Need some input on the current AFMBE(All Flesh Must Be Eaten) RPG I'm running. I had not planned on the game being a long term thing but after the first time I ran it I knew I was in trouble as the group loved it...
To start I tried something new - the players had no idea what was going to happen or what game we'd be playing. I just told them all that instead of our usual game session we'd have a gamers show-and-tell so bring your favorite weapon. The geeks I game with have either blade or firearm collections.... so they all brought their favorite stuff.
When they got to my place to game I didn't have any books or anything out. They all sat down and got ready and then I started show-and-tell - everyone gave a little speech about what they brought and why it was important to them. Then the fun started...
I pulled out my stack of game materials and started handing out character sheets as I explained to the players that "The game starts and you are all in my basement for our usual gaming session. You guys are playing along when the DM, me, has to run to the garage to grab a tray of snacks he left out there. He doesn't come back for a long time... what do you do?"
At this point everyone had their character sheets and realized they were playing themselves - also at this point I described the radio broadcasts there were heard - namely that the dead were walking in parts of the country but our area had absolutely nothing to worry about...
SO - needless to say - zombies arrived way ahead of schedule, I had been taken out by a zombie in the garage, and the Z's that had shown up outside were going to lay siege to the house . I gave everyone 20 minutes to run around my house and find anything they could use for gear or a weapon. They all wrote down what they found and that was their characters equipment list... it worked out great. They also got to use whatever weapon they had brought with them that night.
They chose to shoot their way out of the house and escape via a truck and head outta town to a state park.
I ran this game for a few weeks - I run a very loose game and did little planning, using the backdrop of World War Z for much of the time line and for many other ideas. The last game ended with the party being airlifted out of a college dorm area where they had done battle w/ some nasty survivors and discovered that government researchers had found a way to make regular zombies into SUPER zombies - and yes one of the characters managed to contract the SUPER zombie flu - though he really doesn't know that yet.
The characters were all evac'd to the far SW corner of Wyoming..... the question now is - what do I do next? I had planned on that being the end of the game. Have them start the offensive to retake the US? Send them in to help out smaller pockets of survivors? I'm stuck and I've foolishly offered to run an all day game at the end of the month in celebration of one of our players being back in town and for Zombie Awareness Month...
So after all that - does anyone have any suggestions, etc for what way to take the game.
If you read this whole thing you are blessed with a large measure of patience... thanks!!






