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Borderlands 3

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  • Posts: 0 [Deleted User]


    Gold Key

    W95BB-3BZS3-ZCBWC-BJT3B-9BTKS


  • Registered Users Posts: 27,797 ✭✭✭✭TitianGerm


    Gold Key

    W95BB-3BZS3-ZCBWC-BJT3B-9BTKS

    Just in relation to Golden keys, if you load up the game and then disconnect your internet, redeem your key email on the social tab, your key email won't be used up the next time you load the game and you'll still keep the keys you just redeemed.


  • Moderators, Science, Health & Environment Moderators Posts: 8,811 Mod ✭✭✭✭mewso


    Culchie_85 wrote: »
    Yes you can, it is optional. You have to collect certain items before the quest is unlocked so just ignore it.

    I don't know what I did but I have ghosts flying at me everywhere I go. I got the quest to talk to Maurice but I specifically didn't. No dice. Very annoying.


  • Registered Users Posts: 33,219 ✭✭✭✭Penn


    First Campaign DLC reveal coming soon. Looks like they're going back to the well...

    https://twitter.com/Borderlands/status/1195008523622465536


  • Posts: 0 [Deleted User]


    Looks like it's back to Opportunity from that clip, my least favourite area in the previous game :(


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  • Registered Users Posts: 14,309 ✭✭✭✭wotzgoingon


    Looks like it's back to Opportunity from that clip, my least favourite area in the previous game :(

    I enjoyed that area. I hated that side mission where you cut down the statues. I tried many times and got to either the second last statue and sometimes the last and the big robot/machine you use to cut them down got destroyed.

    The problem was I was too low a level with low level weapons. I came back when I was a higher level and flew through it like it was nothing.


  • Registered Users Posts: 17,865 ✭✭✭✭Thargor


    Hmmm, this just isnt very good is it? The dialogue is horrific, its like fan fiction of the previous games and is pure forced cringe compared to all the genuinely hilarious moments in 2 and the first one. My main problem though is the size of the areas and the level designs, they're tiny, its just constant loading between tiny little spaces if you want to clear your quest log. Im just thinking back to masterpieces like Caustic Caverns and others and comparing it to these boring little slices in between loading screens and its depressing me, no thought has gone into them, its just room after room where you have to clear the same few enemies over and over. I shouldnt have gone with the Gunner class either, the mech is just a dull special power and the upgrades are just minor stat boosts, its not grabbing me at all.

    Im going to give SW Fallen Order a go and then come back and restart as something besides Gunner class and give it another go, what do people recommend? Ill probably go with the Beastmaster one or whatever the one with the big pet was.


  • Registered Users Posts: 14,309 ✭✭✭✭wotzgoingon


    I thought it was no good either but do the side missions as they are quite fun.

    Main story was garbage this time I thought. There is tonnes to do though. I finished main story a good while ago but still not finished with the side quests. It's not that it's no good it's just I don't game everyday. Sometimes though I get hooked and play everyday which happened even with Borderlands but I get warn out and have to give myself a break from games for a while.


  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    Shoot, loot it's really that simple. I loved it.

    Amara's the best character imo closely followed by Fl4ck. I think the other two aren't great but that's probably just because Amara's so good.


  • Posts: 0 [Deleted User]


    I went back to 2 to help a pal with bosses and achievements at the weekend. Borderlands 2 was a vastly superior game in terms of level design, story, characters, bosses, enemy variety, music.

    3 looks and plays better as you would expect 7 years later but doesn't come close to 2 over all.


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  • Registered Users Posts: 8,891 ✭✭✭EoinMcLovin




  • Registered Users Posts: 8,891 ✭✭✭EoinMcLovin


    Moxxi's Heist of the Handsome Jackpot, Coming December 19th!
    > Moxxi's assembling a crew to plunder a derelict space station casino and you've proven yourself worthy of joining her ragtag team of "experts." Successfully battle your way through Hyperion security forces and crazed casino-goers to reach a safe loaded with Eridium, cash, and all-new Legendary loot!

    Maliwan Takedown Patch, Coming Tomorrow!

    > • Mayhem 4 is being introduced with its own pool of unique legendary gear!
    > • A target dummy is being added to the targeting range on Sanctuary!
    > • More Vending Machines! Marcus approves.
    > • All bosses are being given dedicated loot pools!
    > • Bank space is being expanded from 50 to 300! The starting size has been doubled from 10 to 20.
    > • Performance improvements!

    __Console Free Weekend, Coming Tomorrow!__
    > Want to try Borderlands 3 before you buy? Starting tomorrow Borderlands 3 will be free on Xbox One and PS4 until November 24th. All the progress you make will carry over with your save if you opt to buy the full game and keep playing after the free weekend ends


  • Posts: 0 [Deleted User]


    There was already a target dummy in Sanctuary
    you could spawn in a vehicle
    :D


  • Registered Users Posts: 33,219 ✭✭✭✭Penn


    Maliwan Takedown and Moxxi DLC both look good. Might hang off until a few days before the DLC is out (or maybe over the Xmas break) before jumping back in though, knock them both out in the same go.


  • Registered Users Posts: 8,891 ✭✭✭EoinMcLovin


    NOTES FOR PATCH 4
    NEW CONTENT:
    Takedown at the Maliwan Blacksite
    • Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite. You and your squad should prepare for an extreme challenge because this content is balanced for four players at level 50. You can gain access to the Blacksite via a mission found on Sanctuary III 11 after completing the main campaign with that character.
    • Takedowns feature special rules not found in the rest of the game! Respawning is disabled, so make sure you and your co-op partners get Second Wind or you’ll spectate until the team wipes. If you do die, you’re not out permanently! Die during the first half, you’ll get to rejoin your team if they defeat the Valkyrie Squad. If you’re out the second half, but your team manages to defeat Wotan The Invincible, you’ll get to respawn to enjoy the rewards you didn’t completely earn!
    • Make sure your squad is in the session before you throw the switch inside the Air Lock, or anyone who joins after the switch is thrown joins as a spectator!
    Mayhem 4
    • Mayhem 4 is here for players looking for the toughest challenge in the game! Mayhem 4 adds another increase to enemy health, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system. Mayhem 4 will only roll one positive modifier for the player and one enemy bonus modifier. We want players to try different builds without severely hampering their ability to take down enemies in Mayhem 4. Note that Mayhem 1-3 are unchanged.
    • In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt. These new pieces of gear will contribute to new builds and new ways to kill enemies!
    • To support Mayhem 4, we changed the Mayhem station slightly. Players will activate Mayhem through the center pillar and increase or decrease Mayhem levels by using the pillars on each side. Looking forward, we will monitor the challenge of Mayhem 4 closely. We’re working hard on Mayhem 2.0, which will add brand new gameplay additions to Mayhem Mode in the future. Until then, we hope you enjoy the challenge and new loot!
    Bank Expansion

    All characters now begin the game with 20 bank slots instead of 10. The existing Bank SDUs will give everyone a total of 100 available spaces. An additional 10 Bank SDUs are available to purchase in Marcus’s shop on Sanctuary III using the in-game cash currency, each awarding 20 spaces, for a grand total of 300 total bank spaces!

    Dedicated Loot Pools for Bosses

    All bosses have been updated with new loot pools that give them dedicated Legendary items to drop. Players can now discover which bosses drop their favorite gear and more easily farm their favorite items. Let the hunt begin!

    Additional Vending Machines

    The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments:
    • Athenas
    • Atlas HQ
    • Lectra City
    • Jakobs Estate
    • Voracious Canopy
    • Tazendeer Ruins
    • The Pyre of Stars
    Target Dummy

    Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.

    END GAME CHARACTER BALANCE
    For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while also targeting some passives that were underperforming compared to some others. Iron Bear saw increases to the base scaling and additional bonuses were added through passives and augments. We allowed some of Zane’s kill-skill bonuses to stack up to two times, increasing their output under certain conditions. FL4K pets also saw some increases over level to their damage so that they didn’t feel underpowered for Mayhem Mode. We are currently happy with the variety of Amara’s builds, but we are always monitoring feedback and will adjust if necessary.

    Moze
    • Iron Bear Damage increased per level, to a total of just under 150% at max level
    • Desperate Measures now gives Iron Bear the bonus too
    • Experimental Munitions - Iron Bear also deals bonus fire damage on critical hits
    • Scorching RPM’s also grants increased Hard Point damage by 5% per level
    • Vampyr - When Iron Bear deals area damage, Iron Bear receives half the healing bonus
    • Iron Bear now launches barrels when the player melees them
    • Increased Iron Bear Bubble Shield from 20% to 50% of Moze’s health
    Zane
    • SNTL damage scale increased by 2% per level
    • Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice
    • Fixed Violent Momentum to scale more at higher movement speeds
    • Best Served Cold radius and damage increased by 2% per level
    • Confident Confidence increased max weapon damage bonus from 20% to 35%
    • Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%
    • Borrowed Time duration increased from 15% to 30% per active skill
    • Double Barrel 's bonus increased from 20% to 25%
    • Quick Breather now restores 50% of the clone’s health after a swap
    • Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks
    • Violent Violence bonus slightly decreased from 4% to 3% as it now stacks
    FL4K
    • Ambush Predator now has a HUD Icon when the buff is active
    • Increased the pet damage to scale 10/5% per level instead of 9%
    • Added pet damage to Grim Harvest at 7% per level
    • Added pet damage to The Most Dangerous Game at 9% per level
    • Added pet damage to Interplanetary Stalker at 1% per stack, per level
    • Added pet damage to Furious Attack at 0.6% per stack
    • Added pet damage to The Fast and the Furryous at 10% per level
    • Lick the Wounds gained a pet damage buff after reviving the player
    • Increased pet damage for Psycho Head on a Stick from 10% to 20%
    • Increased damage in Pack Tactics from 5% to 7% per level
    • Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage
    STABILITY
    • Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu
    • Fixed a crash that occasionally occurred after quitting to the main menu multiple times
    • Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session
    • Fixed a crash that occasionally occurred when Iron Bear was destroyed
    • Fixed a crash that occasionally occurred when entering or exiting Iron Bear
    • Fixed a crash that occasionally occurred while in heavy combat with Varkids
    • Fixed a crash that occasionally occurred in networked games
    • Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro
    • Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu
    • Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC
    • Fixed a rare crash that occasionally occurred after 3 clients joined the host
    • Fixed a rare crash that occasionally occurred when destructible environmental art took damage
    • Fixed a rare crash that occasionally occurred when a client transitioned to Desolation’s Edge
    • Fixed a rare crash that could occur when entering Fade Away
    • Fixed a rare crash related to the Time of Day of an environment
    • Fixed a rare crash that occasionally occurred as a result of improper text fields
    • Fixed a crash related to the Minimap Widget
    • Fixed multiple crashes that occasionally occurred when players fast traveled
    • Fixed a reported issue that prevent the application from terminating properly
    • Fixed a reported issue where the news widget would hang indefinitely
    • Disabled the benchmark feature when in a coop group
    UI
    • Improved overall performance in menus
    Note: we are still working on additional performance updates that will be implemented in future updates.
    • Improved performance of bank
    • [PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation 4
    • Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score
    • Added ‘Sort By Rarity’ to Bank, Inventory, Item Trading and Vending Machine Selling
    • Clients now receive an indication of why their travel attempt failed
    • Updated names in the credits
    • Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese
    • Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese
    • Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards
    • Addressed a reported issue where items slots could sometimes overlap when viewing player storage
    • Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window
    • [PC Only] Addressed a reported issue where occasionally mouse input could be lost
    • Addressed a reported issue where Item Cards at the beginning of the game didn’t display
    • Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log
    • Addressed a reported issue where the friends list could occasionally be too long for split screen
    • Addressed a reported issue where a player could sometimes lose their HUD in split screen
    • Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges
    • Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map
    • Addressed a rare issue where a dialog box could not be dismissed
    MISSIONS
    • Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport
    • Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game
    • Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission “From the Ground Up”
    • Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission “Sanctuary”
    • Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission “Sanctuary”
    • Addressed a reported progression blocker where Lorelei’s cyclone could sometimes be lost after players enter and exit the menu during the mission “Hostile Takeover”
    • Addressed a reported progression blocker where the door into KillaVolt’s arena sometimes wouldn’t open during the mission “Kill KillaVolt”
    • Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission “Dynasty Diner” and leave the combat area
    • Addressed a reported progression blocker where Bloodshine’s sister could sometimes not spawn during the mission “Proof of Wife”
    • Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission “Space Laser Tag”
    • Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission “Hammerlocked”
    • Addressed a reported progression blocker where Tina sometimes couldn’t be spoken to during the mission “Hammerlocked”
    • Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission “Lair of the Harpy”
    • Addressed a reported progression blocker where split screen clients could sometimes not progress the objective “Equip Black Flame” during the mission “Witch’s Brew”
    • Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission “The Family Jewel”
    • Addressed a reported progression blocker where Tannis sometimes couldn’t be spoke to during the mission “The Great Vault”
    • Addressed a reported progression blocker where Tannis sometimes wouldn’t interact with a critical mission objective during the mission “In the Shadow of Starlight”
    • Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission “Trial of Fervor”
    • Addressed a few reported progression blockers during the mission “The Trial of Survival”
    GAMEPLAY
    • Rare, Hunt, and Bounty Enemies now always match the players level
    • Made adjustment to default zoom speed for gamepad
    • Mayhem Mods that cancel each other out can no longer be active at the same time
    • Shields that start regenerating immediately after depleting now properly trigger Not Depleted events.
    • Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod.
    • Rough Rider shield properly triggers depleted augments when equipped
    • Addressed a reported issue where certain shields could provide buffs to players even when not equipped
    • Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.
    • Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing
    • Addressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weighted
    • Addressed a reported issue that sometimes prevented the Zane’s barrier from blocking E-Tech weapon projectiles
    • Addressed a reported issue where FL4K’s pets could sometimes be frozen without showing any of the effects of being frozen
    • Addressed a reported issue where the Action Skill cooldown timer for FL4K’s Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time
    • Addressed a reported issue where the skill augment Active Tracking for Moze sometimes didn’t target enemies in turrets
    • Addressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gained
    • Addressed a reported issue where parts of The Anvil were sometimes not properly balanced
    • Addressed a reported issue where the Mother of Dragons sometimes wouldn’t drop her loot
    • Addressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that session
    • Addressed a reported issue where loot sometimes wouldn’t spawn after players had found all Eridian Writings
    GENERAL
    • DX12 is now the default Graphics API on Windows 10 for users with AMD video cards
    • Added support for future types of hotfixes
    • Added Spectator mode for Takedowns
    • Explosion effects now dissipate faster
    • Bullet tracers passing through Zane’s shield are more transparent
    • Improved the general audio performance and memory usage
    • Save games triggered by money or changes in the inventory have been throttled
    • Addressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of saving
    • Addressed a reported issue where Guardian Rank and tokens could potentially be lost
    • Addressed a reported issue where equipped weapon skins were sometimes not properly displayed
    • Addressed a reported issue where ECHO themes were sometimes not displayed properly for co-op players
    • Addressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards
    • Addressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron Bear
    • Addressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fight
    • Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction
    • Addressed a reported issue where players could sometimes become invulnerable when swapping artifacts
    • Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter
    • Addressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dying
    • Addressed a reported issue where Depth of Field would sometimes not work properly in split screen
    • Addressed a reported issue where the player’s shield bar could sometimes disappear from the HUD
    • Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles
    • Addressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a map
    • Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension
    • Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles
    • Addressed a reported issue where Service Bots audio would sometimes ignore acoustic data
    • Addressed a reported issue where player characters would sometimes call out health vials when already at max health
    • Addressed multiple issues where audio was sometimes muffled or lost
    • Addressed multiple issues where players would sometimes lose gravity permanently
    • Edit group hint is now hidden when input is not available
    HOTFIX NOTES
    Hotfixes are separate from the update and applied at the main menu when Borderlands 3 is connected to the internet. Unlike updates, hotfixes are not permanent—they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hotfixes, make sure that your system is connected to the internet when Borderlands 3 boots up and hang out on the Menu screen until you see the background change (right now, you’re looking for pumpkins)!
    • Addressed a reported concern that the Legendary Maliwan “Recursion” ricochets sometimes failed to target ghosts
    • Adjusted Rampager’s item pool to allow for specific Legendaries to drop
    • Addressed a reported concern that “Boom Sickle” sometimes showed incorrect part text.


  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    I guess they finally figured out Amara


  • Registered Users Posts: 14,309 ✭✭✭✭wotzgoingon


    Extra vending machines was badly needed when I was playing the game. There were a fair few places where there was none especially going into a boss fight


  • Posts: 0 [Deleted User]


    Patch not live yet, says 5pm PST so 1am here?


  • Registered Users Posts: 8,891 ✭✭✭EoinMcLovin


    Patch not live yet, says 5pm PST so 1am here?

    Patch is live on PS4, it's 1.4gb.


  • Posts: 0 [Deleted User]


    Patch is live on PS4, it's 1.4gb.

    There now for Xbox too. 1.56gb


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  • Posts: 0 [Deleted User]


    Yeah you definitely need a team on Mayhem 4 for the Maliwan Takedown. Got as far as the Valkyries and was last man standing with my Moze , 3 F4lks with me and I for got how distracting the pets are but on my own I hadn't a hope. We'd got them down half way after 10 minutes of fighting. Going to try it solo with no modifiers.

    Extra bank slots are seriously expensive, the 30 million I had for me 5 or the 10 upgrades.

    EDIT: Graveward dropped a corrosive Lucian's Call and a Butcher after a prolonged Mayhem 4 battle. Easy, no risk of dying just he has a lot of health and I had to work on adds to get sniper ammo.


  • Posts: 0 [Deleted User]


    The update has broken guardian ranks, currently not working on all platforms. Was wondering why I couldn't aim down sights in ffyl


  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    I didn't understand how these things get past testing then remembered we're doing the testing nowadays


  • Registered Users Posts: 14,309 ✭✭✭✭wotzgoingon


    Played the halloween boss last night for the first time. Not bad for free DLC. I said I better play it before they remove it. I actually thought they had removed it since the new update came out yesterday.


  • Posts: 0 [Deleted User]


    2 months after release and it's still crashing on joining multiplayer on Xbox at least. Guardian ranks broke and even if they were working what lazy so and so thought hey maybe enemies in M4 should have 1000% shields and armor and 850% health. That will be fun right????

    I'm done with this for now. It's not even that it's much harder, it's the fact that it takes 3 or 4 times as long to kill anything. 90% of the deaths I had on the takedown were from falling off the map while blindly back peddling and going into a nook with a gap during the mid level boss.


  • Registered Users Posts: 4,128 ✭✭✭_CreeD_


    gimli2112 wrote: »
    I didn't understand how these things get past testing then remembered we're doing the testing nowadays

    Aye.....get in Death Stranding ffs :)


  • Posts: 0 [Deleted User]


    I know I said I was done but the Maliwan raid was gnawing at me so I said feck it I'll team up with randoms. Most of the time on M4 you get well built partners but no one using mics, not that you need it really but for the first time in years I found myself raging down the mic having gotten to Wotan for the 5th time without any struggle then for it to all go to **** and I roared down the mic "will yee deal with the f'n adds before taking off his f'n shield" :(

    Have we a team of 4 to run it on Xbox? Even a Zane built right can do it :D

    EDIT: Can't speak for the final boss but the drops along the way are ****e.


  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    what's killing it for me is the multiple crashes at the Valkeries


  • Posts: 0 [Deleted User]


    Got it done tonight, rubbish loot apart from one interesting item a pistol called Moonfire which as a destiny reference I think?

    Anyway it's Torgue and guess what? It's not explosive :eek:

    It's a straight up revolver, every 3rd shot is amped, +45% crit, 43% weapon damage.


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  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    If you don't have the Pile Driver mod for Amara, FARM IT.

    In two hours I only got one and it's a bad one (+30% grenade damage, +1600 shiled capacity and +10% Thedore Damage) and it's still improved my end game build. Friend has one with +31% SMG, +18% crit damage and -31% action skill cool down) He better send it soon or he's getting unfriended.


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