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No Man's Sky

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Comments

  • Registered Users Posts: 7,329 ✭✭✭Dave_The_Sheep


    If anyone is still playing it, does this update plan to address the multiplayer bugs (and they were numerous) that affected people doing the same quests, etc?

    I enjoyed it multiplayer (though modded) and would be interested in going back, but not if it's still buggy as hell when it comes to quests.


  • Registered Users Posts: 8,405 ✭✭✭ gizmo


    https://twitter.com/NoMansSky/status/1139255142744829952

    Well that was rather nice. I take it the game is still being actively updated then?


  • Closed Accounts Posts: 1,539 ✭✭✭The Specialist


    gizmo wrote: »
    https://twitter.com/NoMansSky/status/1139255142744829952

    Well that was rather nice. I take it the game is still being actively updated then?

    It has been extensively updated since launch and will very soon have a full VR update for free


  • Registered Users Posts: 8,405 ✭✭✭ gizmo


    Ah, for some reason I had it in my head that the Beyond expansion was already released, neat!


  • Closed Accounts Posts: 5,585 ✭✭✭Jerichoholic


    I'm starting the whole thing again when the VR update comes. Might buy some proper wireless headphones for it too. And maybe a space suit.


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  • Closed Accounts Posts: 1,539 ✭✭✭The Specialist


    I'm starting the whole thing again when the VR update comes. Might buy some proper wireless headphones for it too. And maybe a space suit.

    Same here, I have a 30 hour save but I’m going to start fresh for the VR experience. I already love just putting on a chillout Spotify playlist while playing it flat screen, so I can only imagine how immersive that will be when I’m there myself :D


  • Closed Accounts Posts: 5,585 ✭✭✭Jerichoholic


    Same here, I have a 30 hour save but I’m going to start fresh for the VR experience. I already love just putting on a chillout Spotify playlist while playing it flat screen, so I can only imagine how immersive that will be when I’m there myself :D



    This is the perfect soundtrack to have for it.


  • Registered Users Posts: 6,464 ✭✭✭MOH


    I'd hate to say it but this looks like a classic case of "this product sucked at first but it's really good now!" that has been wildly exaggerated by fans who already liked the game to begin with and desperately wanted to get others on board with the Next update.

    I'd really have to disagree with that.

    I really hated it at first, was hugely disappointed with it, enjoying it now, it's been vastly improved. If you don't like it now, you probably would have quit after 5 mins on the original release!
    I've never found the controls or tutorials particularly cumbersome though. But given the RDR reference, I assume you're playing it on console - not sure if that's a different experience.

    I don't see how "fans who already liked the game" benefit would in any way from "getting others on board with the Next update".
    I like it. If someone else doesn't ... I don't really care?


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,087 CMod ✭✭✭✭johnny_ultimate


    I'm still waiting for the actual campaign/discovery to begin.

    Go play Outer Wilds, it’s the essential counterpoint to No Man’s Sky!

    Oddly enough I spent lots of time with NMS when it was first released but little time with the updates. I was absolutely fascinated by the sheer ingenuity of the process that allowed these weird, vast planets to exist - easily sustained me even when I was frustrated by the survival mechanics and busywork (although there was a draw in gaining the tech to allow you to go further and further). But oddly as the game has become more ‘mechanics’ focused - base building and all that jazz - I just haven’t been able to go back for any significant period of time. I liked it best as a chilled out hiking sim, and while there’s AFAIK a mode for that I feel like I got a lot out of the game initially. I’m hoping the big update draws me back, but who knows.

    Equally, I’m happy that the developers have more than lived up to their promises to keep building on it. I feel they’ve genuinely earned the goodwill and support they now have, and while I may have tuned out of the game (the updates haven’t doubled down on what I liked about it) I’m really glad others continue to get lots out of it - and indisputably it has won over the respect of some of the initial critics.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I disagree that the developer's deserve anything but contempt - they sold an unfinished product and lied and lied and lied about what they were selling. It's only now at the stage they promised it would be at launch (barring VR maybe). It's mind blowing to me that anyone would attempt to paper over these lies and failings by suggesting that doing their jobs and delivering a functioning game that they told people to expect is something that should be rewarded.

    It's not a terribly engaging game, but it does have a kinda satisfactory loop of mechanics. I just wish they hadn't half-arsed the flight controls as much as they half-arsed everything else.


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  • Registered Users Posts: 8,760 ✭✭✭DaveNoCheese


    I only picked up the game after the 'Next' update and really enjoyed my time with it. It did fail to keep me involved although that could be down to lack of time. I would love to pick it up again as it's a really laid back game and a good change of pace.


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    I'd hate to say it but this looks like a classic case of "this product sucked at first but it's really good now!" that has been wildly exaggerated by fans who already liked the game to begin with and desperately wanted to get others on board with the Next update.

    This is what I always suspected. Every time I heard people talking about how great the game had become my question was always "Has the fundamental (fundamentally tedious) gameplay loop been overhauled?"; if no, then it's still not for me.


  • Registered Users Posts: 6,428 ✭✭✭marcbrophy


    Zillah wrote: »
    This is what I always suspected. Every time I heard people talking about how great the game had become my question was always "Has the fundamental (fundamentally tedious) gameplay loop been overhauled?"; if no, then it's still not for me.

    The answer technically, is yes! :)
    There's a creative mode, where you don't need to partake in the grind at all.


  • Registered Users Posts: 13,802 ✭✭✭✭Potential-Monke


    I thoroughly enjoyed it when it came out, and I enjoyed dipping back into it since, but I will agree since all the latest updates it would probably be very heavy on the tutorials and the amount of different mechanics now. There was no base building, no underwater to speak of, no MP, no freighters, so it was more straight forward and probably why I was able to easily get back into it with the new updates, as I was only remembering the basic mechanics and adding the new ones to it.

    But, I also think it's unfair to still hold contempt for them. The promises only came after Sony bought it, and I've no doubt in my mind that Sony were preventing him from flat out saying 'It won't be in it at launch'. I'm definitely putting some, if not most, of the blame on Sony here. To me, I feel like they had game A in mind and Sony wanted them to include B, C and D but in the same amount of time. I always got the feeling that Sean wanted to explain more but was tight-lipped by Sony execs. That's just how I feel about it.

    Plus, unlike a lot of other 'released too early' games, they are still supporting it, adding features that were not originally promised and giving as an entire new VR game for free (if you still have it). They're more than made up for any shortcomings, imo, but again I thoroughly enjoyed the game on release. I wanted a single player space exploration game, and it delivered for me. Yes, it's not as detailed as Elite Dangerous, a game that was out for 2 years before NMS and developed by a long time player in the gaming industry, compared to an initial 5-man team making something very different to their first few games.


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    I've no doubt in my mind that Sony were preventing him from flat out saying 'It won't be in it at launch'. I'm definitely putting some, if not most, of the blame on Sony here.

    Oh come on. Put yourself in Sean Murray's shoes. You have half a dozen interviews with big gaming/pop-culture magazines/game channels planned, and you go into each and everyone of them and look the interviewer in the eye, look into the camera at millions of prospective customers, and you choose to knowingly blatantly lie about what is going to be in your game. You make specific claims on the record saying that A, B, and C will be part of the game knowing there is no way A, B, and C will be ready. Knowing they will take 60 quid out of their pocket for the experience you have promised them.

    You're responsible for what you say. You might have an incentive for saying it, but then again most liars do; I'm not giving them a pass and I'm not giving him one either. He's not the devil, but he's a cute hoor, as my father would say.

    He gets credit for continuing to work on the game, but that's a separate issue. It's also in his interest. The game made so much money on launch that the company would probably remain solvent for a decade, so why not use the time to rehabilitate his reputation?


  • Registered Users Posts: 13,802 ✭✭✭✭Potential-Monke


    Alternatively, he could have gone the same route as a lot of developers who just give up. Regardless of the launch, HG have to be lauded for their continued support and free content. Not a single other dev would do this, and especially not for free. Even if another dev supported it as much as HG have, they definitely would not be giving the VR version away for free. Most other companies create a diluted version of their game and charge separately for it.

    And again, I'm holding Sony responsible for a good bit of this. We don't know exactly what happened between them, and I don't think we ever will unless Sean lets us know (which will probably never happen due to some non-disclosure agreement). I'm pretty sure he never actually confirmed MP will be in it at launch, and a quick Google search brought back this article which, if it is to be believed, he never confirmed nor denied it, but said the chances are infinitesimally small. Maybe he was using that as a cover for the fact that it wasn't working, no one knows.

    Either way, they're not giving forgiveness for the launch, they're giving thanks to the continued support well beyond what most other devs would do. That's all. And I love that NMS gets such hate even though they've done a 180 and created an amazing experience with more to come, whereas other games do similar and don't deliver but never fix it. Nearly every Bethesda release is a buggy mess at launch and gets fixed over the following year or more, adding more features that some say should have been there at launch.


  • Registered Users Posts: 6,898 ✭✭✭circadian


    Honestly, having worked on several AAA titles I'd suspect that it was a case of Murray plugging things they wanted in the game. Once Sony came on board delays would become much tougher to push and they would want a release regardless of quality.


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    I'm pretty sure he never actually confirmed MP will be in it at launch

    I read interviews at the time where he made it very clear that the only reason you were unlikely to ever see another player was because the galaxy was so big. He didn't say "The game is multiplayer" but he very much (deliberately) conveyed that it was, and assumed no one would ever be able to prove otherwise. Which they did, on launch day.


  • Registered Users Posts: 214 ✭✭saneman


    Zillah wrote: »
    I read interviews at the time where he made it very clear that the only reason you were unlikely to ever see another player was because the galaxy was so big. He didn't say "The game is multiplayer" but he very much (deliberately) conveyed that it was, and assumed no one would ever be able to prove otherwise. Which they did, on launch day.

    So there's no chance that his vision of the game at the time of these interviews was that you'd be able see other players if you happened across them (however tiny that chance was)? And even so it's one thing seeing another player, it's quite another interacting with them. Because whatever about what he "conveyed" I know there definitely was never a mention of any form of player communication, mission/quest sharing, visible player/location markers, or indeed anything else that would facilitate a multiplayer experience.

    I also read/watched a lot of stuff on NMS throughout it's development (and there was a glut of it, much of it the same stuff rehashed) but I didn't expect any form of multiplayer on release and enjoyed a good 50+ hours of what the vanilla game had to offer. This is probably because I shared a sentiment from the very first page of this thread:
    Adamantium wrote: »
    ...
    I've always dreamed of playing a game where you could walk around new worlds, get on a ship and simply leave the planet, fly through space and visit another planet.
    ...


  • Registered Users Posts: 2,994 ✭✭✭Taylor365


    When is Beyond out?


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  • Zillah wrote: »
    I read interviews at the time where he made it very clear that the only reason you were unlikely to ever see another player was because the galaxy was so big. He didn't say "The game is multiplayer" but he very much (deliberately) conveyed that it was, and assumed no one would ever be able to prove otherwise. Which they did, on launch day.

    Reminds of this gem:

    CpgNxpuW8AAanTf.jpg




  • Taylor365 wrote: »
    When is Beyond out?

    "Summer 2019"


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    been playing this again after launch... I can appreciate the "omg its soooo grindy" criticism and yes it is and the interface is an absolute mess. I;m hoping a future update does a polish pass on that. But the game really is good when you force yourself to stick to it!

    Very much enjoying getting my gear together but there is no way in hell I am going to restart for Beyond hahaha


  • Registered Users Posts: 1,082 ✭✭✭TheRepentent


    HG have to be lauded for their continued support and free content.
    Was this stuff promised for the release version of the game?


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Was this stuff promised for the release version of the game?

    No.

    Im sure there is a chart somewhere with what was offered and what they eventually released.

    The new stuff far out weighs the original features.


  • Registered Users Posts: 1,082 ✭✭✭TheRepentent


    dreamers75 wrote: »
    No.

    Im sure there is a chart somewhere with what was offered and what they eventually released.

    The new stuff far out weighs the original features.
    Not sure if this gamewould be for me anyway but the mess around when it was released put me off.

    Might put it on my wishlist.


  • Registered Users Posts: 13,802 ✭✭✭✭Potential-Monke


    It's a very different game from launch, and as myself and others have noted, they've stuck with it and made all the changes people were giving out about, and added more content, including an upcoming VR update. All for free. Have a look at Destiny, which was a balls at launch too and made some improvements, but then added paid DLC. If NMS was an EA game, the VR content would be paid. HG are giving it for free.


  • Registered Users Posts: 17,765 ✭✭✭✭Dohnjoe


    Zillah wrote: »
    Oh come on. Put yourself in Sean Murray's shoes. You have half a dozen interviews with big gaming/pop-culture magazines/game channels planned, and you go into each and everyone of them and look the interviewer in the eye, look into the camera at millions of prospective customers, and you choose to knowingly blatantly lie about what is going to be in your game. You make specific claims on the record saying that A, B, and C will be part of the game knowing there is no way A, B, and C will be ready. Knowing they will take 60 quid out of their pocket for the experience you have promised them.

    You're responsible for what you say. You might have an incentive for saying it, but then again most liars do; I'm not giving them a pass and I'm not giving him one either. He's not the devil, but he's a cute hoor, as my father would say.

    He gets credit for continuing to work on the game, but that's a separate issue. It's also in his interest. The game made so much money on launch that the company would probably remain solvent for a decade, so why not use the time to rehabilitate his reputation?

    Yes he did oversell it and lie, but the vitriolic hatred and death threats by the community over it was much worse. Talk about individuals unable to handle reality.


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