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29-07-2009, 11:38   #16
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Just posted some of this in another thread but probably worth having here... (part 1) (part 2)

and from Al Ewing's twitter feed:
Lots of talk about how to write comics tonight. If you're UK, two words: small press.

You can self-publish on xerox, but there are people like Futurequake more than happy to run future-shock type short strips.
1:36 AM Jun 18th from web

I'm not qualified to talk about the US small press scene, but I can't imagine it isn't just as useful or even more so.
1:39 AM Jun 18th from web

Here's a good exercise to start off with: take a sheet of A4, fold in half once, then again, then a third time, then a fourth.
1:52 AM Jun 18th from web

What you're holding is thirty-two pages long, each page big enough for a smallish panel. Unfold - each side is now divided into 16 panels.
1:53 AM Jun 18th from web

Fill those panels in. Keep refolding every so often to make sure you've got it all the right way up and in the right order.
1:54 AM Jun 18th from web

When you're done, photocopy. Fold the photocopy the same way, staple the middle and then cut the edges. That's a comic.
1:55 AM Jun 18th from web

It's about the size of a business card - you could try using the back page for your name and a web address.
1:55 AM Jun 18th from web

After you've done a few of them, you'll start noticing how you're getting more dense, more concise, using the limited space better.
1:56 AM Jun 18th from web

You'll get an instinctive sense of how much space you have left when you're halfway through a story. All useful skills.
1:57 AM Jun 18th from web

And they're fun to pass around your mates! Don't fall into the trap of thinking these aren't 'proper' comics or it's a waste of time.
1:57 AM Jun 18th from web

A comic is a comic is a comic, and if you make one of these and sell it - ten pee is a good price - you're in comics.
2:00 AM Jun 18th from web
Anyway, enough of that for tonight. Back to work.
2:00 AM Jun 18th from web

If only because I can't take any more boring comics. I want only people coming into the business who have THE THRILL POWER.
12:11 AM Jun 19th from web

Question: which of these two is a more exciting cover blurb? 1. "WHO IS DONNA TROY?"
12:12 AM Jun 19th from web

12:12 AM Jun 19th from web

12:13 AM Jun 19th from web

@MattBadham Hurm. Tough question. Usually a couple of really awesome scenes pop up first.
12:20 AM Jun 19th from web in reply to MattBadham

The first bit of Dead Signal to occur to me was a guy running across rooftops being chased by a helicopter gunship. That went in.
12:21 AM Jun 19th from web

These are the moments that inform me while I'm writing up the pitch, which is where the editor says Yay or Nay.
12:23 AM Jun 19th from web

If he says Yay, But Do Such-And-Such, it'll become a different sort of thing. In fact, if it's a straight Yay it probably will too.
12:23 AM Jun 19th from web

Things generally change by necessity between the pitch and the actual writing - obviosuly, more ideas start occurring to you.
12:24 AM Jun 19th from web

If it's roughly the same shape when it finishes, Matt's usually okay with that, but your mileage may vary.
12:25 AM Jun 19th from web

Not sure that's answered the question, but I'm not very good at describing my own process so I'll have to leave it vague.
12:26 AM Jun 19th from web

Lots of people following me now because I give advice on 'how to write comics'. Worth mentioning that I've been fired at least once.
4:52 PM Jun 19th from web

And also that my entire expertise is in writing things in short, five-page bursts, hence the 'Bond in three panels' fiasco earlier.
4:53 PM Jun 19th from web

In other words, let the buyer beware.
4:55 PM Jun 19th from web

Handy Hints for Would-Be Writers Dept: If you're anything like me, you will have a plan for a long 'epic' story, lovingly nurtured for years
1:38 AM Jun 20th from web

KILL IT NOW. KILL IT and pull it apart. Then sift through the wreckage for useful bits and use them up on five-page twist-ending stories.
1:39 AM Jun 20th from web

You'll have better ideas later, guaranteed, and your 600-part elf story is going to be the albatross weighing you down otherwise.
1:40 AM Jun 20th from web

"B-but how did you know it was about elves and their relationships and I'd got a graffiti artist who lives in town to do character designs?"
1:40 AM Jun 20th from web

1:41 AM Jun 20th from web


Last edited by BTM; 29-07-2009 at 11:41.
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11-12-2009, 20:54   #17
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good info cheers !
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17-03-2010, 20:16   #18
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Dave Gibbons is hosting a Manga Studio web seminar this Sunday at 10pm, which may be interesting for anyone interested in using it. More info can be found here.
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19-03-2010, 01:28   #19
niall mc cann
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Wow, that could be useful.

Cheers, Fysh.
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20-07-2010, 22:07   #20
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Aaron Diaz, the wonderful cartoonist behind Dresden Codak, has a new blog where he shares his thoughts on cartooning, with a strong focus on craft. Check it out.

The post dealing with focal points, framing and negative space is particularly well done and worth reading for anyone drawing comics.
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Thanks from:
06-10-2010, 09:35   #21
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Just stumbled across a guide to hand lettering from Nate Piekos of Blambot.
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11-10-2011, 20:30   #22
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found this and thought it might be useful for someone that's illustration skills are not up to scratch but their photoshop skills are. here is a tutorial on how to design a comic book cover using simple photographic images and techniques
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11-10-2011, 20:31   #23
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also, the dude mentioned this site

has some free images useful for comic book production
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