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14-05-2012, 10:46   #391
Duggy747
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Quote:
Originally Posted by BlitzKrieg View Post
1.5.7 has changed everything. Towns are now death traps and a single shot will set a mob of 30 or do ****ers on you
Excellent, as I was getting a bit to confident of running around on servers with low zombie counts.

Knowing now that they're more spaced out adds better tension, especially at night when your creeping about and next thing you hear a zombie groan right beside you.
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14-05-2012, 10:50   #392
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1.5.7 has changed everything. Towns are now death traps and a single shot will set a mob of 30 or do ****ers on you
What about outside the towns?
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14-05-2012, 10:51   #393
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Have the zombies moved into forests yet?

Feels like the only safe place on the map.

Just noticed that the dayzmod.com webpage has also got a fancy update that now has leaderboard space

1.5.7 Changelog

Quote:
DayZ Update 1.5.7
UPDATE : 14 MAY 2012
Affected addons:
* dayz_code 1.5.7
* dayz 1.2.4
* dayz_sfx 1.1

Developer's Note:
* ITS MY BIRTHDAY. I AM 31.

Changelog:
* [NEW] Zombie Script converted to Finite State Machine for performance improvement
* [NEW] Zombie Numbers drastically increased
* [NEW] Amazing Draft Zombie sounds provided by Michael Manning (http://www.manningaudio.com)
* [NEW] Terrifying Zombie face provided by GenesisCrys (http://www.lostpoly.com)
* [NEW] Panicing sound effect
* [FIXED] Death when entering crashed heli's
* [FIXED] Hardly any zombies spawning (Lol... uh... like there is lots now)

P.S. Re: Zombie Numbers.... hahah... you're all ****ed. deeply ****ed. Good luck.

Last edited by balkieb2002; 14-05-2012 at 11:05.
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14-05-2012, 11:00   #394
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Sweet. Getting into a town will require a load of stealth or a well-organised team. It's fascinating to see how some people cooperate in this game. And others saying things like "Ooh, I could do with one of those rifles, and you did just give away your location..."
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14-05-2012, 11:05   #395
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Is there a silenced pistol in this?
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14-05-2012, 11:09   #396
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OK here how it's changed.

Zombies no longer spawn in buildings

instead they spawn in an ever widing circle around whatever building has loot in it or towns.

As a result barns or anything remote will have a mob of 5-7 zombs around it. Fields can have zombs in it if the outpost or building near it has loot in it and towns are literally covered in the f*ckers.

Because there are so many more of them now firing a shot essentially sends a horde after you no matter where you are.

I spent the last 2 hours slowly travelling north with 2 companions and I am now dying in a barn because we ran out of painkillers and I have less then 2000 blood my two friends are in the near by town trying to find medecine

Only for me to pass out and die of bloodloss.

It's a horrificly tragic experiance
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14-05-2012, 11:20   #397
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I bought and downloaded Operation Arrowhead from gamersgate last night, so I should be playing this tonight.
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14-05-2012, 11:27   #398
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I was very lucky to loot a MP5 and M3 shotgun before logging off yesterday when I met up with Fawkon. I'm hoping the extra firepower will come in handy but I sacrificed my CZ for them so I have no range. Probably sniping would be more fun now since there is lots of zombies
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14-05-2012, 11:36   #399
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Any Irish server for this yet?
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14-05-2012, 11:55   #400
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Quote:
Originally Posted by BlitzKrieg View Post
OK here how it's changed.

Zombies no longer spawn in buildings

instead they spawn in an ever widing circle around whatever building has loot in it or towns.

As a result barns or anything remote will have a mob of 5-7 zombs around it. Fields can have zombs in it if the outpost or building near it has loot in it and towns are literally covered in the f*ckers.

Because there are so many more of them now firing a shot essentially sends a horde after you no matter where you are.
Thanks for the info.

Whats the max number of zombies have you seen on a server since the upgrade? Before it the max I saw was around 500-600.
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14-05-2012, 11:57   #401
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700 is the average I saw it briefly peak over 1000 when the server was full, but thats rumoured to be causing the servers to crash which is a new problem
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14-05-2012, 12:08   #402
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Gonna be downloading this first thing tomorrow once I get paid.

Is it a mod to be patched in, or just an online game type?
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14-05-2012, 12:15   #403
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It's a mod, but straightforward to install. There's a handy video guide series on the DayZ forums that explains everything you need to do, shouldn't take you more than 10 minutes to sort out.
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14-05-2012, 12:15   #404
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Gonna be downloading this first thing tomorrow once I get paid.

Is it a mod to be patched in, or just an online game type?
Its mod that you need to download and add to the folder.

There are around 4-5 set-up guides in this thread or check out the forums at www.dayzmod.com

Jelly 292 I think you update your first post on this thread with all the details
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14-05-2012, 12:19   #405
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Thanks guys! Playing the free version of ARMA 2 atm to try and get used to the controls. I normally don't touch PC games and mods but this just looks way too much fun to go without.
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