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25-04-2012, 11:49   #31
Lister1
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Hellfire dropping down to me later so he should be able to set me up with whats needed....
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27-04-2012, 06:39   #32
Kermaneukku
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Lister and Nevore, are you having trouble moving forward? The .inv file in your dropbox goes to \My Documents\SoliumInfernumGame\MultiPlayerSaves\_NewGameStarts\

From the guide:

Each player will put their PlayerName.inv in a folder called _NewGameStarts. They can then start up the game (make a new avatar if necessary), and select Multi Player, then select Load Game and pick the game from the list. The only choice at this point will be to pick the avatar they want to use.

A new folder will be created and a PlayerName.trn file will be saved in it. They can then email, use the shared folder, or otherwise get this file back to you (the host). They will send this same file (updated version) each time they take a turn.
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27-04-2012, 16:36   #33
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I'll get on it tonight. Just a busy week.
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08-05-2012, 11:04   #34
Lister1
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Quote:
Originally Posted by Kermaneukku View Post
Lister and Nevore, are you having trouble moving forward? The .inv file in your dropbox goes to \My Documents\SoliumInfernumGame\MultiPlayerSaves\_NewGameStarts\
Was busy with Guildwars 2 beta and now have to concentrate on study for exams. Going to have to drop out Im afraid.....
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08-05-2012, 12:03   #35
Kermaneukku
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Well damn
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08-05-2012, 13:13   #36
Rev Hellfire
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I declare this experiment a bust :/
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20-05-2012, 12:15   #37
noctilucus
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Such a shame...
For future reference (hoping that you'll kick off another experiment at some point), it's always possible to replace players by AIs throughout the game in case someone drops out.
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21-05-2012, 13:26   #38
Rev Hellfire
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Yeah tis a shame, but now there's diablo and dayz to get through.
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