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Bloodstained: Ritual of the Night ( Koji Igarashi ) PS4/X1/PC

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Comments

  • Moderators, Category Moderators, Entertainment Moderators Posts: 35,941 CMod ✭✭✭✭pixelburp


    Anyone picked this up for the Switch, and more specifically: I'd heard that port was less than stellar, but the devs are patching it slowly back to parity. How's that going? Had terrible performance issues with the PC version so got a refund, but am gagging to play this properly. Holding off until I know that the Switch version has been fixed up.


  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    pixelburp wrote: »
    Anyone picked this up for the Switch, and more specifically: I'd heard that port was less than stellar, but the devs are patching it slowly back to parity. How's that going? Had terrible performance issues with the PC version so got a refund, but am gagging to play this properly. Holding off until I know that the Switch version has been fixed up.

    They released the first performance fix patch 2 weeks ago and it is going in the right direction but I would still hold off as they will be releasing more, input lag is not as bad as it was but there is still frame rate and loading issues.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 35,941 CMod ✭✭✭✭pixelburp


    Xenji wrote: »
    They released the first performance fix patch 2 weeks ago and it is going in the right direction but I would still hold off as they will be releasing more, input lag is not as bad as it was but there is still frame rate and loading issues.

    Ah ok; good to know, thanks. I had heard graphical fidelity ain't great either, and that is something else tabled to be improved.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 35,941 CMod ✭✭✭✭pixelburp


    Looks like the "roguelike" Stretch Goal isn't going to happen, despite hitting the $5 million mark:

    https://www.eurogamer.net/articles/2020-03-03-bloodstained-dev-ditches-usd5m-roguelike-stretch-goal-over-four-years-after-kickstarter-success

    Reads like the engine was never built with roguelike generation in mind; they're bringing in a starting randomiser instead, so you can switch up items & weapons, so not all bad.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,777 CMod ✭✭✭✭Retr0gamer


    Randomisers are pretty run speed runs so hope to see it in a GDQ


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