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Mega Man Creator Announces Mighty No. 9

2

Comments

  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    So it seems the game is pretty much finished with only the porting are marketing left to do.

    http://www.vgstations.com/en/news/item/2804-might-no-9-has-completed-development.html


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Retr0gamer wrote: »
    So it seems the game is pretty much finished with only the porting are marketing left to do.

    http://www.vgstations.com/en/news/item/2804-might-no-9-has-completed-development.html
    Grand, now to actually look through my emails for the code which I'm sure I missed. :pac:


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool




  • Registered Users Posts: 1,457 ✭✭✭Lenmeister


    Sweeeeeeeeet xD


  • Registered Users, Registered Users 2 Posts: 55,536 ✭✭✭✭Mr E


    New final final final final release date is February 12th worldwide.

    http://ie.ign.com/articles/2015/09/25/mighty-no-9-gets-new-release-date


  • Registered Users Posts: 1,457 ✭✭✭Lenmeister




  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    Megaman Legends finally got re-released on US PSN yesterday so if you really want some awesome megeman action you can't do much better (and don't wait for the piss poor PAL conversion!).


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    More delays unfortunately, this time again with the matchmaking network code. So the tentative release date is now Spring 2016 and it will miss the February 9th release date. Why does this game even need matchmaking again?


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Retr0gamer wrote: »
    More delays unfortunately, this time again with the matchmaking network code. So the tentative release date is now Spring 2016 and it will miss the February 9th release date. Why does this game even need matchmaking again?
    Online Race Battle Mode I'd imagine...



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  • Registered Users, Registered Users 2 Posts: 55,536 ✭✭✭✭Mr E


    I've read a few critical comments about the delay, saying that it's mainly a single player game and they should release that now if it's ready.

    The multiplayer is an afterthought - they should patch that into the game in a month or two when it's ready.


  • Registered Users, Registered Users 2 Posts: 55,536 ✭✭✭✭Mr E


    I've read a few critical comments about the delay, saying that it's mainly a single player game and they should release that now if it's ready.

    The multiplayer is an afterthought - they should patch that into the game in a month or two when it's ready.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Mr E wrote: »
    I've read a few critical comments about the delay, saying that it's mainly a single player game and they should release that now if it's ready.

    The multiplayer is an afterthought - they should patch that into the game in a month or two when it's ready.
    The above mode and online co-op were stretch goals from the Kickstarter. They could be referred to as an afterthought but if they shipped without them they'd be criticised for it.

    Then again, they're being criticised regardless so go figure. :o


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    I'd say it's a bit more complicated than that. It's probably something they need to have in for certification. If they don't have it in they will have to pay to be certified twice. Sounds like they used a third party solution that was dropped by the developer and they've got to source code it by themselves due to updates to firmware updates on console since then.

    The joys of working on a confined system.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Retr0gamer wrote: »
    I'd say it's a bit more complicated than that. It's probably something they need to have in for certification. If they don't have it in they will have to pay to be certified twice. Sounds like they used a third party solution that was dropped by the developer and they've got to source code it by themselves due to updates to firmware updates on console since then.

    The joys of working on a confined system.
    Inafune's comments appear to be referring to UE3 rather than any third party networking solution. You're quite right on the certification issue though. While the fees were supposedly lowered by the platform holders in the last number of years, they're still launching on eight platforms, excluding the handheld port work being carried out by the external companies, that wouldn't be exactly cheap. :o


  • Registered Users, Registered Users 2 Posts: 55,536 ✭✭✭✭Mr E


    Is this one of the worst game trailers ever made?
    Look at those downvotes...



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  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    And that right there is why you don't let your publisher have final say on marketing materials.

    Jesus, the last one was bad enough, curious lack of downvotes aside, but talk about not understanding your audience. :o


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    I was hoping that was a joke.wow, that is so embarassing. It's like the money men decide to talk to the bellends behind the dark souls 3 t shirts and make a trailer. Memes 4 loife!


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki




  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    This has cheered me up this morning :pac:


  • Posts: 0 [Deleted User]




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  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan



    Started to read it...they didn't sugar coat it...the first sentence...
    Mighty No. 9 is one of the most hateful experiences we’ve had playing a game


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer



    Well that was incredibly poorly written and the author seems to just not able to copy with games that actually dare to kill the player. As for control issues, the pre release version I played controlled like a dream and my only concern was the part I played was a bit bland and hoped it wasn't like that for the rest of the game. I was assured it was only the tutorial stage.

    Still a bit apprehensive but that review really isn't great.


  • Posts: 0 [Deleted User]


    Eurogamer piece up http://www.eurogamer.net/articles/2016-06-20-mighty-no-9-review

    Don't think they mentioned any of the technical issues the other one did, maybe they played a patched version :confused:


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Eurogamer piece up http://www.eurogamer.net/articles/2016-06-20-mighty-no-9-review

    Don't think they mentioned any of the technical issues the other one did, maybe they played a patched version :confused:

    The thing with bugs is, not everyone experiences the same ones.

    Wait for other sites'/players' reviews if you're on the fence about buying.
    Or just download if you backed and send it to your Steam Backlog.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    Eurogamer review seems a lot more positive and thankfully better written.

    The disjointed level design they mention was a worry for me. It was a problem with Gunvolt as well, another Inti Creates game. Pity because Megaman levels were traditionally very tightly designed.


  • Registered Users, Registered Users 2 Posts: 55,536 ✭✭✭✭Mr E




  • Posts: 0 [Deleted User]


    Mr E wrote: »

    Thats 2 now that mention frame rate issues :(


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    It will be interesting to see what Jeremy Parish says at USgamer, nobody knows Megaman better than him.


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    Reading Laura Kate Dale's review on the Jimquisition, and getting a good chuckle out of it.
    Much like an anime fan on prom night, I would rather be at home playing Mega Man than here.

    But to be completely honest, it doesn't look that bad at all, and I get the feeling that people are lashing out at the game because of how Inafune started a Kickstarter for Red Ash before MN9 was even out, that spoiling a lot of the goodwill people had for the project. People are angry with it for all sorts of reasons, and I find it curious how for example it's a problem that the 2.5D artstyle differs from the original 2D concept art, but Bloodstained: Ritual of the Night gets a pass in that regard, yet both games were fairly open in their Kickstarter campaigns that the concept art wasn't going to be representative of the finished product and that 2.5D was what they were going to be doing. The main difference I can tell is that Igarashi didn't try to start another Kickstarter.

    So it's interesting to me to see this unfold, and I wonder how much of the criticism is justified, and how much of it is spite. Because judging by the sheer overreaction to that anime fan line, and that's coming from someone who is more than a bit of an anime fan, a lot of people really want to see this game fail.


  • Registered Users, Registered Users 2 Posts: 55,536 ✭✭✭✭Mr E


    Looks like the gaming equivalent of this year's Ghostbusters movie.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    I can't see where a lot of the negative criticism is coming from. What I played the controls were excellent and it was smooth and responsive. My only worry was the lacking stage design.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    Stupid region restrictions mean we aren't getting the game until the European release date but American's are getting it today.


  • Registered Users, Registered Users 2 Posts: 26,584 ✭✭✭✭Creamy Goodness


    I got my EU key for PSN this morning, haven't had a chance to try and redeem it, but guessing it won't work until PSN updates


  • Registered Users, Registered Users 2 Posts: 135 ✭✭Doodleking


    So today is the release date!!!! SO???????any reviews??????


  • Registered Users, Registered Users 2 Posts: 55,536 ✭✭✭✭Mr E


    I've been watching a good bit of this on Twitch. I think it looks pretty good. Not sure if there is longevity there but the game looks pretty fun. The way ratings are going on Steam (mixed at the moment), I think this will be discounted soon enough.


  • Registered Users, Registered Users 2 Posts: 18,191 ✭✭✭✭RobbingBandit


    Been curious about this for a while now, will it be coming out for 3ds anytime as a retail edition over here or just in the eshop?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    Mr E wrote: »
    I've been watching a good bit of this on Twitch. I think it looks pretty good. Not sure if there is longevity there but the game looks pretty fun. The way ratings are going on Steam (mixed at the moment), I think this will be discounted soon enough.

    Seems to be tailored for speed running and score attack so should do well with streamers. A lot of the negativity seems just to be aimed at how badly handled the kickstarter campaign was.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    Middling usgamer review... I was reminded I funded this for 75 euro.

    http://www.usgamer.net/articles/mighty-no-9-xbox-one-review-mighty-no-no


  • Registered Users, Registered Users 2 Posts: 26,584 ✭✭✭✭Creamy Goodness


    tried to enter my EU code tonight, it's invalid, actually checked the EU release date and it's Friday :pac:


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    Yeah it's ridiculous to lock it out considering its digital.

    My other Kickstarters better turn out better! Come on La Mulana 2!


  • Posts: 0 [Deleted User]


    Retr0gamer wrote: »
    Middling usgamer review... I was reminded I funded this for 75 euro.

    http://www.usgamer.net/articles/mighty-no-9-xbox-one-review-mighty-no-no

    I'd would have called it worse than a middling review. I will play it and make up my own mind though.

    Did we see anything of Red Ash at E3? They were aiming for 2017 release which I doubt will happen. That failed to meet kickstarter goal but was funded else where.

    The other question is how much did ReCore affect Mighty No. 9's development and it ReCore, given it's a mere 3 months away from release??? How big a studio are Comcept :confused:


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    Comcept don't do development, they get third parties to do the heavy lifting. There's two completely different studios working on Recore and Mighty No. 9 so I'd say very little.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,849 CMod ✭✭✭✭Retr0gamer


    Had a quick go there and you know what, it's not that bad.

    It suffers from the same thing Ducktales remake does where there is far too much talking about a plot that doesn't matter. However the controls are excellent and the level design isn't a bad as I feared.

    It's not the amazing game it should have been but it's hardly the trainwreck it's being made out to be (PC version so I didn't suffer the performance issues of other formats).

    Graphically it's very weak, there's some texture work here that would look appalling in a PS2 game.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki




  • Registered Users, Registered Users 2 Posts: 135 ✭✭Doodleking



    They were aiming for 2017 release which I doubt will happen.

    July, 2017 the exact date, right?


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  • Posts: 0 [Deleted User]


    Doodleking wrote: »
    July, 2017 the exact date, right?

    Thats what they are aiming for but given the delays with mighty no. 9 I expect the same for Red Ash.

    Not sure what to expect now in terms of quality, there is/was a lot of animosity towards it after the kickstarter for it blew up in their faces.


  • Registered Users, Registered Users 2 Posts: 26,584 ✭✭✭✭Creamy Goodness


    was finally able to sit down and play this over the weekend. it's not as bad as I thought after reading the reviews but my word the frame rate issues on the ice level specifically is horrendous. I had to switch it off.


  • Registered Users, Registered Users 2 Posts: 11,747 ✭✭✭✭wes


    Got the PC version, and the game is ok. As a backer I am not too disappointed, as they did actually get the game out there, which is far better than other kick starters.


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    wes wrote: »
    Got the PC version, and the game is ok. As a backer I am not too disappointed, as they did actually get the game out there, which is far better than other kick starters.

    What, like Darkest Dungeon, Undertale, FTL, Satellite Reign, Divinity: Original Sin, Grim Dawn, Hyper Light Drifter, Hard West, Armello, Stasis, Wasteland 2, Escapists, Pillars of Eternity, Sunless Sea, The Red Solstice, The Fall, Shadowrun Returns, Banner Saga, Tabletop Simulator, Hand of Fate, Shovel Knight, Elite: Dangerous, Convoy, Jotun, War for the Overworld, and absolutely loads more? There's this perception that funded kickstarter projects overwhelmingly fail, but it's actually the exception, most are successful and deliver on their goals.

    Here's an interesting report from last year; 12% of Video Game Kickstarter Campaigns Fail to Deliver. That's lower than even I expected, considering some high profile disasters. This is especially interesting because of how "fail to deliver" is defined, as it doesn't just mean a game that is dead, but includes a disappointment with the end product as a failure in this definition.
    Defining a ‘failure to deliver’ as backers either never expecting to get what they paid for or receiving a reward they felt was different to that which they were promised,

    Yet why is it that so many people seem to think that most kickstarter projects fail? I think it's that unless there's some big news (Bloodstained and it's unbelievable five and a half million funding) or big drama (looking at you Red Ash), then people either don't know or have forgotten that a game was crowdfunded. I'm sure some people reading this comment will be a little surprised at some of the games I've mentioned above, wondering, was Undertale a kickstarter game? Yes, it was. A lot of people don't seem to know that Chivalry was an early kickstarter success. The thing is, these titles get known for being good games, not for being crowdfunded. Being a failure however, gets you known for being a kickstarter game. A shame, isn't it?

    But really, Mighty No. 9 isn't notable for being released, being better than nothing isn't an achievement for a kickstarter game, it places it firmly in that 12% if people are disappointed with it.


  • Registered Users, Registered Users 2 Posts: 85,066 ✭✭✭✭Overheal


    you forgot Void Destroyer and Energy Hook

    Haven't played much of it but the cutscenes are bleh, the challenge mode is slapped together but enjoyable, and as said the level design just doesn't have that same crisp oomph that any of the Megaman levels ever did. Makes you wonder if it was really Capcom that killed the franchise's spark, or if it was actually Infaune moving in a different direction for real. I will still enjoy the heck out of the game, but I don't think it could live up to its expectations.


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