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Battlefield 3: Armoured Kill

12346

Comments

  • Registered Users, Registered Users 2 Posts: 1,908 ✭✭✭mozattack


    I cant believe people actually defend including the gunship on Rush.

    I have seen defence win once in over 30 rounds now.. no lie.

    I died 10 times from the ship yesterday, team mate died 13 times.

    In the end I went onto a hill and started sniping to pass the time until the round was over... what is the point in disarming when that thing is in the air.

    If the guy on your team has the jet and is crap you are doomed.

    Soflam is shot down when up and it takes around 6 IGLAs to knock it down, 8 if you could some which are hindered by flares.


  • Registered Users, Registered Users 2 Posts: 11,205 ✭✭✭✭B.A._Baracus


    Havent seen the M142 Himars or BM-21 available in Rush. What gives?

    Have yet to get into one. But surely that would help taking out the gunship?


  • Registered Users Posts: 258 ✭✭Hawke


    No new guns is a serious disappointment. New vehicles are not interesting to me in the slightest and the new maps are not that great cept the snow and ice one.


  • Moderators, Technology & Internet Moderators Posts: 17,135 Mod ✭✭✭✭cherryghost


    Hawke wrote: »
    No new guns is a serious disappointment. New vehicles are not interesting to me in the slightest and the new maps are not that great cept the snow and ice one.

    You seriously think more guns to imbalance the game even more would be a good idea? :pac:


  • Registered Users Posts: 258 ✭✭Hawke


    You seriously think more guns to imbalance the game even more would be a good idea? :pac:
    Or they could put some effort in. I mean they could have put in the Thompson or something and have it UP on purpose. The fact thats some stuff is imba now is not a reason for them to put the effort into uninteresting content, although that's subjective.


  • Registered Users, Registered Users 2 Posts: 11,870 ✭✭✭✭klose


    Hawke wrote: »
    No new guns is a serious disappointment. New vehicles are not interesting to me in the slightest and the new maps are not that great cept the snow and ice one.


    I dont get this, there's already sooooo many guns already in the game (more to be added) different kind,s varietys for just about any scenario. There's some guns I literally havent even used yet


  • Registered Users, Registered Users 2 Posts: 2,106 ✭✭✭SpannerMonkey


    had an epic round in bandar desert today

    took off in a Tank destroyer capped a point defended by 1 tank and 2 infantry:)

    move on start capping the next point , attacked by a attack chopper , take him out with main cannon of tank destroyer ,:D

    keep capping point and the guy i killed in the heli attacks me in a jet , i take out the jet with the main cannon on the tank destroyer ,:eek:

    i finish capping the point and i see another tank come down the hill , he hits me twice i hit him twice but he will get the next shot off before me
    i hop out of tank and attack him with repair tool , he hops out i hop in his tank and shoot him , then before it explodes i repair the tank then when i finish repairing ,:D

    i take out the 2 infantry that have started attacking ,:)

    i see another jet coming straight for me i raise the tank cannon an BANG , another kil,l jet down:eek::cool:

    i move out i see artillery raining down on one of our points i charge up take him out:) and then in a single shot, massive explosion im dead :confused:GUNSHIP gets me , :rolleyes:



    bloody hell though what an epic few minutes and what absolutely useless jet and heli pilots the other team had :p


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    I actually hit a helicopter with an artillery shell :D

    was shelling a point further down the map and the havoc must have flown in over it chasing someone and he got walloped and went down hard.

    Big grin on my face after that :D

    then the server crashed and I lost all records of it :(


  • Registered Users, Registered Users 2 Posts: 14,163 ✭✭✭✭danniemcq


    BlitzKrieg wrote: »
    I actually hit a helicopter with an artillery shell :D

    was shelling a point further down the map and the havoc must have flown in over it chasing someone and he got walloped and went down hard.

    Big grin on my face after that :D

    then the server crashed and I lost all records of it :(

    How convienient......


    :p


  • Banned (with Prison Access) Posts: 410 ✭✭_Gawd_


    Haven't been able to give this a bash yet...

    When I'm on Battlelog and try to join an Armoured Kill lobby, the little pop up box just says "joining server" and thats that...nothing happens.

    Any suggestions?


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  • Registered Users, Registered Users 2 Posts: 11,205 ✭✭✭✭B.A._Baracus


    - Vast majority of the time when you enter a game you'll be on the defending side. Everyone wants to play attacking. Obvious reasons :rolleyes:

    - Alot of kicking going on in rented servers.

    - The stinger missile annoys the hell out of me. The gunship can spot, shoot and kill anyone from miles away. But to hit it with your stinger it has to be quite close :rolleyes:


  • Moderators, Technology & Internet Moderators Posts: 17,135 Mod ✭✭✭✭cherryghost


    _Gawd_ wrote: »
    Haven't been able to give this a bash yet...

    When I'm on Battlelog and try to join an Armoured Kill lobby, the little pop up box just says "joining server" and thats that...nothing happens.

    Any suggestions?

    Same issue here. It won't launch from Origin.


  • Registered Users Posts: 5,933 ✭✭✭Logical Fallacy


    I've decided that playing defence on Rush is more enjoyable than playing attack on AK. Sure, you get mashed up, but it's a challenge. If you can't get a win while attacking you really should feel pretty bad about yourself.


  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    Same issue here. It won't launch from Origin.

    Pretty sure firing up the Campaign fixed a similar problem for me once.
    Must have overwritten some file or something.


  • Registered Users, Registered Users 2 Posts: 8,435 ✭✭✭wandatowell


    Jaysus AK is a train wreck


  • Registered Users, Registered Users 2 Posts: 683 ✭✭✭Scram


    double xp weekend!


  • Registered Users Posts: 995 ✭✭✭iColdFusion


    Zomg Okay wrote: »
    Two man bombers? FÚCK YEAH!
    What ever happened to these?
    I thought we were going to get the two man jet from the single player :(

    Is there any chance of DICE adding the new vehicles to the existing maps?
    Caspian, Firestorm, Oman etc would be great with an AC130 and artillery!


  • Registered Users, Registered Users 2 Posts: 1,977 ✭✭✭johnny_adidas



    Is there any chance of DICE adding the new vehicles to the existing maps?
    Caspian, Firestorm, Oman etc would be great with an AC130 and artillery!

    Hopefully it never happens


  • Registered Users Posts: 995 ✭✭✭iColdFusion


    Hopefully it never happens
    Why? :confused:


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  • Registered Users, Registered Users 2 Posts: 683 ✭✭✭Scram


    _Gawd_ wrote: »
    Haven't been able to give this a bash yet...

    When I'm on Battlelog and try to join an Armoured Kill lobby, the little pop up box just says "joining server" and thats that...nothing happens.

    Any suggestions?


    close browser and Origin and try again if that doesnt work restart pc. Happend a few times yesterday for me as well.


  • Registered Users, Registered Users 2 Posts: 2,106 ✭✭✭SpannerMonkey


    Why?





    because it rains death and destruction from the sky and you cant hide from it , its great if you are the 1 guy that gets into it but otherwise you get butt f****d


  • Registered Users, Registered Users 2 Posts: 11,205 ✭✭✭✭B.A._Baracus


    because it rains death and destruction from the sky and you cant hide from it , its great if you are the 1 guy that gets into it but otherwise you get butt f****d


    There needs to be a counter for the Gunship in Rush. Much like the Mobile AA Tunguska for the attacking helicopter on Wake Island Rush.

    All in all. I like the gunship and other vehicles. Kinda feels it has to be balanced more. Give both sides an equal chance....! take for example Armoured Sheild. The attacking team have both the Gunship and the Missile Artillery Vehicle :confused: Which one of the new assignments for it is to unlock surface to air missiles... why dont the defenders have it? while the attackers have the gunship?


  • Registered Users, Registered Users 2 Posts: 1,977 ✭✭✭johnny_adidas


    Hopefully it never happens
    Why? :confused:

    Those maps work fine as they are and don't need to be ruined by the ac130. The artillery I could accept as it might help against very good chopper/jet pilots but I would replace a tank with it in that case so as not to ruin the balance between infantry and vehicles


  • Registered Users, Registered Users 2 Posts: 5,977 ✭✭✭Soby


    Quads on the other maps would be great though :D


  • Registered Users, Registered Users 2 Posts: 37,304 ✭✭✭✭the_syco


    I'm seeing a lot of the chopper pilots flying low in AK; great fun hitting them with the SMAW/RPG :P


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  • Registered Users, Registered Users 2 Posts: 2,106 ✭✭✭SpannerMonkey


    the_syco wrote: »
    I'm seeing a lot of the chopper pilots flying low in AK; great fun hitting them with the SMAW/RPG :P


    and the tank destroyers id say half my kills with the tank destroyer are jets and heli's :D


  • Registered Users, Registered Users 2 Posts: 37,304 ✭✭✭✭the_syco


    and the tank destroyers id say half my kills with the tank destroyer are jets and heli's :D
    How are you finding the TOW rockets? Only unlocked them recently myself; wonder do they go up? Would be great for the choppers :D


  • Registered Users, Registered Users 2 Posts: 868 ✭✭✭DonalN


    Since i got AK, everything is loading way faster. New map loads are taking about a quater of the time. happy days!
    Anyone else seeing the same?


  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    DonalN wrote: »
    Since i got AK, everything is loading way faster. New map loads are taking about a quater of the time. happy days!
    Anyone else seeing the same?

    AK maps definitely load faster than others did. I must try the older maps and report back.


  • Registered Users, Registered Users 2 Posts: 2,106 ✭✭✭SpannerMonkey


    the_syco wrote: »
    How are you finding the TOW rockets? Only unlocked them recently myself; wonder do they go up? Would be great for the choppers :D

    quite powerful but hard to hit air targets with them as they are quite slow
    and once you fire one go make a cup of tea it should be nearly reloaded by the time you get back:p


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  • Registered Users, Registered Users 2 Posts: 37,304 ✭✭✭✭the_syco


    quite powerful but hard to hit air targets with them as they are quite slow
    and once you fire one go make a cup of tea it should be nearly reloaded by the time you get back:p
    Argh, these are the same things as the ATGM Launcher for the LAV-25 - was hoping it'd be something new and shiny useful. Bleh.

    May just see if I can up my chopper score, as the tanks and other big armored vehicles have to go along specific roads, as opposed to cross country, in the hilly snow maps :D


  • Registered Users Posts: 995 ✭✭✭iColdFusion


    because it rains death and destruction from the sky and you cant hide from it , its great if you are the 1 guy that gets into it but otherwise you get butt f****d
    I play conquest on 360 and its more like a flying coffin than fortress, nowhere near the level of destruction a good attack heli crew can lay down!
    Those maps work fine as they are and don't need to be ruined by the ac130. The artillery I could accept as it might help against very good chopper/jet pilots but I would replace a tank with it in that case so as not to ruin the balance between infantry and vehicles
    AC130 adds alot to the gameplay though by giving aircraft something to actually fight over and a prized focal point flag on the ground but I do agree it only works on vehicle maps, your not going to take it down on foot.
    Caspian and Firestorm do need something to make them more exciting IMHO, I find myself generally leaving servers than rotate to them.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Anyone notice any difference between ATGM and HE rounds?

    Havent used ATGM yet.


  • Registered Users, Registered Users 2 Posts: 5,977 ✭✭✭Soby


    I keep forgetting to say it .

    Holding accelerate and brake on the Quads makes it sound like that pod racer from Star wars :P


  • Registered Users, Registered Users 2 Posts: 8,435 ✭✭✭wandatowell


    Anybody have any tips for using the stinger/jav?


    Been fcuk arseing around with them for nearly a year now and I cant get a kill with them


  • Registered Users, Registered Users 2 Posts: 2,903 ✭✭✭Joeface


    javelin works best if Recon in squad is using a Soflam .....then it can do serious damage.

    as for stinger , Don't fire the min you get the lock on. a lot of pilots tend to flare early , just hold the lock and wait you can lock and fire twice before he can reload his flares. ...that seems to work for me but i could be just fluking it .:D


  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    Anybody have any tips for using the stinger/jav?


    Been fcuk arseing around with them for nearly a year now and I can get a kill with them

    It helps to use them in tandem with someone else since you have a better chance of hitting a target in quick succession. If a tank has smoke it can be difficult to score a hit with a Javelin as it reloads as fast as you can reaquire. On a hectic map like Caspian Rush you can score plenty of Javelin kills in conjunction with a well placed mine field. It's also useful for idiots trying to snipe long range in a tank. The smoke trail gives your position away pretty clearly tho.

    On jeeps and quads the driver doesn't get a warning beep so they can be easy prey, but they move fast and can drop out of range. They also lock on to enemy SOFLAMS and even empty vehicles (good for vehicles being repaired).

    For the Stinger/IGLA you have to deal with flares and ECM. Flares will distract the missile while in the air. The ECM blocks your lock on and can also defect the projectile in flight.

    They're good for harassment however. They'll force the pilot to deploy his counter measures (an inexperienced pilot will sometimes jizz his flares if you just remain locked on and don't fire). You should have time to reload and fire again before his countermeasures reload, unless he has sense to get well out of range.

    The Recon's SOFLAM is a great help in the right hands. It'll let you lock on to painted targets faster and the missile attacks from the top down instead of the side doing more damage. It also lets you target aircraft, usually works best if the Recon is actively tracking it. This is a great tactic against a good heli pilot.

    I usually prefer getting up close and personal with the RPG, but the Javelin works best when your enemy is further out pushing on your position, as you find in Rush of when you're at a stalemate in Conquest.


  • Registered Users Posts: 5,933 ✭✭✭Logical Fallacy


    Anybody have any tips for using the stinger/jav?


    Been fcuk arseing around with them for nearly a year now and I cant get a kill with them

    I find it best to wait until the Heli is in the best possible position before you lock on with a Stinger. Too many people target it then start a lock the second it is in range, but it's very easy for the pilot to flare or ECM then move out of range. Wait till he is close, lock, wait to seconds to see if he flares then fire anyway. He will definitely flare or ECM then. You instantly reload , lock and fire again. Chances are he is too close to get out of range, and if you have picked your surroundings correctly he can't get in behind anything to break the lock quickly enough.

    That is him disabled. The vast majority of pilots will bale out and probably didn't bring a rep tool with them, so you go and fix said chopper, steal it and have fun.


  • Registered Users, Registered Users 2 Posts: 14,163 ✭✭✭✭danniemcq


    Plus rpgs take out a chopper/jet with one shot don't they?


  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    Pretty sure they do, as do tank shells.


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  • Registered Users, Registered Users 2 Posts: 1,424 ✭✭✭Ciano35


    danniemcq wrote: »
    Plus rpgs take out a chopper/jet with one shot don't they?

    They take out choppers in one shot anyway, never got a jet with it before..

    Edit: Ah, 5uspect beat me to it


  • Registered Users, Registered Users 2 Posts: 11,906 ✭✭✭✭PhlegmyMoses


    Don't think that RPGs and tank shells can one hit the UH1Y but they will on all other choppers.


  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    Don't think that RPGs and tank shells can one hit the UH1Y but they will on all other choppers.

    Want to find out? :)


  • Registered Users, Registered Users 2 Posts: 11,906 ✭✭✭✭PhlegmyMoses


    5uspect wrote: »
    Want to find out? :)

    I have to my detriment. Oh you've just hit a chopper that looked like a dot on your screen with a free-shot from a tank? Yeah, vehicle disabled, have 100 points for that amazing feat of aiming sprinkled with a light dusting of luck. Oh, your 50 cal gunner sprayed his gun at said chopper? He can have 4 kills, a vehicle destroy, multikill bonus and 800 or so points. Not bitter.


  • Registered Users, Registered Users 2 Posts: 14,163 ✭✭✭✭danniemcq


    I have to my detriment. Oh you've just hit a chopper that looked like a dot on your screen with a free-shot from a tank? Yeah, vehicle disabled, have 100 points for that amazing feat of aiming sprinkled with a light dusting of luck. Oh, your 50 cal gunner sprayed his gun at said chopper? He can have 4 kills, a vehicle destroy, multikill bonus and 800 or so points. Not bitter.

    sarcasm?


  • Registered Users, Registered Users 2 Posts: 5,977 ✭✭✭Soby


    hypermuse wrote: »
    Is there any demo for the premium DLC or way to try before you buy?

    Was convinced I was gonna get it once rich enough but some stories make me think otherwise!

    Overall a worthwhile investment?

    Im sure one of us will gameshare ;)


  • Registered Users, Registered Users 2 Posts: 11,906 ✭✭✭✭PhlegmyMoses


    danniemcq wrote: »
    sarcasm?

    :D


  • Registered Users, Registered Users 2 Posts: 37,304 ✭✭✭✭the_syco


    Anybody have any tips for using the stinger
    Lock onto a chopper, wait for someone else to fire, and then when the pilot hits the flares, lock on again, and shoot.

    And remember; even if you have no missiles left, you can still act the bollix and lock onto them :P

    Was flying yesterday. To hell with repairing the chopper; I'd get close to the land, jump, whip out the RPG, and most likely the pilot chasing me will be so close, that I'll kill him with one shot from the RPG :P


  • Registered Users, Registered Users 2 Posts: 8,435 ✭✭✭wandatowell


    the_syco wrote: »
    Lock onto a chopper, wait for someone else to fire, and then when the pilot hits the flares, lock on again, and shoot.

    And remember; even if you have no missiles left, you can still act the bollix and lock onto them :P

    What a diamond piece of advice! Got my first hit/kill with a Jav there a few mins ago. I locked on like you said, kept it locked on for a few seconds longer than I usually would, up pops his smoke but I just bided my time and socked him one. Only took me 99hr and 12 mins of play time lol,


    Cheers pal!


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  • Registered Users, Registered Users 2 Posts: 1,977 ✭✭✭johnny_adidas


    looks like they've taken the comments into consideration and tried to balance rush rounds more

    http://battlelog.battlefield.com/bf3/news/view/2832654785919456813/

    Gunship balancing in server update R31 on September 20th (all formats)
    • Stationary and mobile AA cannon damage has been reduced by 30% versus the gunship.
    Rationale: This fixes an issue where it was too easy for players to use stationary or mobile AA to shoot down the gunship from the other side of the map.

    • Jet cannon damage has been reduced by 50% versus the gunship.
    Rationale: In Conquest mode, jets have been able to single-strafe a gunship and destroy it. This re-balance will require more skill from pilots to take it down.

    • The delay before moving the gunship forward to a new base in Rush mode has been increased from 15 to 30 seconds.
    Rationale: Previously, the gunship was moved to the next base so quickly that it was possible to parachute from it into the base before defenders were able to prepare. This tweak will give defenders time to fall back and protect the valuable M-COM stations as intended.

    • The Delay between gunship spawns has been increased from 90 to 120 seconds in Rush mode.
    Rationale: After destroying the gunship in Rush mode, it reappeared too quickly to be well-balanced. With a 50% increase in spawn time for the gunship, defenders will now have more time to focus on the crates and less of a constant overhanging threat from the gunship.

    • Initial delay before the gunship spawns in Rush mode has been increased from 15 to 60 seconds.
    Rationale: Before this update, the gunship gunners could find the enemy before the round and instakill them when the pre-round timer ran out. Now, it will take a full minute before the gunship will spawn, giving defenders ample time to prepare.

    Other changes in the server update
    • Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.

    • Fixed so that MK1A3 uses flechette rounds instead of frag rounds in Gun Master mode for Premium members (non-Premiums already have flechette rounds).

    • Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned outside the combat area if they deployed shortly after the first M-COM was destroyed.


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