear wrote: »
    But WoT does have a graphics overhaul coming with 9.0.

    overhaul the GFX all they want, the game needs a new engine, the maps are too small and don't even mention the spaced "unicorn hair" armor masking the zero critical bug since Beta days

    Tech trees

    54696_original.jpg

    d417334275fd.jpg


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  • Registered Users, Registered Users 2 Posts: 1,677 ✭✭✭Aenaes


    kingtiger wrote: »
    overhaul the GFX all they want, the game needs a new engine, the maps are too small and don't even mention the spaced "unicorn hair" armor masking the zero critical bug since Beta days

    "HD World of Tanks (improved graphics) will run on BigWorld, improved version by Wargaming. Storm states that from the original engine there will be almost nothing left, everything will be rewritten"

    That's taken from For The Record blog, so translated from Storm (WoT developer).

    Apparently some whining about the WT tech trees, with so many Stug and Pz.III variants with minimal differences between them. Also having Ferdinand and Elefant even though they are basically the same vehicle.

    Don't really care myself. Haven't decided if I'll try WT yet.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    Aenaes wrote: »
    "HD World of Tanks (improved graphics) will run on BigWorld, improved version by Wargaming. Storm states that from the original engine there will be almost nothing left, everything will be rewritten"

    They'd need to dump all of it, and they should.

    Apparently some whining about the WT tech trees, with so many Stug and Pz.III variants with minimal differences between them. Also having Ferdinand and Elefant even though they are basically the same vehicle.

    Don't really care myself. Haven't decided if I'll try WT yet.

    There's some serious stretches in their tech tree. I know the tiers work different for WT compared to WoT, but splitting the vehicles based on things as small as a single changed mantlet (StuG ausf G versus the StuG ausf G with the later sau kopf mantlet) is pretty tenuous a distinction.


  • Registered Users, Registered Users 2 Posts: 4,528 ✭✭✭copeyhagen


    looks decent enough alright!

    im interested in the wot overhaul as well, back playing the last few weeks, mostly middles and tds.


  • Moderators, Society & Culture Moderators Posts: 16,456 Mod ✭✭✭✭Manic Moran


    WoT's overhaul isn't going to come soon. The 9.0 thing is really just a tweak.

    The big problem has been a lack of manpower. WG had been sucking up basically every competent programmer in the Russian/CIS nations, but only recently gotten to the level that they can not only continue to make incremental improvements on WoT as it is currently released to keep it viable as a going concern, but also can now afford to have a separate team working on what is basically WoT 2.0: What WoT would have been like had it been created by a AAA multi-national multi-million corporation, as opposed to a jumped-up cottage industry/minor player which it had been previously. WT will probably have the graphics and in some respects gameplay edge for a while, but then the playing field gets interesting.

    The other factor is that WoT is currently running at slightly less spec than full potential, simply to keep it viable for as many computers as possible. Not everyone world-wide is running dual-linked graphics cards, why reduce the potential market?


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭kingtiger


    The other factor is that WoT is currently running at slightly less spec than full potential, simply to keep it viable for as many computers as possible. Not everyone world-wide is running dual-linked graphics cards, why reduce the potential market?

    War Thunders engine works surprising well on low end PCs, I played it on a laptop with integrated graphics with low detail and it ran and looked better than WoT with around the same settings

    WoT doesn't even support multiple core CPUS, if WG spent more time on optimisation rather than trying to squeeze more cash out of players by bringing in more fantasy tanks, I for one might stick with them


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  • Registered Users, Registered Users 2 Posts: 10,751 ✭✭✭✭degrassinoel


    some interesting reading over on the WT page today, including an article on Irish RAF Ace Pilot Brendan Finucane.

    Brendan Finucane
    Brendan Finucane was born on the 16th October 1920 at Rathmines near Dublin in Ireland. In 1936 the family moved to England and Brendan joined the RAF in 1938. On completing his training he was posted as a Pilot Officer with the Spitfire equipped 65 Squadron at RAF Hornchurch..


    Finucane’s first aerial victory was made during the Battle of Britain when on the 12th August 1940 he shot down a Bf 109; this was the first of his 26 confirmed victories. Further victories followed before 65 Squadron was withdrawn from the battle to recuperate its losses.

    In April 1941 he was awarded the Distinguished Flying Cross (DFC) and was posted to 452 Squadron as a flight commander, 452 was the first operational Royal Australian Air Force Squadron to serve with the RAF’s Fighter Command. They commenced operations in July 1941 over occupied Europe and Finucane soon added another 17 enemy aircraft kills to his Tally.

    In January 1942 he was promoted to Squadron Leader and was given command of 602(City of Glasgow) Squadron. While leading 602 Squadron he was injured by ground fire but also bagged four of the Luftwaffe’s new FW 190 fighters.
    On the 27th June 1942, aged only 21 he became the RAF’s youngest ever Wing Commander and took command of the legendary Spitfire wing based at RAF Hornchurch. His tenure in command did not last long, for on the 15th July 1942, while conducting an offensive sweep near Boulogne his Spitfire was hit by ground fire. Finucane coaxed his damaged plane back towards England but was finally forced to ditch. Unfortunately his Spitfire immediately sank on hitting the channel so bringing to an end Finucane’s short life and meteoric career.


  • Moderators, Society & Culture Moderators Posts: 16,456 Mod ✭✭✭✭Manic Moran


    kingtiger wrote: »
    WoT doesn't even support multiple core CPUS, if WG spent more time on optimisation rather than trying to squeeze more cash out of players by bringing in more fantasy tanks, I for one might stick with them

    It's not an optimization issue, as I'm being told. It's an entire re-write issue. The other games (WoWS/WoWP) are being brought out with multi-core from the start, but given the amount of work required to do it right with WoT, they don't think it's worth the effort to do it with the current engine and it's for 2.0.


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭kingtiger


    First real view of closed beta action



    Russian Stream



  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear




    Some decent footage and thoughts from Jingles. From the looks of it a comparison to Battlefield seems more apt than to WoT. They seem to have taken a different approach to each step, where WoT went more arcadey, WT went more realistic, and vice versa.


  • Registered Users, Registered Users 2 Posts: 211 ✭✭Stiletto72


    If War Thunder sort out the match making I will be very interested.
    I'm getting sick of of going in to games with less than a 30% chance to win in WoT.
    Something else I'm interested in is being able to call in an artilliary strike instead of having dedicated SPG's. SPG's have been creeping back in over the last couple of patches and it's starting to suck the fun out of it again.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    I dislike the arty ability. It seems very artificial and MMO-style. I may not care for arty in WoT either, but at least there's someone in one, taking the time to aim and fire, spend time researching their SPG, and risking it in a fight, not just spamming a call-arty key.


  • Registered Users, Registered Users 2 Posts: 211 ✭✭Stiletto72


    I understand your point Spear.
    It depends on how it manifests itself in War Thunder.
    So long as it doesn't have the ability to completely strangle a game like 3 or 4 SPG's per team can in WoT...


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    In the video examples I've seen, the cooldown is about the same as the time for rounds to land on target, so as soon as a called set lands, you're ready to called the next set. Just a few lights acting coherently and focussing such fire would render any opposing heaving redundant.


  • Registered Users, Registered Users 2 Posts: 3,739 ✭✭✭BigEejit


    Its early days yet in the games development. If they left the call arty ability as it is currently then people would definitely do as Spear said and make the game unplayable.


  • Registered Users, Registered Users 2 Posts: 211 ✭✭Stiletto72


    BigEejit wrote: »
    Its early days yet in the games development. If they left the call arty ability as it is currently then people would definitely do as Spear said and make the game unplayable.

    Yeah, agreed. But from the vid I saw it seemed that when there was an arty strike it was delayed and inaccurate. The way it should be.
    The problem with WoT is that 3 or 4 SPG's per team makes the game unplayable at times also. And the ability to take out fast tanks on the move is a bit much.

    I'm looking forward to trying it out.


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  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭kingtiger


    don't forget there will be airplanes and those Arty calling tanks make nice soft targets for even a reserve bi-plane


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    kingtiger wrote: »
    don't forget there will be airplanes and those Arty calling tanks make nice soft targets for even a reserve bi-plane

    From the few videos I've seen, there were already players referring to the ground attack aircraft as being flying scumbags (i.e. arty).


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭kingtiger


    Spear wrote: »
    From the few videos I've seen, there were already players referring to the ground attack aircraft as being flying scumbags (i.e. arty).

    usually the players that just camp and don't move to smart positions or have AAA close to there tank, I think lots of these players think they are still playing WoT


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    (I know, old thread, but if I make a new one I might appear to similar to a jehovah's witness showing up at your door)

    War thunder has had a new patch today, if you've never tried war thunder and try from today on you'll recieve a free premium tank with whatever nation you try first (between germany and russia)

    Also in the new patch is visible crew in all open top vehicles and some nice map changes and sound effects for those who are not new. Worth a look, they've also made it easier to deal with airplanes when in a tank.

    I highly recommend doing it with germany just cause you'll need a lot of help getting out of tier 1 germany.

    Personnally I've been playing WT for over a year I've mostly maxed out 4 of the 5 nations and am close to getting jets with the last.

    With tanks I'm up to tier 4, enjoying my panthers and KV85.

    Everyone has probably heard a lot of fanboying back and forth from either side on war thunder vs world of tanks, but i'll say while I personnally prefer war thunder I completely understand the strong support for WOT and its success as a competitive game, it has it's structure and system so systematically worked out that it can work as an online tournament based game. War thunder in comparison cant because so much of it's engagements can fall down into some weird mix of instinct, chance and luck. It makes it a poor competative title, but it can make the individual battles a great personal joy


  • Registered Users, Registered Users 2 Posts: 1,749 ✭✭✭Smiles35


    What are they going to do for ships?


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,333 CMod ✭✭✭✭Nody


    BlitzKrieg wrote: »
    (I know, old thread, but if I make a new one I might appear to similar to a jehovah's witness showing up at your door)
    There's no issues from my perspective if you wish to expand your WT reporting/threads :); they are close enough in genre to both fit here and they are not rabid fanboi contenders ala DOTA vs. LoL that risk causing flame wars :P


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    Noblong wrote: »
    What are they going to do for ships?


    That'll be a long way off I think.


    Gaijin are actually a very small team, they just had a boost to the beginning of development because most of war thunder planes content comes from previous titles they worked on (also why it's on ps4 and not ps3 due to copyright)

    It's also why tanks launched with just 2 nations.

    We'll see the remaining tank nations added over the next year and then ships will prob go into closed beta with Japan and America as first nations


  • Registered Users, Registered Users 2 Posts: 4,366 ✭✭✭Potatoeman


    BlitzKrieg wrote: »
    (I know, old thread, but if I make a new one I might appear to similar to a jehovah's witness showing up at your door)

    War thunder has had a new patch today, if you've never tried war thunder and try from today on you'll recieve a free premium tank with whatever nation you try first (between germany and russia)

    Also in the new patch is visible crew in all open top vehicles and some nice map changes and sound effects for those who are not new. Worth a look, they've also made it easier to deal with airplanes when in a tank.

    I highly recommend doing it with germany just cause you'll need a lot of help getting out of tier 1 germany.

    Personnally I've been playing WT for over a year I've mostly maxed out 4 of the 5 nations and am close to getting jets with the last.

    With tanks I'm up to tier 4, enjoying my panthers and KV85.

    Everyone has probably heard a lot of fanboying back and forth from either side on war thunder vs world of tanks, but i'll say while I personnally prefer war thunder I completely understand the strong support for WOT and its success as a competitive game, it has it's structure and system so systematically worked out that it can work as an online tournament based game. War thunder in comparison cant because so much of it's engagements can fall down into some weird mix of instinct, chance and luck. It makes it a poor competative title, but it can make the individual battles a great personal joy

    I find WT more fun. I burned out on WOT. I haven't got into ground forces as planes are so much fun. Even a match where you do really bad can be fun.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    So I've put in my first few games of Warthunder.

    The interface and the clarity of the concepts it uses are pretty poor. Trying to locate the tanks instead of the airplanes was pretty much trial and error.

    I only tried a few arcade battles, but I found the tank handling to be schizophrenic. A simple Panzer 2 Ausf C either had a light floaty feel, or it seems to be glued to the ground instead. On the Carpathian map at least, the firing was mostly against red target markers for the most part. The research mechanism seems a bit abstract too.

    I'm not writing the game off, but it's first hands on impressions aren't inspiring ones for me.

    The music is much better than WoTs and its oddly cheesy quasi-disco stuff.


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  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    I played a good bit off it, but honestly... I cant see it myself playing it a lot.

    For a a lot of things that I actually like in it, there are a even more things that I dont like. First of all, the only way to play it, is realistic mode ( not simulation one )

    It looks and runs amazing, Tanks feel like big heavy machines and maps themselves use a lot of colours. I am amazed how well it runs when it pushes out such visuals. Fair play to them.
    Business model is a lot better then Wot. Its cheaper and you get a lot more value for your premium currency.

    Now the all bad things:

    Tech trees are freaking lazy. t34 1940 version goes in to t34 1941 version and so on. Just because you gave tank a different gun it does not mean I need to research a whole tank and all upgrades again. Then you forcing me to research at least 6 tanks in same tier before you let me advance to other tier.
    Planes in Tank game... Feck off... I played a match and did well. Then I blue up for no reason. Turns out a plane just blew me up. Why? **** you thats why. As a tank player I have no way defend myself from it and it just feels like a cheap death. Like kill streaks in Cod games.
    When I play WT tanks and dont feel like I am doing any kind of difference in battle field. I had games where I was top players from both teams and had gazilion kills, because I found sneaky spots early. After those games I did not felt like I did "good". It felt like mindless match, but I managed to get a few frags extra. Again, it felt like Cod. What I am trying to say, I guess, that it feels very "loosey goosey". Respawning is a huge issue. It just becomes a race of who will get to spawn camping each time faster. No one interested in objective.
    Spawn camping. No need to explain.
    Balancing. Its all over the place right now, but it was to be expected.

    I know, know, it looks like I am just ****ting on WT, but in reality. I am EXTREMELY happy they are out in the market with tanks now. It gives a good kick up the arse to wargaming. Competition is king and I think we can already feel it as Wot started some really good deals and very good weekend events. I honsetly cant remember them from back in the day when I first started Wot.
    Plus WT launched tanks only very recently, its a bit unfair to compare it to Wot which was in the market for so long. same way how you cant really compare World of planes to WT planes. WT just needs time now.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    So I've played a bit more, unlocked a StuG.

    The handling still bugs me greatly, terrain either consists of glass or metre deep mud, with no in between. Maybe it's just the Panzer 2 asuf C, time will tell.

    The tech trees seem either needlessly pedantic or random and unconnected. Does it really need all 6 ausf's of StuG?

    I also wasn't awarded the premium tank the patch notes promised. But instead the welcome back and starting out bonuses gave me enough eagles to buy the same DAK Panzer 2 ausf C premium.

    On the topic of premiums, their logic regarding them is tenuous. In WoT they're usually the freaks and oddities. But in WT they're the same tanks as normal but with a different paint coat, or just the command edition of a normal tank.

    Overall WoT seems to just be better thought out and structured from day 1.


  • Registered Users, Registered Users 2 Posts: 4,528 ✭✭✭copeyhagen


    played about an hour and left it at that.

    the tech trees alone were enough to turn me off the game for good.


  • Registered Users, Registered Users 2 Posts: 1,749 ✭✭✭Smiles35


    Planes in Tank game... Feck off... I played a match and did well. Then I blue up for no reason. Turns out a plane just blew me up. Why? **** you thats why. As a tank player I have no way defend myself from it and it just feels like a cheap death. Like kill streaks in Cod games.

    I'd never play under planes in a tank. The only things that give you a hope for survival down on the ground would be things like jeeps by virtue of pure speed.

    On a side note, thanks to the op for getting me hopelesly addicted to the planes again. ;)

    Edit: Jeeps, soilders and other ground forces might be the way to go. Things like Puma scout cars and half-tracks are never coming to WOT becuase the devs don't want(or the engine cant handle) wheel'd vehicles.


  • Registered Users, Registered Users 2 Posts: 4,528 ✭✭✭copeyhagen


    come on, the havok engine is only 10 years old, these things take time to iron out :cool:

    in fairness, wg are supposed to be changing the wot game engine eventually.. patch 15.11 maybe


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    copeyhagen wrote: »
    come on, the havok engine is only 10 years old, these things take time to iron out :cool:

    in fairness, wg are supposed to be changing the wot game engine eventually.. patch 15.11 maybe

    To make it worse, 360 wot engine has some really nice eye candy, sounds and weather effects that pc version can only dream off... Go figure...

    And what's the story with Hd models? Did they abandoned it now? It was a step in to right direction, but it almost feels like that they don't bother with it anymore.


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  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    9.2 has some in it, which ones hasn't been said yet. But some of them just aren't ready yet.


  • Registered Users, Registered Users 2 Posts: 1,677 ✭✭✭Aenaes


    Spear wrote: »
    gave me enough eagles

    Is that the name of the actual currency?


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    Aenaes wrote: »
    Is that the name of the actual currency?

    It's golden eagles and silver lions, being the premium and standard currencies respectively.


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    Spear wrote: »
    So I've played a bit more, unlocked a StuG.

    The handling still bugs me greatly, terrain either consists of glass or metre deep mud, with no in between. Maybe it's just the Panzer 2 asuf C, time will tell.

    Is this in arcade or realistic? The panzer 2c is a very fast tank but I'm not sure if its crazy slippy, but I mostly only play realistic where the tank handling is fine for the most part.
    The tech trees seem either needlessly pedantic or random and unconnected. Does it really need all 6 ausf's of StuG?

    ? we only have 2 stugs, they listed in very early tech tree that they'd add more but they've since stated that they've moved away from that tech tree for now as they'll be adding armoured cars like the puma and greyhound and halftracks (alreayd added the AA halftrack). As for those 2 stugs there is a very clear difference between the two.
    I also wasn't awarded the premium tank the patch notes promised. But instead the welcome back and starting out bonuses gave me enough eagles to buy the same DAK Panzer 2 ausf C premium.

    If you already had been given a free premium plane you dont get the free tank. (patch notes said this)
    On the topic of premiums, their logic regarding them is tenuous. In WoT they're usually the freaks and oddities. But in WT they're the same tanks as normal but with a different paint coat, or just the command edition of a normal tank.

    Yeah war thunder doesnt tend to do oddities, premiums tend to either be captured vehicles or watered down varients for grinding. Tanks have been weird as the only captured vehicle to show up was the sherman for the germans so most of the tanks have been the watered down varients.

    because one of the game modes is garage battles there is less emphasis in war thunder on single unique premium vehicles and more on ones to either help round out an airforce or to be a solid grinding vehicle that will help someone level quicker but is not distinctly strong to be an auto win (though they have failed at this when they forgot to apply the same nerf to a premium varient of a plane for a while and american spitfires got the knickname *spacefire* and were hated by everybody.)

    saying that there have been a few unique premium planes (primarily with the americans) and I imagine in time similar will appear for tanks.

    As for the numerous varients of the same tank models in the game, thats two fold, one side is again one of the main modes is garage battles so there is not the same emphasis on a single tank when leveling as there is in world of tanks. You dont need to level up the tank prior to the one you want, you can unlock it and never use it again (which describes most people use of the panzer 2 F) or you can use it in combination with other tanks in arcade mode.

    The other side is realistic/simulator where the differences might seem minute but actually make a really big deal in those game modes. There are 4 varients of the panther but between them 1 doesnt have access to composite ammo, 2 have a very specific weakpoint in their frontal armour while 2 fix this weak point, 1 is much faster then the others and 1 has 20mm more armour then the rest in its front.

    They are minor, and in arcade might not make of a difference cause you could take all 4 in arcade, in realistic though they are very clear advantages, disadvantages.

    As for planes, yeah they can be very strong, but they cant spot you unless an enemy tank spots you for them which makes them bombing you much harder, there are anti-air vehicles in the game and with the exception of heavy tanks and heavy tank destroyers, tanks get 2 respawns while planes only get 1. But I understand mileage can vary depending on your teammates etc

    Is that the name of the actual currency?
    eagles are premium currency, lions are standard


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    BlitzKrieg wrote: »
    Is this in arcade or realistic? The panzer 2c is a very fast tank but I'm not sure if its crazy slippy, but I mostly only play realistic where the tank handling is fine for the most part.

    Just arcade to start out with. I doubt the realistic/sim players need me mucking it up for them yet.
    ? we only have 2 stugs, they listed in very early tech tree that they'd add more but they've since stated that they've moved away from that tech tree for now as they'll be adding armoured cars like the puma and greyhound and halftracks (alreayd added the AA halftrack). As for those 2 stugs there is a very clear difference between the two.

    The long term tree I had seen had 6, A,C,F and three variants of G, with the difference between those only being the presence of sideskirts, or the latter mantlet (saukopf versus earlier triangular monobloc). Moving away from that was the right choice.

    If you already had been given a free premium plane you dont get the free tank. (patch notes said this)

    I shouldn't have gotten the plane previously as I've never played the planes. Nor can I find any premium plane listed when I checked, as this possibility did occur to me.


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  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    Spear wrote: »
    Just arcade to start out with. I doubt the realistic/sim players need me mucking it up for them yet.

    ahh ok that explains it, arcade mode plays it much looser with the physics then realistic in numerous ways its one of the key differences, you'll find after the panzer 2c they tend to get much more stable, but arcade will always give a bit more ompf into the tanks speed.

    the other being the targetting X is not present in arcade nor the rangefinder so players actually need to judge distances themselves. Big part of the thrill especially on the large map Kursk where you are engaging over 1km away at times.


    The long term tree I had seen had 6, A,C,F and three variants of G, with the difference between those only being the presence of sideskirts, or the latter mantlet (saukopf versus earlier triangular monobloc). Moving away from that was the right choice.

    its both a hangover from the game's design approach to aircraft where there were numerous varients of the same aircraft all treated as individual aircraft (109 G2, 109 G6 109 G10) but it's also a fact with aircraft that it tends to be very clear what the differences between those 3 planes very quickly and its why right now a lot of players would say for its level the G2 is the best of those three planes while the G10 is the worse, despite the G10 performing best of the three on paper (better engine, can carry 30mm cannons and better dive handling) between its matchmaking and the shift in combat a G10 is a lot less useful in a late tier 4 match where large formations of b17s are common and a 109 is less effective then a fw 190 then a G2 is in a high tier 3 match where americans tend to rely on p38s and hellcats which a G2 can outclimb and as long as a 109 is putting pressure from above you can isolate and kill those planes.

    It's the same with tanks that you can have variants and while its not as immediately clear what the differences are there are some very clear differences in performance and how something like the sideskirts can affect gameplay. panzer 3M is much more effective then its earlier counterparts because you are more likely to run into russian tank destroyers shooting HEAT (SU 122) and the 3M with its side skirts can actually deflect a heat round much better while the 3L will get completely destroyed.



    I shouldn't have gotten the plane previously as I've never played the planes. Nor can I find any premium plane listed when I checked, as this possibility did occur to me.

    It sounds like a bug that you might want to raise with the developers if its that much of an issue, but do double check you dont own one of the tier 1 planes, even if you've played tanks before this patch it would still have given you the tier 1 german or russian plane (the german 1 actually being italian though)


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    BlitzKrieg wrote: »
    It sounds like a bug that you might want to raise with the developers if its that much of an issue, but do double check you dont own one of the tier 1 planes, even if you've played tanks before this patch it would still have given you the tier 1 german or russian plane (the german 1 actually being italian though)

    I've got two German reserve planes, He-51 variants, and three Russian reserve, all I-15 variants. It's the same on the other nations, all reserve craft. I'm not that bothered either way. It's only a low level premium in the end.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    Having same tank or plane with different modifications is still lazy and money grabbing.
    It would work a lot better if it was just and upgrade, not a whole new plane. Right now you get pretty much same tank, but with tiny bit better gun and you have to grind all upgrades again.

    I do like how you can play any tank and still get xp towards unlocking other tanks, that are not direct upgrade, but at the same time it's a kick in a teeth when they force you to research 6 tanks that you don't have interest in and actually buy them too!
    I guess both games have to have ways of making you to spend money. Wot way is not ideal buy long shot too. For example grinding all line of light and medium tanks so you could get tier 10 heavy tank.

    On the other note, WT runs like a pig on PS4 and almost unplayable. Frame rate is just horrible and in some cases is a pure slide show. I would actually play it on PS4 and leave wot on pc, but I can't just deal with that performance.


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    Having same tank or plane with different modifications is still lazy and money grabbing.
    It would work a lot better if it was just and upgrade, not a whole new plane. Right now you get pretty much same tank, but with tiny bit better gun and you have to grind all upgrades again.

    I guess this will be just an issue that we agree to disagree on. I dont think it's lazy or moneygrabbing when each tank has a unique model, unique performance and unique matchmaking and sometimes even unique upgrades. But I feel this attitude depends on where one is coming from, as I've played (and almost maxed) the aviation side of war thunder before tanks was released I'm rather well versed in how much a different model can be and how it can affect the game (the P63 A10 is still one of the best planes for tier 3 america and the p63 A5 and C5 are not despite being just different models.) but I imagine one would feel very different coming from Wot and this is just going to be something we disagree on and will go round and round
    I do like how you can play any tank and still get xp towards unlocking other tanks, that are not direct upgrade, but at the same time it's a kick in a teeth when they force you to research 6 tanks that you don't have interest in and actually buy them too!

    Yeah this is one of those awkward problems, I understand why they did it, but I do agree how they did it is not great. Part of me misses the old country system where you didnt grind individual planes but whole countries and unlocked numerous planes at each level.

    I guess both games have to have ways of making you to spend money. Wot way is not ideal buy long shot too. For example grinding all line of light and medium tanks so you could get tier 10 heavy tank.

    I will admit one of the main factors that put me off WOT was it's grind, I got as far as tier 6 germany medium tanks tier 5 german and russian tank destroyers and tier 4 american artillery and I just gave up after that, I just found the grind took too long and I would get stuck working on a tank I hated for so long to try and get the tank I wanted, or that to afford a new tank I'd either have to sell my old one or grind even longer.

    War thunder's more laxed approach on grinding appealled to me, unlocking six tanks didnt bother me cause it allowed me to play different tanks while grinding towards the same goal over wot's more direct route.
    On the other note, WT runs like a pig on PS4 and almost unplayable. Frame rate is just horrible and in some cases is a pure slide show. I would actually play it on PS4 and leave wot on pc, but I can't just deal with that performance.


    thats sad to hear, dont own a ps4 myself so cant comment, but I was enjoying the injection of new players into the community.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    I didn't quite realise how small Gaijin are. There's only 60 employees in total. This may explain why they're more willing to re-use models so much, as it avoids a lot of workload. Hence also many of their plane models are inherited from Birds of Prey. I think that in my case at least I had expected them to be more productive as I had assumed from the modern game engine that they were on the same scale as larger companies.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    Spear wrote: »
    I didn't quite realise how small Gaijin are. There's only 60 employees in total. This may explain why they're more willing to re-use models so much, as it avoids a lot of workload. Hence also many of their plane models are inherited from Birds of Prey. I think that in my case at least I had expected them to be more productive as I had assumed from the modern game engine that they were on the same scale as larger companies.

    When 60 people dev team became "small"? I dont thing it is good to use big overblown triple A studios fed by Publishers as a "standard". Keep in mind thats 60 crazy efficient russians too. :pac:


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear


    That's not sixty devs though, it includes all their staff, so there's accountants/managers/HR etc in that too. WG have 2800 employees by comparison.


  • Registered Users, Registered Users 2 Posts: 1,677 ✭✭✭Aenaes


    Is there infantry in WT? If not, it doesn't make alot of sense to me to be adding scout cars and halftracks.


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    Aenaes wrote: »
    Is there infantry in WT? If not, it doesn't make alot of sense to me to be adding scout cars and halftracks.


    not player controlled infantry but there are infantry of sorts. A big part of War Thunder in all it's game modes have been the ai units, Artillery positions and supply trucks etc that players could go for to win the game.

    This is pencilled to cross over into tanks in the same fashion, as it currently stands though only 1 map is set up in this fashion, Kursk which contains numerous anti tank gun, AA and artillery emplacements that need to be cleared out to capture the objective or complete the bonus objective. Scout cars like the puma would be very effective in its current incarnation with their speed and ability to quickly destroy artillery positions.


    Also Halftracks will come mostly in anti-air (already in the game) and in anti-tank variants for early tiers.


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    I must say I've been having a lot of fun with this and enjoying it far more than I ever did WoT. Although, in the interest of full disclosure, I haven't played WoT in about 2 years so I have no idea what state it's currently in.

    I really like the lack of a HP system meaning that a well placed shot can destroy a tank in one hit, or indeed a well concealed tank can be virtually impossible to kill without maneuvering to a better position. I also love the subtle strengths and weaknesses of each variant that lead to very distinct play styles for each one, along with the fact that if I don't like a variant I am not obliged to play with it in order to research to the next tier.

    It's the first F2P game since Mechwarrior Online that I've actually been prepared to put some cash into.

    One thing I find off putting is the disparity between Russian and German aircraft. I was working my way through the German fighter trees rather slowly and painfully, getting murdered at every turn. I just assumed I was a horrifically bad pilot, until I tried Russian aircraft and am now murdering everything in an I-15! :pac:


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