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Metro Exodus (PC, PS, XB)

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24

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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 79,997 Mod ✭✭✭✭Sephiroth_dude


    dreamers75 wrote: »

    Left a bad taste in mouth, should have just kept his gob shut and said nothing.


  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    Its kinda obvious what they said in a way though.
    If people don't buy a game there won't be another sequel, if a specific platform's sales absolutely tank they likely will not bother supporting the platform; just ask the WiiU/Vita.
    The children people review bombing the previous games to half their original score might be pleased if the franchise leaves PC tho. :P


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Yea, I'm going to go out on a limb and say there was a certain nuance to his post that was lost in (Google) translation. :P


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    The recent decision to move Metro Exodus from Steam to the Epic Game Store was made by Koch Media / Deep Silver alone.

    The recent comments made by a member of the 4A Games development team do not reflect Deep Silver’s or 4A Games’ view on the future of the franchise. They do reflect the hurt and disappointment of a passionate individual who has seen what was previously nothing but positive goodwill towards his work turn to controversy due to a business decision he had no control over. We respectfully ask that any and all valid feedback over this decision is directed at Koch Media / Deep Silver, and not the developers at 4A Games.

    The future release strategy of the Metro series lies with Koch Media / Deep Silver. Our decision to partner with Epic Games was based on the goal of investing in the future of the series and our development partner at 4A Games. We have every intention of continuing this franchise, and a PC version will always be at the heart of our plans.

    Officialish post


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Props for Deep Silver for standing in front of 4A on this one at least.

    Those dudes have not had an easy path to get to where they are.


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  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    I kind of see the dev's view here. See some youtubers trying to say it's similar to the EA / BFV debacle. It's nothing like "you're all morons if you don't like it don't buy it"


  • Registered Users Posts: 4,573 ✭✭✭Infini


    In all honesty I dont know why they bothered with this exclusivity deal when it was going to generate enough bad rep to damage their sales. I believe Epic looks for less of a commission on their sales compared to steam but the problem with this is that many dont want to go to Epic becaude it doesnt have the same features as steam not to mention it means another launcher to install.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Infini wrote: »
    In all honesty I dont know why they bothered with this exclusivity deal when it was going to generate enough bad rep to damage their sales. I believe Epic looks for less of a commission on their sales compared to steam but the problem with this is that many dont want to go to Epic becaude it doesnt have the same features as steam not to mention it means another launcher to install.
    I'd be incredibly surprised if the deal Deep Silver signed wouldn't have covered them in such a scenario, whether it's via a sizable enough lump sum or an advance on first year sales based on projected numbers from the previous entries in the series. After the first year it'll return to Steam with, one assumes, a lower than initial retail price and those folk who held off until that point will bite.

    As for regular sales, Epic do indeed take a smaller cut than Steam, it's 12% vs 30%. As such, in the event that that the fabled sales exodus does not occur, it'd benefit the publisher even further.


  • Registered Users Posts: 27,797 ✭✭✭✭TitianGerm


    gizmo wrote: »
    I'd be incredibly surprised if the deal Deep Silver signed wouldn't have covered them in such a scenario, whether it's via a sizable enough lump sum or an advance on first year sales based on projected numbers from the previous entries in the series. After the first year it'll return to Steam with, one assumes, a lower than initial retail price and those folk who held off until that point will bite.

    As for regular sales, Epic do indeed take a smaller cut than Steam, it's 12% vs 30%. As such, in the event that that the fabled sales exodus does not occur, it'd benefit the publisher even further.

    So if sales drop 40% they'll still make the same profit due to the store take cut on its own? Maybe my math is wrong?


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    TitianGerm wrote: »
    So if sales drop 40% they'll still make the same profit due to the store take cut on its own? Maybe my math is wrong?
    Using some simplified, back of the napkin type math? They could absorb around a 20% drop in PC-based sales due to the difference in storefront cuts.

    The CEO of the studio behind Battalion 1944 gave some more concrete numbers as part of an interview with gamesindustry.biz back in December and Mike Rose, founder of the indie publisher No More Robots, broke down some other numbers in an article on Variety here.


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  • Registered Users Posts: 27,797 ✭✭✭✭TitianGerm


    gizmo wrote: »
    Using some simplified, back of the napkin type math? They could absorb around a 20% drop in PC-based sales due to the difference in storefront cuts.

    The CEO of the studio behind Battalion 1944 gave some more concrete numbers as part of an interview with gamesindustry.biz back in December and Mike Rose, founder of the indie publisher No More Robots, broke down some other numbers in an article on Variety here.

    Yep you are right. 20% is a good buffer in fairness and if Epic has paid them for the exclusivity deal then that gives even more of a margin.

    I don't think the change of stores will effect the bottom line at all.

    Expect to see more develops move to Epic for those savings.


  • Closed Accounts Posts: 14,983 ✭✭✭✭tuxy


    This is a difficult one, I don't want to end up installing loads of games selling clients but I also don't want steam to have a monopoly.


  • Registered Users Posts: 12,302 ✭✭✭✭Skerries


    it's like Netlix compared to Amazon or Spotify and Deezer where one app has the lion's share of the market because they came out first and had time to add features as they go
    This could also change in time as the minor players offer a better product as we have seen in the browser and search engine market


  • Registered Users Posts: 53,836 ✭✭✭✭Headshot


    I'm a bit annoyed I didnt get this on Steam and it gets even worse now

    https://www.pcgamer.com/metro-exodus-will-preload-on-steam-but-not-the-epic-games-store/

    How the **** can they do the preload on Steam but not on the ****ing Epic store, absolutely ridiculous and I hope they get lambasted for it


  • Registered Users Posts: 3,405 ✭✭✭Lone Stone


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  • Closed Accounts Posts: 14,983 ✭✭✭✭tuxy


    The Epic games client is not new but the games store is only 2-3 months old so I take it they are still working on features like that.


  • Registered Users Posts: 5,569 ✭✭✭EoinHef


    Well a lot would depend on how the servers hold up on day of release IMO.

    If the epic store servers can hold up and allow people to get decent speeds for their individual connection,id be ok with that. If the servers fall over on release day thats where i could see the s**t really hitting the fan!

    Id expect there will be hick ups too,this by far hasnt to be their biggest launch yet? Bar fortnite obviously

    I would say this givin i have fast unlimited internet but i can totally understand people with limited/metered connections not being happy.


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    OT to the Metro issue......
    tuxy wrote: »
    This is a difficult one, I don't want to end up installing loads of games selling clients but I also don't want steam to have a monopoly.


    No real issue with a monoploy but I do expect features.

    I can put it as simply as this, I turn on my pc and my clients:

    Steam
    Origin
    Uplay
    Gog
    Blizzard-thing
    Epic

    And I see (usually from TS or discord) someone is playing X, I also see they have space on their team/coop squad whatever. I right click on them and JOIN.

    Having played games tru the GFWL ****e and seen what happens to failed clients, Steamworks online **** works, no ports (mostly) just right click and join.

    its 2019 I think I should expect that in a PC game, Epic is so far away from that unless the game is Fortnite I can join anyone in that (STW).


  • Posts: 0 ✭✭✭✭ Jermaine Spicy Locust


    Eurogamer approved

    Boom, more single player glory

    https://www.eurogamer.net/articles/2019-02-13-metro-exodus-review


  • Posts: 0 ✭✭✭✭ Jermaine Spicy Locust






    Minor Spoilers obviously


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  • Registered Users Posts: 4,128 ✭✭✭_CreeD_


    So I finally signed on for the Epic store and was going to pick this up, then saw their great price drop facilitated by the lower cost of doing business with Epic doesn't extend to Europe. It's the exact same fkn price as it would typically be on Steam @ 60 quid.


  • Registered Users Posts: 53,836 ✭✭✭✭Headshot


    any one know what time are Epic releasing this to download tomorrow?


  • Registered Users Posts: 53,836 ✭✭✭✭Headshot


    Should of known the Epic ****e wouldnt have the game available to download at might


  • Posts: 0 ✭✭✭✭ Jermaine Spicy Locust


    Argos pricing is disappointing. 64.99 :/

    Best for physical release seems to be Smyths @ 59.99


  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    https://twitter.com/RobotBrush/status/1096446867624337410?s=19

    Am I naive that I forgot Special Editions on PC were still a thing.
    This reviewed quite well but I never knew it was even out today. Same with Far Cry New Dawn & Crackdown 3 which reviewed less favourably.


  • Posts: 0 ✭✭✭✭ Jermaine Spicy Locust


    Played about 5-6 hours of this.

    It really is brilliant. And one of the best games I've seen on the Xbox one X @ 4k

    It's holds everything that made Metro a great game, the atmosphere ramped up to 10, retains some of it's linearity and then opens up into a semi open world / sandbox.


  • Registered Users Posts: 2,996 ✭✭✭jones


    Played about 5-6 hours of this.

    It really is brilliant. And one of the best games I've seen on the Xbox one X @ 4k

    It's holds everything that made Metro a great game, the atmosphere ramped up to 10, retains some of it's linearity and then opens up into a semi open world / sandbox.

    I have a ps4 pro and am really tempted to get an X to go along with it for third party games like this. It's brilliant on the X by all accounts and the best you'll get on a console. So dam tempted


  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    I'm refusing to get this until I complete the first two. Started 2033 for the umpteenth time this weekend. I like it but I've always been distracted by something before the end. Anytime I reinstall I prefer to start from scratch. I've started this and Last Light so many times I'm not sure which is which.


  • Posts: 0 ✭✭✭✭ Jermaine Spicy Locust


    gimli2112 wrote: »
    I'm refusing to get this until I complete the first two. Started 2033 for the umpteenth time this weekend. I like it but I've always been distracted by something before the end. Anytime I reinstall I prefer to start from scratch. I've started this and Last Light so many times I'm not sure which is which.

    Stick with it, both are brilliant.

    The first two games are relatively short. About 8-10 hours max for each.

    Put down the RE2 speedruns for a week :D

    Although I'm hovering between this & RE2 Remake myself whenever Fred Jr Lets me


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  • Registered Users Posts: 1,855 ✭✭✭Redo91


    Am I right in saying Metro Redux is basically the first two games in one?

    If so what are the changes (if any) made between these and the originals?


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