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13-07-2020, 21:09   #61
How Soon Is Now
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So if u compare the gameplay directly to 3 does it play better or?

Has anything changed massively or is it small changes?
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13-07-2020, 22:25   #62
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So if u compare the gameplay directly to 3 does it play better or?

Has anything changed massively or is it small changes?
It's weird, it feels more arcadey and messy but 3 was a bit as well if you were just spamming punch. I need to figure out the mechanics and differences though but the game is getting blasted online. The majority of complaints is about the new ground game which is horrible but switching back to legacy controls fixes that.
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13-07-2020, 22:36   #63
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Have legacy mode but can't get back into it. Don't know what I'm at on the ground for the most part
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13-07-2020, 23:04   #64
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Takes too long after the fight. Just let me get into the next one
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13-07-2020, 23:30   #65
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It's weird, it feels more arcadey and messy but 3 was a bit as well if you were just spamming punch. I need to figure out the mechanics and differences though but the game is getting blasted online. The majority of complaints is about the new ground game which is horrible but switching back to legacy controls fixes that.
Do you miss out on anything by switching back to legacy? Is it really that horrible or is it just a case of people complaining because it's new and not taking the time to learn it. Usually I find in games if they change the controls its for the better and just takes a bit of getting used to and giving it some time rather than switching back to legacy.
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13-07-2020, 23:34   #66
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Do you miss out on anything by switching back to legacy? Is it really that horrible or is it just a case of people complaining because it's new and not taking the time to learn it. Usually I find in games if they change the controls its for the better and just takes a bit of getting used to and giving it some time rather than switching back to legacy.
New controls are very weird. You get a submission direction, g&p direction and get up direction, no matter what position you're in. So if you go sub direction it either goes for sub, or advance to a position where you can get a sub. So you don't really know what position you're going for
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13-07-2020, 23:43   #67
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Do you miss out on anything by switching back to legacy? Is it really that horrible or is it just a case of people complaining because it's new and not taking the time to learn it. Usually I find in games if they change the controls its for the better and just takes a bit of getting used to and giving it some time rather than switching back to legacy.
Yeah like Stephen said, it's like as if they made grappling for street fighter players. "Oh you're on the ground? Choose stand up, strike or sub by pressing a direction, no transitions, awful for any grappling fans.
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13-07-2020, 23:52   #68
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But surely the ability to transition still exists and its just a new way of doing it and figuring that out vs it being removed and only there for legacy?
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14-07-2020, 00:14   #69
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Great 10 fights or so there against Zero, the game is pure chaos at this point and even doing the same things yields different results most times, but it’s fun and there’s definitely the base of a solid game in there.

It’s very clearly a beta though, lots of issues to iron out by the looks of it.
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14-07-2020, 00:25   #70
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But surely the ability to transition still exists and its just a new way of doing it and figuring that out vs it being removed and only there for legacy?
I tried man but the 'simplified' grappling is meant for people who don't even know what a transition is. They are really trying to open it up to the casual audience and i can't blame them as the sport is too niche to make fifa/madden money so they are trying something but it shouldn't be the default option.

They said they simplified the sub game but it's chaos, last one was much more understandable.

Anyway, great fights with Marty including grappling only. The clinch definitely takes getting used to and still don't know what I'm doing really but when you start chaining takedowns to scrambles to clinch to takedown, it can flow really nice. Lots of broken bits in the beta like my fighter completely freezing to my transitions disappearing so i can't get up. Then there are weird ones which might be intentional. Anytime i postured up, i could only throw strikes until i was pulled down. Equally, when Marty posted up on me, all my grappling options went and i could just block or avoid punches until i auto pulled him down.

I think they are adding some moves to simplify the ground game but they are just confusing at the moment.

It's unpolished (worrying for a game out in a month even if it is beta) like the presentation seems off, like the ref points to both at the start and you can choose an emote but it's very disjointed. But saying that, in the messyness, there are some great this going on that pop out.

One thing though, if you taunt and get hit clean, you are going to sleep
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14-07-2020, 00:39   #71
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Holding off on a pre order for now so!

Thanks for all the info lads Ill be keeping a close eye on developments though hopefully things have improved by time we get to play final game.
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14-07-2020, 01:20   #72
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Sounds a bit ridiculous if people using one set of controls have way less moves and options than those that play legacy. God help anyone knew to the game playing anyone thats played before if thats the case. Seems like an unfair advantage/disadvantage.

Finally got sorted with my beta code so will try get a few games in and report back my thoughts. Probably gonna hold off preordering it though until closer to launch to see what the devs come out and say after the beta and try to get an idea how old the beta is and how much work has gone in since. Id imagine (and hope) it could be an old beta that they held off on releasing with everything going with covid and its a lot more polished by now.
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14-07-2020, 04:38   #73
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Played about 10 fights there, first impressions are just horrible not impressed at all. After 1 fight i switched to legacy and changed the camera to classic..the new control system is garbage. 2 years pretty much to get this at the end of it is awful. I know its a beta but the stuff that needs fixing is part of the new gameplay and wont be changed.

Small tweaks to graphics and animations, ruined the controls to the point you have to swap to legacy and in general nothing in the beta that shows a huge leap or improvement. Granted its only the only mode and one weight division but thats enough to see the core gameplay and if that doesnt feel good then Its kind of irrelevant how much career is improved or the different modes.

If I buy it then its purely for the love of mma and the pick up and play factor but based on the beta I certainly wouldnt be rushing to pre order it.
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14-07-2020, 06:00   #74
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Played it a good bit more and the impression hasnt gotten any better. Takes forever to get past the end of a fight, then the menu appears on top of everything which stops you requesting a rematch..you have to leave the menu then hold triangle to rematch, it should be quick and simple to do...awful ux. Ground and pound and grappling seems broken even in legacy mode...like really broken. Fighters just raining down punches and nothing you do is able to counter it. Submissions also broken, shape for the defending fighter is way too big, you literally cant escape or avoid the sub, way too easy for the attacking fighter. Overall probably on a 6/10 at this stage.

Last edited by Axwell; 14-07-2020 at 07:04.
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14-07-2020, 07:47   #75
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I was tempted to cancel preorder but as this combined my 2 favourite things (games and mma), I'm just gonna plough through and hope the finished product is better.

I read that with submissions, the faster you move, the bigger your colour gets, making it easier to be subbed. Slow, steady movements make it smaller but any time i used or, was just a hectic mess. What it needs is a good write up by dev or game changer on how the mechanics work and what will be fixed.

Martial Mind (GC) has said he just can't get hyped for this between things he wanted removed and things he didn't want added. Apparently a few things where all game changers agreed on something and devs went against it.
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