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20-12-2009, 12:45   #1
Dotsie~tmp
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Location: Dublin 11 (65m asl)
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FSX + Bloom + HDR (ENBseries)

Some of you may have heard of this already. Its called ENBseries. Its a mod that adds high dynamic range lighting and bloom effects to FSX (or any D3D game i think). Both of which microsoft couldn't do without grinding the game to a halt. The great thing here is that there appears to be almost no performance penalty!

Its free and IMO the best addon out there. Here's the site http://enbdev.com/index_en.html . Its fully configurable and after many hours i think i have found a nice sweet-spot on the setup of night vs day. Here are the installation files http://www.mediafire.com/?jq0ouyd0mnj . Just drop both of these into the main FSX directory and it will work.

d3d9.dll : modified d3d file.
enbseries.ini : configuration file (my options included).

Shift + F12: turn whole effect on or off.
Shift + F9: turn bloom on or off.
Shift + F10: turn occlusion on or off, off by default (don't use this, very heavy on fps, marginal benefit in 3D cockpit if u look closely at edges)
Shift + F7 & F8 & F11: turn on reflection, shadow and water effect, all off by default (they don't seem to have any affect o FSX for me, this mod was originally for GTA)

There are also motion blur and depth of field effects but all they did was blur my picture so off by default. Some of the other stuff may work but I haven't figured out how to get them going. Here is the ini file for viewing. The key headings are [BLOOM] and [COLORCORRECTION]. I will post some pictures shortly.

NOTE: Many have problems getting it working with the correct drivers. I'm using Nvidia 9800GTX with latest 195.62 WHQL driver. 185.XX and 186.XX didn't work for me. The general feel I was going for was realism. Darkened cockpits when facing the sun or a bright sky. Eyes adjusting as you look away from the light into the cockpit. The night is like a black hole. No more night-vision goggles or seeing the horizon in the dark with 5 mile visibility. Try a manual ILS approach with 1/4 mile vis. You really need those instruments!

Code:
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=

[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
UseMRTRendering=0
AdditionalConfigFile=enbseries2.ini

[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0

[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106

[REFLECTION]
ReflectionPower=60
ChromePower=60
UseCurrentFrameReflection=1
ReflectionQuality=1
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=1
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0

[BLOOM]
BloomPowerDay=14
BloomFadeTime=1000
BloomConstantDay=1
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=8
BloomPowerNight=35
BloomConstantNight=2  
BloomCurveNight=4
BloomScreenLevelNight=1
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=100
BloomAllowOversaturation=1
BloomMaxLimit=68

[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=15
BrighteningLevel=20 
IlluminationLevel=20  
AdditiveIlluminationLevel=18
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=0
UseForAlphaBlend=0

[COLORCORRECTION]
DarkeningAmountDay=35
ScreenLevelDay=40
ScreenLevelNight=20
DarkeningAmountNight=-11
GammaCurveDay=-3
GammaCurveNight=6
ColorSaturationDay=2
ColorSaturationNight=-2
UsePaletteTexture=0

[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=50
ShadowAmountNight=40
ShadowScreenLevelDay=40
ShadowScreenLevelNight=30
ShadowQuality=1
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30

[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60

[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=0
MotionBlurRotation=0

[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=10

Last edited by Dotsie~tmp; 20-12-2009 at 14:02.
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20-12-2009, 13:49   #2
Dotsie~tmp
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These images aren't from the vanilla FSX. I have UTX Europe, Real Environment Xtreme 2 and the water is altered using the brilliant FS Water Configurator with these settings.
















Last edited by Dotsie~tmp; 20-12-2009 at 13:56.
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20-12-2009, 16:53   #3
highlydebased
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That looks unbelievable.

Theres something similar knocking around for FS9-it supposedly makes the sim very unstable though so I have yet to try it..
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20-12-2009, 17:16   #4
Dotsie~tmp
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Its not just an FSX mod. It should work with any D3D game including FS9.
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24-12-2009, 13:50   #5
Dotsie~tmp
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After more hours testing here's a second revision for more "realism".

Code:
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=

[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
UseMRTRendering=0
AdditionalConfigFile=enbseries2.ini

[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0

[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106

[REFLECTION]
ReflectionPower=60
ChromePower=60
UseCurrentFrameReflection=1
ReflectionQuality=1
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=1
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0

[BLOOM]
BloomPowerDay=18
BloomFadeTime=600
BloomConstantDay=3
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=7
BloomPowerNight=30
BloomConstantNight=0  
BloomCurveNight=9
BloomScreenLevelNight=12
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=45
BloomAllowOversaturation=1
BloomMaxLimit=57

[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=15
BrighteningLevel=20 
IlluminationLevel=20  
AdditiveIlluminationLevel=18
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=0
UseForAlphaBlend=0

[COLORCORRECTION]
DarkeningAmountDay=33
ScreenLevelDay=60
ScreenLevelNight=12
DarkeningAmountNight=-5
GammaCurveDay=-2
GammaCurveNight=9
ColorSaturationDay=2
ColorSaturationNight=-2
UsePaletteTexture=0

[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=50
ShadowAmountNight=40
ShadowScreenLevelDay=40
ShadowScreenLevelNight=30
ShadowQuality=1
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30

[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60

[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=0
MotionBlurRotation=0

[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=10
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24-12-2009, 14:05   #6
highlydebased
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The link is broke to the file on mediafire- any chance you could upload it again/elsewhere?
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24-12-2009, 19:13   #7
Dotsie~tmp
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Ill try megaupload. Not really sure whats the best one.

http://www.megafileupload.com/en/fil...eries-zip.html
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25-12-2009, 18:37   #8
fsxirishscenery
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This is really nice!
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27-12-2009, 18:34   #9
bandit197
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Thanks for this, works very well.
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26-04-2012, 06:21   #10
hockeyplaya
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I'm struggling to get some of the same effects as you on water etc.. Im using the configurator. Could you PM me by chance?
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