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Lollipop Chainsaw

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Comments

  • Closed Accounts Posts: 10,808 ✭✭✭✭chin_grin


    It's so damn...............literal. :pac:

    Although I commend them for an original name. Quite like it. But feels like Mad World in colour........with a scantly clad chick..........That's not a bad thing!


  • Registered Users, Registered Users 2 Posts: 2,173 ✭✭✭D


    I like it! (in a 15 year old boy type of way)


  • Closed Accounts Posts: 2,332 ✭✭✭valleyoftheunos


    this could go one of two ways, its boring and exploitive, worse than DNF.

    or

    Juliet is a kick ass character, more than just a sex object and the game is varied with good mechanics, on a par with Bayonetta.


  • Registered Users, Registered Users 2 Posts: 4,345 ✭✭✭landsleaving


    I'm too old for this sh*t


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,853 CMod ✭✭✭✭Retr0gamer


    It's Grasshopper. Even the boring and **** parts of No More Heroes were an artisitc statement. At the very least I can see this being an experience.


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  • Registered Users, Registered Users 2 Posts: 4,345 ✭✭✭landsleaving


    Mad World was a lot of fun, I'll give you that, and I'm more than willing to give Grasshoppper the benefit of the doubt that it'll play really well, but that just looks like they've been playing too much DOA Volleyball in between sessions of Mad World.


  • Registered Users Posts: 13 Seamus Aran


    Retr0gamer wrote: »
    Even the boring and **** parts of No More Heroes were an artisitc statement.

    Remember when they made the artistic statement that boring games are boring, by making the game boring? That was my favourite bit. Pure mental art right there.

    Prediction: Lollipop Chainsaw will contain one million collectible designer t-shirts and won't be as good as God Hand.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    ...that just looks like they've been playing too much DOA Volleyball in between sessions of Mad World.

    This :(

    Would it not kill game artists to put a bit more clothing on female characters? It just looks lame and I find it insulting to my intelligence. Puts me right off any game seeing this sort of nonsense.


  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    Shiminay wrote: »
    Would it not kill game artists to put a bit more clothing on female characters?

    They occasionally do...well, rarely would be more accurate.
    Alyx_ep1.jpg


  • Registered Users, Registered Users 2 Posts: 27,349 ✭✭✭✭super_furry


    I dunno, I see stuff like that and feel faintly embarassed. It's crass, it's juvenile and it's probably going to be a lot of fun.

    I hope a brown paper bag comes as a pre-order bonus,


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,853 CMod ✭✭✭✭Retr0gamer


    It's Grasshopper guys, it's quite clear that they're taking the piss rather than making her scantily clad to appeal to adolescent boys.


  • Registered Users, Registered Users 2 Posts: 4,585 ✭✭✭honru


    Retr0gamer wrote: »
    It's Grasshopper guys, it's quite clear that they're taking the piss rather than making her scantily clad to appeal to adolescent boys.

    Can it be both?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,853 CMod ✭✭✭✭Retr0gamer


    Yep. To be honest this games depiction of the main protagonist could be considered measured and sensible compared to what's popular in japan at the moment. Take a look at idolmaster 2, or don't if you are in work:

    http://www.neogaf.com/forum/showthread.php?t=437946


  • Closed Accounts Posts: 1,131 ✭✭✭Azure_sky


    I think my head just exploded...


  • Registered Users, Registered Users 2 Posts: 7,182 ✭✭✭Genghiz Cohen


    I think my pants ju....


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    She's a cheerleader.

    Cheerleaders like that would be considered under-boobed and over-dressed IRL.

    Ladies and gentlemen:
    The Dallas Cowboys' cheersquad:
    Dallas%2BCowboys%2BCheerleaders%2B%25283%2529-779771.jpg


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    Mr.Bump!!

    Am I the only one that's really hyped about Lollipop Chainsaw? It's only a few weeks away now, and I can't wait to get my hands on it.


  • Moderators, Technology & Internet Moderators Posts: 17,135 Mod ✭✭✭✭cherryghost


    I completely forgot about it. Saw the valentine's day trailer. Can't wait now :P


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    There have been a few more trailers out since. They keep getting funnier if you ask me. The one for the fake special edition is great.


  • Closed Accounts Posts: 10,808 ✭✭✭✭chin_grin


    deathrider wrote: »
    There have been a few more trailers out since. They keep getting funnier if you ask me. The one for the fake special edition is great.

    Watched that the other day (mmm Nigri! :pac:), on the floor laughing with the bleeped bits.


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  • Closed Accounts Posts: 1,200 ✭✭✭Mindkiller


    Looks bad. If it's meant to be a joke then it went right over my head. I've seen more of Jessica Nigri in the promo material than I have of actual gameplay, and the gameplay itself doesn't seem up to much. It's just more tired old 'zany' Japanese humour.


  • Closed Accounts Posts: 2,117 ✭✭✭Defiler Of The Coffin


    The cheerleader reminds me of Sylvia Crystal from No More Heroes. Suda 51 is a lunatic.

    I'm remember at the end of No More Heroes when Henry revealed himself
    as Sylvia's husband
    . With a rubbish Irish accent and all. Never laughed so much at a game.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,733 CMod ✭✭✭✭johnny_ultimate


    There's a few brilliant Japanese game and filmmakers that I have genuine trouble deciphering whether they're genuinely misogynistic or hilariously ironic. Suda 51 toes that line from time to time. While I tend to thoroughly enjoy his games, I do feel he can be a bit too rough and ready at times with games like Shadows of the Damned and 3nd Impact. Good and highly entertaining games, but sometimes his works fall short of greatness due to a few frustrating shortcomings. I'd compare him to film director Sion Sono - their wild overindulgence is both their most positive and most negative traits. It's as if with another month or two of polish, they could be amazing rather than really good.

    I'm genuinely not sure what to make of this yet. I really won't be able to tell until people start playing it whether it's OTT trash or ripping the piss out of OTT trash. It's a fine line, and I honestly think it might be a little bit of both. I overheard someone once hilariously refer to some trashy idea of theirs as 'exploitation art'. This might be a similar contradiction.

    The involvement of James Gunn - Hollywood's finest purveyor of pitch black humour and genre deconstruction - is, however, a sign for cautious optimism.


  • Closed Accounts Posts: 10,808 ✭✭✭✭chin_grin


    There's a few brilliant Japanese game and filmmakers that I have genuine trouble deciphering whether they're genuinely misogynistic or hilariously ironic. Suda 51 toes that line from time to time. While I tend to thoroughly enjoy his games, I do feel he can be a bit too rough and ready at times with games like Shadows of the Damned and 3nd Impact. Good and highly entertaining games, but sometimes his works fall short of greatness due to a few frustrating shortcomings. I'd compare him to film director Sion Sono - their wild overindulgence is both their most positive and most negative traits. It's as if with another month or two of polish, they could be amazing rather than really good.

    I'm genuinely not sure what to make of this yet. I really won't be able to tell until people start playing it whether it's OTT trash or ripping the piss out of OTT trash. It's a fine line, and I honestly think it might be a little bit of both. I overheard someone once hilariously refer to some trashy idea of theirs as 'exploitation art'. This might be a similar contradiction.

    The involvement of James Gunn - Hollywood's finest purveyor of pitch black humour and genre deconstruction - is, however, a sign for cautious optimism.

    Great comment! Yeah I'm not sure if this is going to go a little 'grindhouse' on us, if it'll be self-aware/deprecating or take itself a little too seriously.

    I think it'll be a fun game. Won't win any awards, but like the appeal for the likes of Mad World I'll probably be too busy going "f*ck yeah!" at the gratuitous amount of gore....hopefully.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,853 CMod ✭✭✭✭Retr0gamer


    I find his games pretty rough as well. However I end up enjoying Suda 51's games far more than the highly polished generic of most big budget games. Some of the games I've enjoyed the most this generation have been highly flawed but ambitious games such as Nier, Fragile Dreams and Deadly Premonition so I welcome more of it.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,733 CMod ✭✭✭✭johnny_ultimate


    Not suggesting I don't like or enjoy his games - I do agree gaming is a much richer place with his presence, and I still look forward to his games more than most other gaming 'auteurs' out there. Say what you will, but at least he has character and a recognisable style, which is such a change from the faceless big budget games out there.

    Doesn't mean there hasn't been a few times in his games when I just wanted to shout at the screen. I know the 'jobs' in No More Heroes were meant to be repetitive and frustrating, but I also thought some of the bosses and combat sections were over grindy too (and not as clearly on purpose). Similarly, there were segments in Shadows of the Damned (which is mostly an endearingly oddball slice of grindhouse fun) where I just wished the mechanics were a little tighter, that the level design was more inspiring or that the occasional undercooked idea was more convincingly explored. And, ironic or not, the endless barrage of penis jokes worked the whole range: from childishly amusing to just childish.

    Again, I go back to the Sion Sono comparison (and I'd really recommend checking out his films for anyone who is fond of offbeat storytelling). I love his films, and I genuinely think he's one of the most fascinating voices out there. But his films are usually half an hour (or more) too long, with moments of pointless repetition. He repeats the same music over and over (even between different films), and he has an infuriating fondness for having his large breasted wife wear various cleavage hugging pieces of clothing for no apparent reason (provoking that old 'is this guy misogynistic or ironic?' argument again). And yet, the ideas are strong and provocative enough to keep you engaged through all this madness.

    It's the same with Suda - just this feeling that if they stepped back and took a little longer with the material (both churn out new works at a rather frantic rate) that they could get over that and make something truly remarkable. It's that hint and niggling sensation that these fascinating voices are capable of even greater things, which is why you have to keep willing that they eventually well achieve it.

    But then again: if Suda 51 did dial back on the crazy or the (somewhat endearing) sloppiness, would he still be as unique and interesting? It's a curious little argument, IMO, although I'm not convinced by the publicity material that Lollipop Chainsaw isn't exploitative. At least the rainbow blood is amusing ;)


  • Closed Accounts Posts: 2,117 ✭✭✭Defiler Of The Coffin


    Not suggesting I don't like or enjoy his games - I do agree gaming is a much richer place with his presence, and I still look forward to his games more than most other gaming 'auteurs' out there. Say what you will, but at least he has character and a recognisable style, which is such a change from the faceless big budget games out there.

    Doesn't mean there hasn't been a few times in his games when I just wanted to shout at the screen. I know the 'jobs' in No More Heroes were meant to be repetitive and frustrating, but I also thought some of the bosses and combat sections were over grindy too (and not as clearly on purpose). Similarly, there were segments in Shadows of the Damned where I just wished the mechanics were a little tighter, or the plethora of ideas were more convincingly explored.

    Again, I go back to the Sion Sono comparison (and I'd really recommend checking out his films for anyone who is fond of offbeat storytelling). I love his films, and I genuinely think he's one of the most fascinating voices out there. But his films are usually half an hour (or more) too long, with moments of pointless repetition. He repeats the same music over and over (even between different films), and he has an infuriating fondness for having his large breasted wife wear various cleavage hugging pieces of clothing for no apparent reason (provoking that old 'is this guy misogynistic or ironic?' argument again). And yet, the ideas are strong and provocative enough to keep you engaged through all this madness.

    It's the same with Suda - just this feeling that if they stepped back and took a little longer with the material (both churn out new works at a rather frantic rate) that they could get over that and make something truly remarkable. It's that hint and niggling sensation that these fascinating voices are capable of even greater things, which is why you have to keep willing that they eventually well achieve it.

    But then again: if Suda 51 did dial back on the crazy or the (somewhat endearing) sloppiness, would he still be as unique and interesting? It's a curious little argument, IMO, although I'm not convinced by the publicity material that Lollipop Chainsaw isn't exploitative. At least the rainbow blood is amusing ;)

    The problem I found with both No More Heroes was that they got quite repetitive quickly enough into the game. The fighting mechanics were spot on and all that but really the games grinded down to just swinging the Wii Remote at room after room of faceless goons. The bike parts in the first game were terrible!

    Still it was worth persevering just to see what the hell would happen next.

    For some reason I didn't feel the same with Killer 7. Something about that game just hooked me deeply. It's one of the few games where someone watching it can almost enjoy it as much as the player. Best ending in a game ever as well. It was my first introduction to Suda so was happy times!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,853 CMod ✭✭✭✭Retr0gamer


    I think the all the problems mentioned with Suda 51's games could be fixed if he had a bigger budget but nobody is going to give him one. His games all sell about 50,000 copies and they are budgeted for that. For how ambitious they are and the lack of funding it's an accomplishment that Grasshopper manage to get so much done or even published at all.

    It's not like he can't make a game with amazingly deep and complex systems, just look at his work on the Fire Pro Wrestling games, widely considered the best wrestling games ever made. He had the time and money back then to perfect the game before release. I think now he just has to make do with what he has. I wouldn't have it any other way though.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,733 CMod ✭✭✭✭johnny_ultimate


    I wouldn't say it's entirely down to budget, but it's certainly a concern. All of his games do have an underlying trashy / over-sexualised streak: call it catering to the market, but it can get repetitive and slightly embarrassing. And No More Heroes is meandering, overlong game: some of that by design, but he certainly struggles to marry the basic (and quite thrilling, it must be said) katana mechanics with compelling situations to use it in.

    Wouldn't have it any other way? Well, I'd love if he got more money and artistic freedom :P But I do think all in all the evidence points to a deeply flawed genius, and I don't think all of his overindulgences or shortcomings can be explained away by mere budget constraints.


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  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    There's a 20min vid of gameply with commentary over it after popping up on Gamespot today. Not going to watch it myself though. I'd rather play a demo than watch two lads talk about how good/bad it is.


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider




  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    Picked this up this morning on impulse I've only played the 1st level so far but enjoyable.

    Not sure what it is and no idea why but it makes me think of crazy taxi :confused: even though the 2 games are nothing alike :D


  • Closed Accounts Posts: 2,332 ✭✭✭valleyoftheunos


    Reviews are far from positive, if it comes down (way down) in price I might consider it just for novelty value but I expect it will have a limited print run so that is kinda unlikely.


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    Got it today, but only got around to playing it about an hour ago. So far, so good, in my opinion. Good fun hack n slash action with a ton of jokes thrown in.




  • Any prices? Sounds like a rent, but I really enjoyed Shadow of the Damned


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  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    I beat the first boss last night, and I can already see why it didn't get good reviews. Little things like the QTE's animation being all jumpy is enough to turn a lot of folks off. I think it's easy to ignore little things like that when you're having a good time though.


  • Registered Users Posts: 1,750 ✭✭✭ghostchant


    Same as yourself, noticed that too but have enjoyed it so far, I'm not terrifically fond of the game's sense of humour but the music is great, fits the on-screen action perfectly (for me anyway)


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    My main gripe so far is if you are against a wall you are fighting totally blind the way the camera moves in places. It's ok, even good, but shadows of the damned this is not, not even close imo.


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    What a loooooooooooong week I've had. Finally getting to sit down and really plough into this one now. Hopefully for more than an hour this time.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    ive literally just finished it and i loved every second of it

    review coming shortly


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  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    Helix wrote: »
    ive literally just finished it and i loved every second of it

    review coming shortly

    I was just starting the fourth stage last night, and I had to turn it off in fear of finishing it too early. I hope it's a bit longet than it's looking.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    it's got about 6-8 hours in it first playthrough, but you'll probably want to go straight through again on a higher difficulty when you're done

    review is up http://www.clickonline.com/games/review--lollipop-chainsaw/10820/

    4 1/2 out of 5

    i know it's been getting mixed reviews, but i genuinely loved it


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    Oh, there's a bit of Arch Enemy playing in the background later in the game! YES!!


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    deathrider wrote: »
    Oh, there's a bit of Arch Enemy playing in the background later in the game! YES!!

    The music is great, five finger death punch playing on the level i'm on at the moment, not a huge fan but really works in the game.

    I played the prologue a few times and it got me to thinking maybe it was the crazy colors and the yellow of the shcool buses combined with the soundtrack that got me to thinking of crazy taxi :confused:

    Otherwise I'm the crazy one :pac:


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    All finished, and yes that was indeed monster craic. I'll do a review over on H-S-N in the next day or two for it too.


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    SOme of the achievements are rage inducing to the extreme :mad:

    Like the one for doing the gondola mini game without shooting ...... attempt #51 ...... /fires controller across the room


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    I'm not looking forward to the one fore kissing Nick 100 times. I only used the Nick Ticket once on my first playthrough, and that was just because I wanted to know what it did.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    calex71 wrote: »
    SOme of the achievements are rage inducing to the extreme :mad:

    don't do them then?


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    deathrider wrote: »
    I'm not looking forward to the one fore kissing Nick 100 times. I only used the Nick Ticket once on my first playthrough, and that was just because I wanted to know what it did.

    Ha same here, only reason I used it was because I tend to lean a little heavy on the left stick when I play...... causes all sorts of problems in FPS games like if crouch is mapped to it and I'm back peddling :D
    Helix wrote: »
    don't do them then?

    This is a case of not letting it best me, I'll get it................ eventually :D


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    From what I've seen so far, the achievements look more time consuming than challenging. I can almost smell a cosy 1000Gs out of this one.


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