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Nvidia RTX Discussion

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  • Moderators, Computer Games Moderators Posts: 14,683 Mod ✭✭✭✭Dcully


    Thought I read somewhere lastnight only 20% increase roughly in performance over their 10 series counterparts is expected? Non ray tracing content that ? I was expecting more.


  • Registered Users Posts: 13,980 ✭✭✭✭Cuddlesworth


    What has me excited is that PUBG, Battlefield, Tomb raider, Vulcan API and UE4 all support RTX. This means if you are not checking that box your not seeing the game at its best.

    Two things,
    Enabling Ray tracing is going to tank your FPS. I'm going to make a safe assumption of 50% performance drop.
    Second thing, most gamers don't care how it looks. They care about how much fun it is to play.


  • Registered Users Posts: 206 ✭✭keffiyeh


    Hopefully there will be an AMD solution soon. After GPP I'm done with nVidia's anti-consumer, anti-competition nonsense. It's bad for the platform.


  • Moderators, Computer Games Moderators Posts: 14,683 Mod ✭✭✭✭Dcully


    Seems they are pushing this ray tracing to smoke screen the lacklustre performance gains.
    Quite a few outlets reckon the RTX 2080 will be slower than a GTX 1080ti :eek:

    I wouldnt mind if ray tracing was actually mind blowing to justify the outlandish cost but its not for me atleast it doesnt come anywhere near justifying the premium.
    You can clearly see a big perfomance hit in the tomb raider demo between ray tracing on/off , the BFV demo clearly had stuttering issues along with dodgy looking low res textures going on.


  • Closed Accounts Posts: 9,538 ✭✭✭btkm8unsl0w5r4


    Second thing, most gamers don't care how it looks. They care about how much fun it is to play.

    Dont think these games are the target market. I can seem to remember similar things being said about per pixel shaders 10 years ago. Seeing as the 1080ti and 2080ti have similar clocks, a 12u manufacture process, and the 2080 has 25% more shaders and faster memory I dont see it being slower.

    The graphics of games (the fun of them is a different topic of conversation) has not improved in 5 years or so. Frostbite engine and Cryengine 3 are the best around and are anchient at this stage. Its nice to see some progress.

    Obviously early demos are not going to be the finished product. But if you cannot see how reflections of things no on the screen is going to make games better, and proper global illumination then your not really into the whole graphical fidelity thing, and your indy platformers will not benefit.:p


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  • Posts: 0 [Deleted User]


    Would i be mad to order a 1080ti? Think i just might. Have a buyer for my 1070 so will cost me €400 instead of €600 for a 2080.


  • Moderators, Computer Games Moderators Posts: 14,683 Mod ✭✭✭✭Dcully


    Would i be mad to order a 1080ti? Think i just might. Have a buyer for my 1070 so will cost me €400 instead of €600 for a 2080.

    Im thinking along the same lines.


  • Closed Accounts Posts: 9,538 ✭✭✭btkm8unsl0w5r4


    I will be flogging a Factory overclocked Palit 1080ti for around 500 euro once my RTX arrives, I would hold off, the early adopters will be liquidating their old card and the prices will be real low.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,458 CMod ✭✭✭✭Sierra Oscar


    I'm looking to upgrade from a 980GTX. It's been holding it's own for now but it's starting to show its age a bit. I reckon I'll settle on the RTX 2080. I can't really justify dropping well over a grand on a Ti!

    Going to wait for some benchmarks before making a decision either way.


  • Registered Users Posts: 2,255 ✭✭✭Shlippery


    Torn between a 1080 or 2070, (coming from an RX480 4gb) either would be massive, but I've just picked up an Oculus rift so a bit torn.

    I'll remain patient..


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  • Registered Users Posts: 330 ✭✭Buttros


    Bought a 1080ti last week from evga. They have a step up program that if you buy a card and a newer one comes out within 90 days you can return the card and pay the difference for the upgrade. Was reading about it on the evga site. It's an option if your caught inbetween and unsure. Not 100% on the details but worth looking into maybe

    I'll be watching the new benchmarks when they are released although can't see myself changing and paying extra


  • Registered Users Posts: 10,299 ✭✭✭✭BloodBath


    What were you expecting? The card has 3 separate cores doing different functions. They could have jumped regular rasterised performance by a lot more by utilising all of that massive die for it but they decided to change how they design gpus completely. It should still be at least 30% faster with all the new tech as well and you expect it to be the same price?

    Ray tracing is the future and Nvidia brought it now. Will wait to see benchmarks but performance will be entirely dependent on how heavily it is used. There will be quality settings for ray tracing as well. More rays = more quality/definition and more performance cost.

    It's a game changer. Proper reflections, proper global illumination, proper shadows and a multitude of other uses like ray traced sounds for proper 3d audio. While it's possible to fake all of those things with rasterisation they don't look anywhere near as good and it's a pain in ass to develop. Ray tracing makes the dev process way easier and it looks/sounds a lot better. The biggest graphical jump we're gonna have in about a decade.

    Just buy a 10 series if you don't care about RT. These cards aren't for you if you don't. As I said before these cards are for developers who really want to use RT and early adopters who don't mind dropping a grand on a gpu.

    I don't understand the butthurt. These cards are crammed with completely new technology. Would they be cheaper if AMD had something? Probably. But they don't so just wait a gen if you don't like these cards but I feel all future cards will be like these. Traditional rendering methods are coming to the end of the line.

    This isn't just some proprietary crap to try and shut AMD out of the market. It's DX12 based. AMD can do the same if they want but they have had their fingers in their asses on the gpu side for about 5 years now.


  • Moderators, Computer Games Moderators Posts: 14,683 Mod ✭✭✭✭Dcully


    Thats all well and good but what happens when 10 series stock runs out, we will be forced into this new tech.


  • Registered Users Posts: 10,299 ✭✭✭✭BloodBath


    By the time 10 series inventory dries up the GTX 2060 and below series will be out to replace it and won't include the additional cores to get the cost down.

    10 series is still great. 4k and high fps users might have wanted just a much faster card to drive frames/resolution but the last 3-4 series of cards have done that. This is an actual revolution in graphics quality outside of frames or resolution. On top of that it will still be around 30% faster with like for like cards. Nothing wrong with that.

    Can't have it all in 1 gen.


  • Closed Accounts Posts: 9,538 ✭✭✭btkm8unsl0w5r4


    Imagine a game where you can use reflective surfaces like car mirrors, metal to view around corners, that changes the way you play. Global illumination that leaves areas in dark shadow without making the entire room dark like doom 3. And the thing seems to be that the devs dont need to specifically code this in. If they make their models properly and give the surfaces physical properties the ray tracing will do the work itself, making development times much quicker. In VR the weird way rasterisation deals with light is more noticeable.

    I agree Bloodbath, people are loosing their **** that there is not a 2070 that is twice as fast as the 1080ti for 400 euro...No there wont be a bunch of games at launch that work with RTX, yes its expensive, yes there is a hype train, no it wont have huge increase in performance (chaps will spend 1000 euro on watercooling parts for a 10% overclock but thats none of my business). But is a strong step towards photorealism, or movie CGI quality games. Games devs are super excited



  • Registered Users Posts: 10,299 ✭✭✭✭BloodBath


    The design process is identical except it cuts out some seriously tedious work. In unreal engine it's as simple as changing your light sources from static to dynamic and enabling the various ray tracing options and then it just works. You get to see what you will see in game in real time in the editor. No making lightmaps for every single model, no long ass light/shadow baking times, no placing reflection captures all over the map to try and fake reflections. On top of that it looks a lot better. It will in the long run massively speed up development times.

    For now devs will still have to use both methods until it transitions completely. There is a not a single game dev out there who is not excited by these cards. That's good news for gamers because this will be heavily adopted and become the norm in a few years.


  • Moderators, Computer Games Moderators Posts: 14,683 Mod ✭✭✭✭Dcully


    30% ? Most of the hardware outlets are suggesting max of 20% and as low as 10% add in the performance hit from RT and the cost and you can understand the annoyance from some.

    If the performance hit is as expected then the cards are no faster than what we currently have in raw non RT gaming performance but your paying for the new tech and little or anything more.

    Im no expert im purely relaying what im reading from the usual outlets from guys in the know and know a lot more than i do.

    Waiting for the benchmarks with keen interest.


  • Registered Users Posts: 10,299 ✭✭✭✭BloodBath


    I don't know. Based on the core count increase and speeds it should be around 30%

    There should be no performance hit from RT. That's the point of the RT core. It's up to the devs to optimise their scenes to not exceed it's limitations.

    Really the games where you want maximum visual quality you won't mind taking a small fps hit anyway. You're not going to be enabling all of this stuff in some high fps multi player shooter.


  • Registered Users Posts: 147 ✭✭ginger_hammer


    It's a lot more interesting than the usual speed bumps. Will take a while for games to be released fully utilizing rays but it's about time a new technology was released to the masses.


  • Moderators, Computer Games Moderators Posts: 14,683 Mod ✭✭✭✭Dcully


    It's a lot more interesting than the usual speed bumps. Will take a while for games to be released fully utilizing rays but it's about time a new technology was released to the masses.

    Well that is a fair pint, its of more interest for sure.
    Plus for non multiplayer shooters that require massive fps to really enjoy it will be very interesting, still doubt ill buy into it though.


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  • Registered Users Posts: 10,299 ✭✭✭✭BloodBath


    The ray tracing core is getting all the hype. There is also the tensor core which can do a lot of grunt work.

    It can be used for advanced ai in games as well as advanced AA methods while taking that load off of the main gpu core.

    It's really up to the devs how they use this. All these specialist cores when used properly should give big improvements in lots of areas.


  • Registered Users Posts: 10,299 ✭✭✭✭BloodBath


    keffiyeh wrote: »
    God in heaven the cringe, I think I just cracked a molar...

    Consoles are also not €2500 ...

    ... they're also the lead platforms with PC waiting months for ports which then come lumped with denuvo...

    ... let's keep the small man syndrome talk to a minimum shall we. Every platform has its pros and cons...

    ... and let's not even try for the 'it's a joke bruh' angle considering your sincere yet misguided breakdown as to why you feel this way.


    It was just a joke I'm sure. The guy likes PC's as do most of us here. Hence the forum. Also PC has many exclusives and consoles wait for many months for ports from PC. There's entire genres missing from consoles that PC has many games for like RTS/Moba, MMO, Simulation and the entire indie scene + modding.

    It doesn't take a €2500 PC to beat a consoles graphical quality/performance either. A €600 one will do that just fine.

    Consoles are what they are. Great plug and play relatively cheap entry points with some great exclusives. There's no reason why you can't have both.


  • Registered Users Posts: 15,258 ✭✭✭✭Vicxas


    I seen theres no prices for the 2070 yet, i'm assuming they're coming at a later date?


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,055 CMod ✭✭✭✭Spear


    Vicxas wrote: »
    I seen theres no prices for the 2070 yet, i'm assuming they're coming at a later date?

    Not till November.


  • Registered Users Posts: 6,984 ✭✭✭Venom


    BloodBath wrote: »
    The ray tracing core is getting all the hype. There is also the tensor core which can do a lot of grunt work.

    It can be used for advanced ai in games as well as advanced AA methods while taking that load off of the main gpu core.

    It's really up to the devs how they use this. All these specialist cores when used properly should give big improvements in lots of areas.


    The ray tracing stuff looks interesting in theory but it will live or die by its real world performance. The various game demo's used to show the tech in action, looked very stuttery and while the overall effect looked impressive with each scene broke down, I do have to wonder if it's something players will really notice in fast-paced games.

    There is also the fact that dev teams may not spend the time or effort implementing this tech due to how small a percentage of the customer base will even be able to take advantage of this tech, seeing it won't available to the console market and even on PC the RTX cards will make up a very small portion of users.

    https://store.steampowered.com/hwsurvey/videocard/


  • Closed Accounts Posts: 9,538 ✭✭✭btkm8unsl0w5r4


    Venom wrote: »
    The ray tracing stuff looks interesting in theory but it will live or die by its real world performance. The various game demo's used to show the tech in action, looked very stuttery and while the overall effect looked impressive with each scene broke down, I do have to wonder if it's something players will really notice in fast-paced games.

    There is also the fact that dev teams may not spend the time or effort implementing this tech due to how small a percentage of the customer base will even be able to take advantage of this tech, seeing it won't available to the console market and even on PC the RTX cards will make up a very small portion of users.

    https://store.steampowered.com/hwsurvey/videocard/

    If that were the consensus then innovation would be dead. I remember Crysis 1, that ran like a dog on even good hardware. VR was meant to push hardware forward, but the general lack of uptake of that has not been what the industry hopped for. When you have battlefield support RTX and Unreal engine (vulcan is coming soon I hear) then I think that uptake is pretty good. Battlefield is second biggest AAA title out there.


  • Registered Users Posts: 13,729 ✭✭✭✭Inquitus


    Long live my R9 290X! When will there ever be a replacement that's a performance improvement at a decent price! Maybe a second hand 1080 late this year!


  • Registered Users Posts: 6,984 ✭✭✭Venom


    If that were the consensus then innovation would be dead. I remember Crysis 1, that ran like a dog on even good hardware. VR was meant to push hardware forward, but the general lack of uptake of that has not been what the industry hopped for. When you have battlefield support RTX and Unreal engine (vulcan is coming soon I hear) then I think that uptake is pretty good. Battlefield is second biggest AAA title out there.


    Innovations that people want or that will make a noticeable improvement in their lives will and have always thrived in the marketplace. You only have to look at the likes of the Walkman, MP3 players, DVD and smartphones to name just a few, to see how fast consumers will adopt new tech and duds like smartwatches and 3D TV's just fade away.



    VR has yet to really take off as it stills lacks killer games that make people want to invest in the cost. This new raytracing tech looks cool but to me its an expensive sidegrade over what's always most important in a GPU, pushing lots and lots of frames per second around my screen at high refresh rates.



    I wouldn't put much faith in the upcoming Battlefront pushing anything seeing how badly it's doing in pre-orders right now and the complete mess it's made with its fanbase.


  • Closed Accounts Posts: 9,538 ✭✭✭btkm8unsl0w5r4


    Venom wrote: »
    Innovations that people want or that will make a noticeable improvement in their lives will and have always thrived in the marketplace.

    People dont know what they want till you show them..:D.everyone on here realizes that the secondhand cards they will get are being sold by early adopters, so why disparage the early adopters.

    keffiyeh - I think consoles are inferior because they are. I think McDonalds is inferior to a nice meal...but I see its place, and sometimes like a big mac.


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  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    This console generation really made a bad choice with the terrible AMD CPU architecture, how did they think that was going to pan out over the lifespan of the hardware? Look at the Xbox One X, the equivalent of pairing a €500 GTX1080 with a €50 processor.

    I have both consoles and I like them for various games that are exclusive to either, but that's what annoyed me about this generation. It really hurts the experience in some games with dips to 20fps not being uncommon in the more CPU heavy titles.
    God in heaven the cringe, I think I just cracked a molar...

    Consoles are also not €2500 ...

    I don't get why people leap to these sort of weird OTT comments, you can build a perfectly good gaming PC for about €500-600 that would beat the pants off the XB1 or PS4 - if you want to do that.
    I agree Bloodbath, people are loosing their **** that there is not a 2070 that is twice as fast as the 1080ti for 400 euro

    Also a tad dramatic, no-one is remotely expecting that at all.

    What people are annoyed about is how consumers are being bent over the table over the past few years.

    Every generation came a new card in every performance class, and each tier offered improved performance at the same price. Eg GTX770, to GTX970, or whatever. That changed with the GTX1070, it was announced at $349 (around the same as the GTX970) and when it hit Europe it was suddenly about €500.

    People just want reasonably priced cards. Not be forced to spend €500 to get any sort of proper upgrade on cards that was bought for €300 almost 5 years ago.

    If your GTX970 broke today, you'd have to spend €280 just to get around the ballpark performance again. That's absurd really.

    No-one is looking for a magic unicorn card, just a proper, decent value card before all this price gauging crap started.


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