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Hitman 3

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  • 04-01-2021 11:33pm
    #1
    Registered Users Posts: 7,650 ✭✭✭


    So this is out in a couple of weeks (Jan 20) on pretty much everything - Epic Game Store (with Steam coming later), PS4, PS5, XB1, XB Series X|S, Stadia, and even a streaming version coming to the Switch. It's the final part of the World of Assassination trilogy before IOI do something with Jimmy Bond.

    Anyway, they're saying that the new game will bring some visual improvements to the first two games at launch, and the whole trilogy will be pared back to come in under 100GB thanks to getting rid of duplicate data and newer file compression. Ray tracing will be added to the third game at a later date.

    I played the first instalment on PC and loved it (partly because of the episodic delivery), but I never got around to completing it, or getting the second at all. So I'm now thinking of getting the lot on PlayStation. There was a 5 minute video released the other day, showing the start of the opening mission;



    I assume others here are excited for it?


«1345

Comments

  • Registered Users Posts: 14,309 ✭✭✭✭wotzgoingon


    I also played the first one on PC but I have bought the second on Xbox but yet to play it.


  • Registered Users Posts: 11,611 ✭✭✭✭ERG89




    Don't have a PSVR but this looks like great fun.


  • Registered Users Posts: 7,650 ✭✭✭Mr Crispy


    All 6 locations for the game have been revealed by IO;
    Dubai, UAE
    Dartmoor, United Kingdom
    Berlin, Germany
    Chongqing, China
    Mendoza, Argentina
    Carpathian Mountains, Romania


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 79,997 Mod ✭✭✭✭Sephiroth_dude




  • Posts: 0 [Deleted User]



    So they are adding the first 2 games as DLC like last time with the same achievements and trophies????? Don't get this at all but the content is there like they intended from when they released the first game which is to be applauded, but we don't need achievement for them again. This is looking like a 200+ hour completion for achievements/trophies !!!!!! :eek:


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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 79,997 Mod ✭✭✭✭Sephiroth_dude


    Never played them hitman games before, not a series I had any interest in.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,231 Mod ✭✭✭✭CatInABox


    Never played them hitman games before, not a series I had any interest in.

    I'd heartily recommend them, wonderful games, lovely little clockwork sandboxes.

    You have to be happy to replay a level though, multiple multiple times. There's only 6 or so missions in each game, but there's so many different ways of completing the assignment that it's a pleasure to go back and try to see all the different ways of doing it.

    It's can also be totally ridiculous as well. Why shoot/stab/choke a target when you can replace his golf ball with an impact explosive, so when he takes a swing, boom.

    I've put many, many hours into both, definitely got my monies worth! :D


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Started 2 last night, no idea why i left it so long after loving 1.

    Got a score of 47,000 on the 2nd level thought i was great until I seen a steam buddy got 570,000!!!!


  • Moderators Posts: 5,554 ✭✭✭Azza


    Never played them hitman games before, not a series I had any interest in.

    There absolutely fantastic games.

    From a gameplay perspective you have many ways of eliminating targets.

    You can take them out your own way, lure your targets somewhere secluded and then strangle them with piano wire, shoot them with silent pistols, create electrocution hazards or explosive gas leaks, poison their drinks, drop something on them from above, snipe them from afar, drop them from heights, drown them in toilets or in drown them in the sea/rivers etc etc.

    Then there is a number of scripted ways of killing them, via the opportunity system. By default these ways of killing the opponents are very hand holdy with the game prompting you with instructions to do, but you can turn off these prompts and try to figure them out yourself via overheard conversations in the game.

    There is also a sort of in game achievement system for kills and challenges and figuring out how to achieve them can be tricky. For example some of them might require you to progress an opportunity kill to its conclusion but not opt for the kill which opens up a different want of killing your opponent. Others are outside the opportunity system and you have to figure out how to get the targets to a certain location.

    The levels themselves can be quite large, and what happens on the first play through is you likely blunder you way through them. You can done with missions in just a few minutes if you know what your doing, so if your not inclined to play the game repeatedly the games can seem very brief.

    But as you go back you can try to take out your opponent in more efficient ways and try to achieve the higher ratings of silent assassin and the hardest challenge of suit only silent assassin. The repeated playthroughs are way the game shines.

    Story wise its passable, your not going to remember it but its not awful.

    Technically it a excellent looking game, with some lovely art direction and lighting. Certain levels are fantastic, Paris and Sapienza in Hitman 1, Miami and the DLC levels in Hitman 2 are some the best level in video game history. Maps have massive A.I numbers. A.I isn't wonderful but its clearly understandable. A.I can be manipulated in certain ways. Certain disguises get you into certain area's, enforcer class enemies can see through disguises.

    The A.I is pretty dumb in combat but still deadly as 47 is quite fragile, but you can lure the A.I in bottle necks and pick them off as they come through doors and it leads to hilarious looking mountains of bodies.

    Overall the new Hitman series has been wonderful


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Azza wrote: »
    you have many ways of eliminating targets.

    Some of them are absurd but genius in execution.

    From the 1st (new version) one.



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  • Administrators Posts: 53,355 Admin ✭✭✭✭✭awec


    I went back to start playing 2 there during the week. I forgot how overwhelming it can be with the sheer size of the levels, and how you're literally dropped in and have to figure it out.

    Good game though!


  • Registered Users Posts: 1,706 ✭✭✭Dillonb3


    Bit annoyed the steam version is been released later as I have all the unlocks for the first 2 games of this trilogy. Still looking forward to it, like the look of the mission in China


  • Moderators Posts: 5,554 ✭✭✭Azza


    Dillonb3 wrote: »
    Bit annoyed the steam version is been released later as I have all the unlocks for the first 2 games of this trilogy. Still looking forward to it, like the look of the mission in China

    Copy and pasting from the Hitman 3 FAQ over on the official Hitman forum.

    !! STEAM TO EPIC GAMES PROGRESS TRANSFER WILL BE POSSIBLE !! (THE SPECIFICS ARE NOT KNOWN YET. THIS THREAD WILL BE UPDATED ONCE WE KNOW SPECIFICALLY HOW THE PROGRESS TRANSFER WILL WORK.) Cross-platform progression carryover details not known at the moment. Epic Games Store to Steam progression carryover details not known at the moment.

    ACHIEVEMENTS ARE AVAILABLE ON THE EPIC GAMES VERSION.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 79,997 Mod ✭✭✭✭Sephiroth_dude


    Azza wrote: »
    There absolutely fantastic games.

    From a gameplay perspective you have many ways of eliminating targets.

    You can take them out your own way, lure your targets somewhere secluded and then strangle them with piano wire, shoot them with silent pistols, create electrocution hazards or explosive gas leaks, poison their drinks, drop something on them from above, snipe them from afar, drop them from heights, drown them in toilets or in drown them in the sea/rivers etc etc.

    Then there is a number of scripted ways of killing them, via the opportunity system. By default these ways of killing the opponents are very hand holdy with the game prompting you with instructions to do, but you can turn off these prompts and try to figure them out yourself via overheard conversations in the game.

    There is also a sort of in game achievement system for kills and challenges and figuring out how to achieve them can be tricky. For example some of them might require you to progress an opportunity kill to its conclusion but not opt for the kill which opens up a different want of killing your opponent. Others are outside the opportunity system and you have to figure out how to get the targets to a certain location.

    The levels themselves can be quite large, and what happens on the first play through is you likely blunder you way through them. You can done with missions in just a few minutes if you know what your doing, so if your not inclined to play the game repeatedly the games can seem very brief.

    But as you go back you can try to take out your opponent in more efficient ways and try to achieve the higher ratings of silent assassin and the hardest challenge of suit only silent assassin. The repeated playthroughs are way the game shines.

    Story wise its passable, your not going to remember it but its not awful.

    Technically it a excellent looking game, with some lovely art direction and lighting. Certain levels are fantastic, Paris and Sapienza in Hitman 1, Miami and the DLC levels in Hitman 2 are some the best level in video game history. Maps have massive A.I numbers. A.I isn't wonderful but its clearly understandable. A.I can be manipulated in certain ways. Certain disguises get you into certain area's, enforcer class enemies can see through disguises.

    The A.I is pretty dumb in combat but still deadly as 47 is quite fragile, but you can lure the A.I in bottle necks and pick them off as they come through doors and it leads to hilarious looking mountains of bodies.

    Overall the new Hitman series has been wonderful
    CatInABox wrote: »
    I'd heartily recommend them, wonderful games, lovely little clockwork sandboxes.

    You have to be happy to replay a level though, multiple multiple times. There's only 6 or so missions in each game, but there's so many different ways of completing the assignment that it's a pleasure to go back and try to see all the different ways of doing it.

    It's can also be totally ridiculous as well. Why shoot/stab/choke a target when you can replace his golf ball with an impact explosive, so when he takes a swing, boom.

    I've put many, many hours into both, definitely got my monies worth! :D

    Is it just one target per level? do they have schedules so you know where there gonna be and you try getting at them then or something is it ?


  • Registered Users Posts: 14,309 ✭✭✭✭wotzgoingon


    Is it just one target per level? do they have schedules so you know where there gonna be and you try getting at them then or something is it ?

    Some levels have multiply targets. I think the game just knows you are nearby a target and they just walk in a loop. I think anyway I only played the first one and my memory isn't the best atm.


  • Posts: 0 [Deleted User]


    Most have a scheduled path around the level. You can influence this depending on what you are going for. Sometimes there are multiple targets.

    Sephiroth if every a game warranted going for all the achievements/trophies it's these as the mastery level 20 ones will see you come at the level from a lot of different angles. You can go at it as you like or will be prompted to listen to conversation to pursue one of the more scripted paths though the level and evne then there are many approaches.


  • Moderators Posts: 5,554 ✭✭✭Azza


    It varies, some missions have only one target, most have at least two, I think the most is 4 on one mission. Occasionally there might be an objective other than killing someone as well.

    Yes they have schedules, they usually walk around in a loop, occasionally changing it after a certain amount of time has past. However you can manipulate the schedule.

    For example in the first full mission outside of the tutorial you have two targets, one is Viktor Novikov a fashion mogul attending a fashion show held in a museum in Paris.
    He starts off walking down the main stairs of the museum and starts his rounds on the ground level always escorted by a personal bodyguard, he firsts visits the dressing room and speaks to the fashion designer, then walks down a secluded corridor and detours off to take a phone call in a large hallway, he them does an inspection of the kitchen area behind the bar before walking out into the back of the bar area and speaks to a politician and moves up to the bar looking to get served a specialized drink, he then interacts with some member of the public in the bar and wonders to the outside reception area for a few minute and then goes if behind the catwalk where the models are going on stage and does an inspection. he then repeats the loop. Eventually the fashion show ends and he will break the loop to go onto the catwalk to give a speech.

    However if your not following him around some of the interactions he does will not occur and will happen if your close by observing him, for example some of his interactions in the bar area. You can also break his routine in a number of ways. You could an trigger alarm that will cause him and the other target to be brought to a safe room, you could arrange a meeting with someone he was expecting to meet to have to move to outdoor pavilion area. You can start a fire walks display early to lure him outside.

    So for example the first walk you could take him out is when he goes to make the phone call, he stands under a chandelier that can be dropped on him by shooting the chandelier or interacting/shooting its cable system on the wall. As he moves on he walks by a toilet room with few people around so he can be lured into easy enough and killed if you take care of his bodyguard. As he moves to the kitchen area he samples sound of the food which can be poisoned but you will need a disguise here and be able to time it so your not seen poisoning the food. In the bar if you have found the recipe for his drink it can be poisoned but you also need a bartender disguise. His interaction with certain NPC's in the room also set up new opportunities to kill the other target on the level. As he goes outside a speak hanging above the door can be dropped on him (shoot it or unhinge with a crowbar), outside he walks through a puddle with wiring and plugs in it. With a maintenance outfit and screwdriver you can kill him via electrocution. There is also nearby propane tanks that could be left by his path that can be detonated with gun fire. When goes on stage the lighting rig can be collapsed on him via explosive device. However this will also kill the lead fashion designer, but there is ways to make the target go on the stage on his own (stress the fashion designer out so he talks a drink which you have poisoned making him ill and he will walk outside to get sick and won't come back in time).

    You can arrange an interview with a fashion reporter (need to fix her camera first) and put a bomb in her camera and below him up during the interview.
    You can also start the fireworks display early luring the target outside for an easy sniper kill. You can also arrange it to drop the second target off the the top floor on top of him killing them both.
    You can arrange a meet up with a person he's expecting to provide with information outside in a pavilion area and you can have the gas heaters in the area rigged to leak gas (need a wrench), he dies when someone lights up a cigarette and it explodes. Or don't rig the gas meeting and let the meeting conclude and he will move to an area overlooking the river on his own that allows you to throw him into the river. You can also sound the alarm and him and the other target run to a safe room and both of them stand under a chandelier allowing them both to be taken out if you drop it. Or you can just leave a bomb in the safe room.

    Or you can just do your own thing and play free form. Find your own sniper locations or ways of isolating the target and kill him.

    That's just one target in one mission, the game goes online that.


  • Registered Users Posts: 3,878 ✭✭✭Robert ninja


    Azza wrote: »
    Overall the new Hitman series has been wonderful
    The DRM spoils it. Online-bound single player content, heavy telemetry, bad performance. And to top it off going over to EGS.

    GAAS is a cancer to this legacy.


  • Moderators Posts: 5,554 ✭✭✭Azza


    The DRM spoils it. Online-bound single player content, heavy telemetry, bad performance. And to top it off going over to EGS.

    GAAS is a cancer to this legacy.

    I've put 100's of hours into the them and the online DRM has maybe cost me 10-20 minute disruption. Though personally I prefer if access to progress unlocks where not dependent of having an internet connection.

    As for heavy telemetry not sure what your talking about here. Never in anyway affected me.

    Bad performance. The larger crowds can be hit frames rates, think it is somewhat CPU bound in that aspect, most of the time I'm running north of 60FPS but there is dips with the large crowds, however its not a fast paced game so for me personally the FPS dips don't affect my enjoyment.

    Do agree that I wish they hadn't gone the exclusive route with Epic on PC.

    As for games as a service, again they dropped the episodic model after Hitman 2016 and with the exception of the DLC expansions all the content people would call GAAS content was provided for free.


  • Registered Users Posts: 3,878 ✭✭✭Robert ninja


    Azza wrote: »
    I've put 100's of hours into the them and the online DRM has maybe cost me 10-20 minute disruption.
    Which is just short sighted.


    Azza wrote: »
    Though personally I prefer if access to progress unlocks where not dependent of having an internet connection.
    Worst part is that it's completely unnesscary. Events and updates I understand physically needing to connect to a network but there's absolutely no reason to bind basic features to online. You can't even check your 'career' stat menu without an active internet connection. Terrible.
    Azza wrote: »
    As for heavy telemetry not sure what your talking about here. Never in anyway affected me.
    Almost every action and input is recorded. They use it to 'balance' the game. I'm ok with this only to some extent but in general data-balanced games tend not to do balance in a way that makes the game better, only more accessible. See fighting games for a reason why live service and this appraoch is detrimental


    Azza wrote: »
    however its not a fast paced game so for me personally the FPS dips don't affect my enjoyment.
    It can be played fast if you want but I prefer high FPS either way - sad they still removed FPS view. Hitman isn't unique though - all major modern games run like trash. This is no exception. Despite all that CPU drain the ballistics are still meh. Hostile bullets will never other NPCs (crowds provide no real cover) and there's practically no blood to calculate either NPCs will just chat and even eat lunch over a massive pool of blood. Scopes are still bound to 3rd person mechanics... you can 'switch shoulder' in a scope and get a different angle. What a joke.
    Azza wrote: »
    Do agree that I wish they hadn't gone the exclusive route with Epic on PC.
    It feels like that was the only conclusion given how cancerous they had taken the publishing model.
    Azza wrote: »
    As for games as a service, again they dropped the episodic model after Hitman 2016 and with the exception of the DLC expansions all the content people would call GAAS content was provided for free.
    It's very much a GAAS publishing model. They might have dropped the episodes but every other system still behaves like you're practically paying a subscription.

    It's a shame because I think a lot of the core game is still quite good and I'm quite partial to it myself. Won't be giving a cent to EGS though. Another grey-market key purchase or super discount when it comes to steam perhaps.


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  • Moderators Posts: 5,554 ✭✭✭Azza


    Not short sighted, I just don't bother getting outraged for the sake of outrage when things don't affect me. Did the relatively brief few minutes of being unable to connect to the online element of the Hitman games annoy me. Yes it did. Did it significantly detract from the hundreds of hours of enjoyment I got from the games. No it didn't

    I already have my own opinions on the GAAS model. I don't need to watch an hour long video getting someone else's.

    As for needing a constant internet connection, its something most people have nowadays. I do and therefore I'm am not significantly affected, so I don't feel the need to complain. Its definitely worth noting that having an online connection is required to get the best out of this game and if you don't have an internet connection then I wouldn't recommend this game. But its 2021 the vast majority of users are not going to be affected by this requirement.

    As for fighting games, not to go off topic here but the idea that making fighting games more accessible to accommodate GAAS is a stretch. For years their have been calls to make fighting games more accessible, as the typical difficulty in learning to play them is one of then factors why fighting games was a niche game genre for decades. It could equally be argued that the old a-typical model of releasing updated version of the same game at full prices was off putting to the more casual players as well.

    As for playing Hitman as a fast paced game...you could do it but why would you want. It doesn't make for a good shooting game. As for all modern engines running like trash, again I don't want to go off topic but I've played loads of modern games in the last year or two that have ran perfectly fine. Hell I'm even playing Horizon Zero Dawn and its running very well. Some of those features you list would be nice to have though they don't significantly affect game play or wouldn't make game play substantially better, its not a game about having massive shoot outs, the A.I and the shooting mechanics simply do not make for an engaging third person shooter. Sure every now and then fire fights break out and its nice to go postal on occasion but its not really how the game was primarily meant to be played. On a technical levels are massive, rendered in quite high fidelity with no loading once in game. The levels have hundreds of NPC's, even allowing for the simplified A.I of NPC's crowds there is still very large numbers of NPC's with full A.I. Yes the A.I has limitations but that will always be the case. Aside from that perfect A.I doesn't necessarily make for good gameplay. I'm sure there is some games you think very highly of that have significant A.I flaws other people can't overlook that you might not have even noticed.. Doesn't mean a game is bad or badly optimized. And come on, labeling a game or game engine a joke over something so trivial as lacking the ability to shoulder switch your sniper scope is what's actually a joke. Your pet peeves don't equate to bad game/engine design.

    I do agree they did make mistakes with their publishing model in the past, too many versions of the game and do not agree with their decision to go Epic exclusive or have VR exclusive to PS4.

    I wouldn't support grey market key sellers but by all means buy the game when you think the price is worth it.


  • Registered Users Posts: 3,878 ✭✭✭Robert ninja


    The whole point of the video was quite factual rather than opinion. Anyway you're still being quite short sighted about it because you're attitude is "It doesn't affect me right now". The video shows that less than 5% of GAAS games are even playable anymore. Meanwhile I can play all the previous hitman games perfectly fine. GAAS destroy game legacies and it's a shame they're lacing the reboot with it. It effectively means the game has a permanent expiry date and I really don't see them releasing an offline patch for when the series is done given their track record and trending behavior. They'll probably leave the server connection code encrypted and then drop the servers. Rip
    Azza wrote: »
    you could do it but why would you want. It doesn't make for a good shooting game.
    It's one of the best john wick/jason bourne kind of experiences you can get actually. Action isn't its speciality but let's be real neither is stealth. It's a murder sandbox not some pinnacle of stealth.
    Azza wrote: »
    Some of those features you list would be nice to have though they don't significantly affect game play or wouldn't make game play substantially better
    Following blood trails (like in BM), actual proper blood rendering instead of the paper cuts we get, bringing back first person, NPC friendly fire, human shields, proper ballistics and scopes? You're welcome to your opinion that these don't matter but I disagree. They do matter and not just for action.
    Azza wrote: »
    And come on, labeling a game or game engine a joke over something so trivial as lacking the ability to shoulder switch your sniper scope is what's actually a joke.
    So your point here is that you don't care about these things therefore my opinion is invalid.
    Azza wrote: »
    As for needing a constant internet connection, its something most people have nowadays.
    You just keep missing the point and showing shortsightedness. Most of the world doesn't have good, reliable or cheap internet. Most of the world has unreliable shyte internet that disconnects every 10 minutes and/or costs a ton to get it anywhere close to good. Not to mention that access to the internet isn't even the main issue since the servers drop more than people's connections (from what I've seen from people streaming the game) it's the principle that they bind things to the online that can 100% run offline but they don't want that because it gives control back to the consumer.
    Azza wrote: »
    ts definitely worth noting that having an online connection is required to get the best out of this game and if you don't have an internet connection then I wouldn't recommend this game.
    And that's a designed flaw rather than a reality of its gameplay needing online similar to something like WOW or Planetside 2.
    Azza wrote: »
    But its 2021
    A year is not an argument to justify anything like this. Needing an internet connection to unlock a knife is an intentional and unnecessary regression the publishers have purposely gimped the game with - not some natural phenomena that we just have to deal with because it's <insert current year>.

    Unlocking an item when a condition is met is literally one line of code.
    They've made it necessary to connect an account (DRM) then connect and authenticate with a remote server that then passes back a value to say yes to unlock X item, even though the item's description and model were already in the files for the game. Unreal.
    Azza wrote: »
    even allowing for the simplified A.I of NPC's crowds there is still very large numbers of NPC's with full A.I. Yes the A.I has limitations but that will always be the case. Aside from that perfect A.I doesn't necessarily make for good gameplay.
    My complaints with crowd and the AI is that they're a massive performance hit and add f'ing nothing but Assassin's Creed 1 "muh blending in". You can't actually use them to escape if you get into trouble because once hostiles are alerted they gain perfect vision that penetrates any density of crowd and their bullets pass magically through all NPCs to hit you and only you.
    Azza wrote: »
    but its not really how the game was primarily meant
    It's a murder sandbox it's meant to be played any way that makes killing fun. Yes there's more ways to do killing indirectly (otherwise it would get boring) but it's not some staple of the series to be super stealthy that I keep seeing people trying to suggest. The games before this reboot had tons of weapon customisation, scopes and even calibre of bullets. Now it's all simplified where every gun has the same ammo, can't remove silencer, can't put a scope on it. Another regression. Here's a wallpaper for the 1st game I got with my GOG copy.


    zGVsWjP.png

    Surely the next splinter cell/thief in stealth am I right? That game ends with a mini gun mow down. :D

    Azza wrote: »
    Your pet peeves don't equate to bad game/engine design.
    Again with the "Your opinions don't matter because they're about things I don't care about.
    Azza wrote: »
    I do agree they did make mistakes with their publishing model in the past, too many versions of the game and do not agree with their decision to go Epic exclusive or have VR exclusive to PS4.
    That's insane too. Steam surely established itself as the best place for VR support. Can only hope someday they come to their senses but I won't hold my breath.
    Azza wrote: »
    by all means buy the game when you think the price is worth it.
    Not sure any price is. I've boycotted every developer that went EGS exclusive for any amount of time due. But grey market keys are the only solution if it means the original publishers don't get a cent out of it. They made their bed with EG so they're happy with Mr Sweeny paying the tab so I don't have to. I'm try not to reward bad behaviour. That said if it's as cheap as I got the first 2 it may be more worth a steam purchase. A steam direct steam purchase gives me refund, proton and other options that would benefit me more than it would punish them for around the €10-20 range.
    Azza wrote: »
    For years their have been calls to make fighting games more accessible

    By publishers at the cost of the games getting worse. This is exactly my problem with it. Fighting games are being killed right now just ask the biggest fans - they're all upset with the DLC models and the balancing is infuriating. Tekken specifically had characters that were planned to be overpowered to increase their sales.
    Azza wrote: »
    It could equally be argued that the old a-typical model of releasing updated version of the same game at full prices was off putting to the more casual players as well.
    It could be argued... but not very successfully. Those classics are still played to date and don't just hold up exceptionally well but are still often better. If you go to a FGC forum, tournament, image board etc you see them being played & discuessed... what you don't see are DLC-ridden fogotten 2010s fighters with all "balance", which will probably never be played with any critical mass or passion until the stars burn out.


  • Registered Users Posts: 7,650 ✭✭✭Mr Crispy


    Fluff video to get you up to speed if you haven't seen anything of it before.



  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Hitman 2 just downloaded Hitman 1 (i own both) and now I can play all of 1 from inside 2 :confused:


  • Registered Users Posts: 14,309 ✭✭✭✭wotzgoingon


    dreamers75 wrote: »
    Hitman 2 just downloaded Hitman 1 (i own both) and now I can play all of 1 from inside 2 :confused:

    And with 3 you will be able to download 1 and 2 again.


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    And with 3 you will be able to download 1 and 2 again.

    On Steam so seemingly not.

    https://kotaku.com/pc-players-will-have-to-buy-hitman-2-all-over-again-to-1846070502
    Anyone who buys Hitman 3 within the first 10 days of its launch on the Epic Games Store, where it’s currently a timed-exclusive, will automatically get access to the Hitman 1, which is also available to buy separately on Epic Games Store as DLC. However, Hitman 2, which isn’t currently sold on the Epic Games Store, will need to be purchased again as DLC in order for PC players to access those levels, even if they already have the game on Steam.

    So wait for the steam release suits me as I only started 2. others may be a bit pissed.


  • Moderators Posts: 5,554 ✭✭✭Azza


    dreamers75 wrote: »
    On Steam so seemingly not.

    https://kotaku.com/pc-players-will-have-to-buy-hitman-2-all-over-again-to-1846070502



    So wait for the steam release suits me as I only started 2. others may be a bit pissed.

    God IO really just love shooting themselves in the foot.


  • Registered Users Posts: 7,650 ✭✭✭Mr Crispy


    Yeah, that's an own goal alright. Glad I picked up the first two for cheap on PS.


  • Registered Users Posts: 1,706 ✭✭✭Dillonb3


    Wonder if they included any easter eggs over what mad stuff people done in previous levels :D


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  • Registered Users Posts: 6,428 ✭✭✭marcbrophy


    I remember the original video too! :D
    Christ, nearly 5 years old, March 2016



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