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Banished

2

Comments

  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    i was doing so well last night and then out of nowhere the arse just fell out of my food production

    spent half an hour trying to rescue it but i had lost too many people to starvation


  • Registered Users Posts: 680 ✭✭✭AllthingsCP


    Really enjoying this so far. 10/10 for what it is.


  • Registered Users, Registered Users 2 Posts: 27,645 ✭✭✭✭nesf


    Stablised with 70 pop, pears, beans, sheep and chickens and a healthy stockpile of everything off a Hard, Valleys, Fair, Small start.

    I'm going to restart on Hard, Mountains, Harsh Weather, Medium. My favourite bit in these games is getting early stability and building up to the point where you can expand fairly easily from, so time to make it bloody hard for me to do that! :D


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    i got to 85 adults and everything was ticking along swimmingly, but I decided to try and streamline everything by building loads of houses near every production area so the miners would live at the mines, etc etc

    population ****ing explosion, everything fell apart

    once it starts going wrong it's so hard to correct


  • Registered Users Posts: 680 ✭✭✭AllthingsCP


    i got to 85 adults and everything was ticking along swimmingly, but I decided to try and streamline everything by building loads of houses near every production area so the miners would live at the mines, etc etc

    population ****ing explosion, everything fell apart

    once it starts going wrong it's so hard to correct

    15 Restarts since 1pm today lol.


  • Registered Users Posts: 680 ✭✭✭AllthingsCP


    24 years 220 pop, All was good in the year 20, all of a sudden population just exploded, 9000 units of food gone in 2 winters. My fault i focused too heavily on hunter and gatherers. I was producing 900 logs a year using 500. Stone House's stone paths, Expanding to fast without the proper foundation to handle food and warmth for the population, Year 18 -116 pop to 220 in 6years. Needless to say the only active part of the community was the graveyard! Great map tho, Ill get the seed and place it later, Anyone else get a good seed place it please..


  • Moderators, Technology & Internet Moderators Posts: 17,135 Mod ✭✭✭✭cherryghost


    Well that sucked, there was a fire and instead of the citizens attempting to put out the fire from the well, they started picking up items from the stockpile and dropping them on the ground, and they got stuck in a loop :( My 120 population dwindled to 10 after they started refusing to eat and freezing to death.

    Damn you glitches!


  • Registered Users, Registered Users 2 Posts: 2,855 ✭✭✭Nabber


    Beautiful game. It's not often a difficult games comes along. Making every building available, that was genius. Very tempting not to be ambitious.

    Have a nice plan in action that is doing great. Population is nearing 200, doing quite well.
    Medium diff, valleys

    Cows died off twice, the school slowed things down for a while too. Couple of glitches (expected this early on) change one of my 3 mine to 2 works mining coal. For some reason the other miners just kept walking from one mine to the other, not producing any iron. Halted work in all mines and restarted it was all good.

    Iorn and stone is depleted quite quickly around you, so get a mine and quarry up once you have sorted food,tools & firewood.


    Early game I went with 2 branches off, 3 houses, forester, gatherer, hunter and barn with each branch off. About 50-70 squares away.
    You will get your food up quite fast, keep a woodcutter at your starting point.
    Farms are a waste of time and resources IMO, I didn't build my first farm until about 80 POP.
    Coats are over rated :) tools > coats


  • Registered Users Posts: 680 ✭✭✭AllthingsCP


    Nabber wrote: »
    Beautiful game. It's not often a difficult games comes along. Making every building available, that was genius. Very tempting not to be ambitious.

    Have a nice plan in action that is doing great. Population is nearing 200, doing quite well.
    Medium diff, valleys

    Cows died off twice, the school slowed things down for a while too. Couple of glitches (expected this early on) change one of my 3 mine to 2 works mining coal. For some reason the other miners just kept walking from one mine to the other, not producing any iron. Halted work in all mines and restarted it was all good.

    Iorn and stone is depleted quite quickly around you, so get a mine and quarry up once you have sorted food,tools & firewood.


    Early game I went with 2 branches off, 3 houses, forester, gatherer, hunter and barn with each branch off. About 50-70 squares away.
    You will get your food up quite fast, keep a woodcutter at your starting point.
    Farms are a waste of time and resources IMO, I didn't build my first farm until about 80 POP.
    Coats are over rated :) tools > coats
    My biggest issue now is not food or supplies its the fact that my population is ageing 70 adults -was 98 pop 3 students 3 kids, Too mines 1 stone Qu- 15,000 units of mix food 22 houses stoned- Chaple-Local Pub 1 farm-2 crops- 1 Apply Orc. Seems age will be my defeat. i checked the age another 20 adults will die and only 6 will replace them and in 5-10 years another 10 will follow with no student to replace them as i have an ageing population, But i will then just have small population focus on basic like wood food and tools with the current infanstructor i have i should be ok till i can build back up.


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  • Moderators, Technology & Internet Moderators Posts: 17,135 Mod ✭✭✭✭cherryghost


    That's the awesome thing about this game. You expand too much, it hurts your resources and screws you over. You play reserved and your population will wither off. Everything in this game has a delicate balance, I haven't played a game like this that rewards/****s you from behind in a good while, and I'm loving it :D


  • Registered Users, Registered Users 2 Posts: 2,855 ✭✭✭Nabber


    My biggest issue now is not food or supplies its the fact that my population is ageing 70 adults -was 98 pop 3 students 3 kids, Too mines 1 stone Qu- 15,000 units of mix food 22 houses stoned- Chaple-Local Pub 1 farm-2 crops- 1 Apply Orc. Seems age will be my defeat. i checked the age another 20 adults will die and only 6 will replace them and in 5-10 years another 10 will follow with no student to replace them as i have an ageing population, But i will then just have small population focus on basic like wood food and tools with the current infanstructor i have i should be ok till i can build back up.

    I was trying to keep my population in terms of % at W60/S30/C10. At one stage adults were up to about 80% of overall pop, with average age of around 50. I had 18k food and about 100coats, 120 tools and 800 firewood + 6k in the trade ports. I allowed in 24 nomads to easy the population gap. I was not expecting the run on tools to be so bad. I was down to single digits with 3 blacksmiths working away.

    Trade pots have kept me alive, no doubt about it. I can see the value of firewood being altered in any balancing patches, probably brought down by two points.


  • Moderators, Society & Culture Moderators Posts: 12,533 Mod ✭✭✭✭Amirani


    What speed do you guys play at?


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    i like to meander around at 5x, but lately I've been racing through at 10x all the time as I'm eager for **** to get done.


  • Registered Users, Registered Users 2 Posts: 27,645 ✭✭✭✭nesf


    x10 usually, x1 if I need to focus on something.


  • Registered Users Posts: 680 ✭✭✭AllthingsCP


    nesf wrote: »
    x10 usually, x1 if I need to focus on something.

    Same


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  • Moderators, Technology & Internet Moderators Posts: 17,135 Mod ✭✭✭✭cherryghost


    nesf wrote: »
    x10 usually, x1 if I need to focus on something.

    +1, +5 if I think I'm in a crisis (every Winter :P)


  • Registered Users, Registered Users 2 Posts: 2,894 ✭✭✭Nolars


    Whats the story with the trading post, do you guys use auto purchases or what?


  • Registered Users, Registered Users 2 Posts: 27,645 ✭✭✭✭nesf


    Nolars wrote: »
    Whats the story with the trading post, do you guys use auto purchases or what?

    Not usually no. I prefer to manage things manually, however late-game with a well established economy, automatic purchases make a lot of sense.


  • Registered Users, Registered Users 2 Posts: 2,855 ✭✭✭Nabber


    5 speed here too. 10 when I'm waiting to get things done.

    The auto slow down for emergencies is a must.


  • Registered Users, Registered Users 2 Posts: 3,001 ✭✭✭KilOit


    Found the game a little too easy, i don't expand fast in these games anyway so didn't really encounter anything challenging.
    Game itsn't a patch on Anno 2070


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  • Registered Users, Registered Users 2 Posts: 2,894 ✭✭✭Nolars


    KilOit wrote: »
    Found the game a little too easy, i don't expand fast in these games anyway so didn't really encounter anything challenging.
    Game itsn't a patch on Anno 2070

    Set yourself some challenges maybe


  • Registered Users, Registered Users 2 Posts: 27,645 ✭✭✭✭nesf


    KilOit wrote: »
    Found the game a little too easy, i don't expand fast in these games anyway so didn't really encounter anything challenging.
    Game itsn't a patch on Anno 2070

    The game is truly a sandbox game, what challenges there are are for you to set yourself. It certainly is lacking many things, no argument there, but it's a one-man project so that's to be expected and he's talked about putting in mod tools now that it's launched and giving the kind of access to modders that they can practically build a totally different game on top of Banished if they feel like it.

    Give it time to mature and the modding community to mature and it could get very interesting. :)


  • Registered Users, Registered Users 2 Posts: 2,894 ✭✭✭Nolars


    "Willice the stonecutter died during childbirth" Ah jasus Willice.


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    I picked this game up yesterday, it's pretty a good, easy to learn hard to master type of game. Is it wrong to build houses for teenagers so that you can send their children down the mine?

    It's horrible how it turns on you just as you think everythings going perfectly.


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    ScumLord wrote: »
    Is it wrong to build houses for teenagers so that you can send their children down the mine?

    Emotions are your enemy! Send the b*stards down!


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    Man, this game is cruel. I restarted twice thinking I'd be more cautious and that I expanded too quickly the first time but it just punishes you whatever way you go about it. Build a load of farms and you've more cabbage than you know what to do with and nothing else. Concentrate on food and you've no timber.


  • Registered Users, Registered Users 2 Posts: 1,905 ✭✭✭Noxin


    Just started this last night. Pretty tough game.

    My first three attempts were a write off. Ended up out of food and people dying all over the place.

    Currently have a town running 4 years (not that long I know but best for me yet) and doing pretty well.
    Good amount of food in stock, everyone housed in stone houses. 4 hearts average health and 5 stars happiness.

    Really enjoying it. If you think of it as "The settlers" you are gonna fail badly. Rapid expansion = rapid downfall.
    It's pretty unforgiving once things start to go bad. :P


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    What I found is that farms are a big expense to maintain. I was going for the biggest plot it would allow at first and it wasn't working out at all. So I went for smaller plots that seemed to work better but hunting and fishing seems to be more stable.

    I haven't played it in a while but I was starting to get a stable enough town going with the odd massive swings in food production. Get a tailor and sheep so you can make warm coats, it seems to be the only thing of real value when it comes to trading.


  • Registered Users, Registered Users 2 Posts: 1,905 ✭✭✭Noxin


    ScumLord wrote: »
    I haven't played it in a while but I was starting to get a stable enough town going with the odd massive swings in food production. Get a tailor and sheep so you can make warm coats, it seems to be the only thing of real value when it comes to trading.

    Exactly what my current project is. Building a trading post, pastures and a tailor.
    Just noticed that some population are in "ragged" clothes. I know it ain't gonna go well if I leave it much longer :P


  • Registered Users, Registered Users 2 Posts: 27,645 ✭✭✭✭nesf


    ScumLord wrote: »
    What I found is that farms are a big expense to maintain. I was going for the biggest plot it would allow at first and it wasn't working out at all. So I went for smaller plots that seemed to work better but hunting and fishing seems to be more stable.

    I haven't played it in a while but I was starting to get a stable enough town going with the odd massive swings in food production. Get a tailor and sheep so you can make warm coats, it seems to be the only thing of real value when it comes to trading.

    Hunter/Gatherer is better but the problem is you run out of space to put them and their footprint per food/day is massive compared to farms. Orchards and Fisheries seem to be middle grounds. The efficient strategy seems to be primary gatherer/hunter and then transition to mixing in more and more fishing and farming as the pop starts getting very big.

    The biggest issue with farming is, gathering on its own gives enough variety to keep people healthy, but farming plots need to be supported by other farms or other food gathering buildings in order to maintain food diversity. Which becomes more and more of a problem as the population climbs and climbs (distributing the food out is a pain and you normally need levels upon levels of redundancy).


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  • Registered Users, Registered Users 2 Posts: 24,522 ✭✭✭✭Cookie_Monster


    Bit of a bump on this but recently noticed there's a mod kit and plenty of mods now available for this, certainly adds an extra dimension and has me playing it again.


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Fantastic news! It's something the game desperately needed.


  • Registered Users Posts: 207 ✭✭Ste_JDM


    Hey all,

    I picked up Banished over the winter sales and have been addicted since but I cant seem to maintain growth in my town. Spreading it out from the original settlement seems to be pretty tedious.

    Also hunter cabins...they never pull their weight. I've watched my settlers just walk pass the deer over and over. -_-


  • Posts: 0 [Deleted User]


    Ste_JDM wrote: »
    Hey all,

    I picked up Banished over the winter sales and have been addicted since but I cant seem to maintain growth in my town. Spreading it out from the original settlement seems to be pretty tedious.

    Also hunter cabins...they never pull their weight. I've watched my settlers just walk pass the deer over and over. -_-

    This might explain it: http://banished-wiki.com/wiki/Hunting_Cabin


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    Just get the Colonial Charter mod, it's a gigantic overhaul and incredibly professionally done, other mods aren't so great. This one adds a tonne of new features, resources, crops, animals, everything.


  • Registered Users, Registered Users 2 Posts: 7,920 ✭✭✭Grumpypants


    This has been on the radar for a while and now I've cleared the recent backlog I'm in the hunt for something new. Is it a full release or another early access? And is €20 on steam the cheapest it is?


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    It's a full release, and it's on sale quite often.


  • Registered Users, Registered Users 2 Posts: 7,920 ✭✭✭Grumpypants


    Links234 wrote: »
    It's a full release, and it's on sale quite often.

    Yeah cheapest right now is GOG for €16.99 but it shows in isthereanydeal.com as being down to €6.


  • Registered Users Posts: 207 ✭✭Ste_JDM




    This really does, I shall avoid using a cabin in early game


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  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    Ste_JDM wrote: »
    This really does, I shall avoid using a cabin in early game

    Don't! Cabins are really good early in the game, along with gatherers huts, they bring in a lot of food. Hunting cabins also bring in leather which you'll need for clothing, as you'll have no other source of materials that early unless you start with easy starting conditions.

    It's only once you get livestock to hunting cabins start being outclassed, but they're still relatively good sources of food and materials.


  • Registered Users, Registered Users 2 Posts: 24,522 ✭✭✭✭Cookie_Monster


    Links234 wrote: »
    Just get the Colonial Charter mod, it's a gigantic overhaul and incredibly professionally done, other mods aren't so great. This one adds a tonne of new features, resources, crops, animals, everything.
    Haven't gotten to this one yet but there are a few other decent ones around

    milk from cows
    Japanese houses
    mushroom fix

    a lot of the other seem to make the game easier, greater ranges for hunting etc, faster orchids and longer lived trees etc. A bit more realistic but easier so double edged sword.

    bottomless quarries / mines is a must for longer games though


  • Registered Users Posts: 207 ✭✭Ste_JDM


    Links234 wrote: »
    Don't! Cabins are really good early in the game, along with gatherers huts, they bring in a lot of food. Hunting cabins also bring in leather which you'll need for clothing, as you'll have no other source of materials that early unless you start with easy starting conditions.

    It's only once you get livestock to hunting cabins start being outclassed, but they're still relatively good sources of food and materials.

    Ah I see! In my early games I find that the Cabins dont pull their weight though and leave me with some starving settlers compared to fishing and even farms after year 2/3


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    Haven't gotten to this one yet but there are a few other decent ones around

    Bin all the other mods and get the latest Colonial Charter, it's currently at Colonial Charter's Excellent Adventure, get that here

    You get milk from cows, a dairy that can convert the milk to cheese, butter and cream. You can get new resources such as candles and lamp oils that allow you to upgrade your mines to deeper mines. Etc. Team Liquid have done an incredible job on this and it's seriously balanced and not gamebreaking at all, which some mods can be. Edit: This is the previous production chart, there's a few bits more now. I'm not kidding when I say it's a total overhaul.


  • Registered Users, Registered Users 2 Posts: 24,522 ✭✭✭✭Cookie_Monster


    Links234 wrote: »
    Bin all the other mods and get the latest Colonial Charter, it's currently at Colonial Charter's Excellent Adventure, get that here

    Yeah I realise that but I think it's almost too much tbh. It's downloaded just not turned on. Will see how long I play without and then turn it on eventually.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Anyone know you instal mods if you didn't buy this through Steam? there doesn't seem to be any mention of it anywhere.


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  • Registered Users, Registered Users 2 Posts: 7,920 ✭✭✭Grumpypants


    Shiminay wrote: »
    Anyone know you instal mods if you didn't buy this through Steam? there doesn't seem to be any mention of it anywhere.

    Not sure I got the steam version, Is there no MOD option in the menu screen?


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Yea, there's a Mods button alright, but nothing to say install/uninstall or the likes. I'll do a bit more reading and see if I can see what's up.


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234




  • Registered Users, Registered Users 2 Posts: 24,522 ✭✭✭✭Cookie_Monster


    Shiminay wrote: »
    Anyone know you instal mods if you didn't buy this through Steam? there doesn't seem to be any mention of it anywhere.

    just download them into the WINDATA folder in wherever you installed Banished to.
    Note you'll need the most recent version of it for mods to work too.


  • Registered Users, Registered Users 2 Posts: 7,920 ✭✭✭Grumpypants


    I've gotten to the stage where I have pretty much built everything that you can build and the town is trundling along with a steady food supply and population increase. At this stage is it just resource management and maintaining it while you increase the town size, or is there any technology evolution beyond stone houses.


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