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Battlefield V

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  • Registered Users Posts: 8,798 ✭✭✭MiskyBoyy


    Dcully wrote: »
    I see BFV is now on origin access Basic.

    Yup, available since June :P

    Only went about downloading it myself yesterday to try out the new Metro.

    First game, teams were all one sided and people in chat were bashing DICE :rolleyes:


  • Registered Users Posts: 1,059 ✭✭✭AirBiscuit


    I lasted 30 minutes total on metro before I had enough and uninstalled the entire game. Irredeemable steaming pile of ****. So many bizzare choices that ruin the gameplay compared to every other Battlefield game.


  • Moderators, Computer Games Moderators Posts: 14,683 Mod ✭✭✭✭Dcully


    Reinstalled to see whats what after almost a year away and its still ****e,uninstalled !


  • Registered Users Posts: 7,341 ✭✭✭Bobby Baccala


    What are people's main gripes with the game? It's the first one I've owned since BC2 and its probably my favourite since then, played a lot of 1 in a friend's house but I think 5 is far superior.

    Seems to be a love hate kind of game


  • Registered Users Posts: 1,059 ✭✭✭AirBiscuit


    What are people's main gripes with the game? It's the first one I've owned since BC2 and its probably my favourite since then, played a lot of 1 in a friend's house but I think 5 is far superior.

    Seems to be a love hate kind of game
    Pasting a huge block of text I discussed with someone:
    -The netcode is crap. Normally when I see people say this and dismiss them as whining noobs, but this time I experienced it. Point blank SMG hipfire has twice not even damaged the enemy who killed me straight away
    -The UI is annoying. Server browser is like 5 levels deeps, backing all the way back to the play screen takes 5 clicks, double clicking a weapon or sight doesn't equip it.
    -Weapon sights: Some sights offer less zoom than the iron sights, totally pointless.
    -Medics are now subjected to a revive animation, This is the change I hate the most having played since Bad Company 2 because it just makes it not worth revivng people.
    -On the topic of medics, they've been given the SMGs instead of the ARs or LMGs of older games. Meaning that it's very difficult to engage any enemies that aren't close already.
    -Gadgets: in previous games, you could mix and match what went into your 2 gadget slots, in this you can only have x in slot 1, and only y in slot 2. Much worse selection too, I keep coming back to medic because it's my main but there are 4 gadets total you can choose from: Smoke launchers, betties, medic pouches and medic boxes
    -Weapon recoil is very high it feels. Coparing the gehwer 43 and the cel rigotti in BF1 it's nearly impossible to aim.
    -Self healing I'm not a fan of, but I'll concede that it's not all bad. Just annoying to build the muscle memory to do it whenever hit.
    -Spotting: Speaking of muscle memory, this one is the biggest gripe I have. I was told that aiming at an enemy will spot them; It just doesn't. Only ever with recon does aiming spot an enemy, and having to whip out the scope then back to the rifle ruins the flow of sniping.
    -The practice range doesn't let you change plane as far as I can tell, so there's no way to practice on different types besides going into a game and wasting planes while you learn. BF1, BF4 and BF3 all had a aircraft only mode where you could learn with little consequence of losing a plane.
    -Classes: No loadout sets. In BF1 you got 3 sets in each class, for 12 total. BFV has 1 of each.
    -New unlocks can't be used while in a round. You have to quit if you finally get the gun you want and need to use it. You can't add specialisations to guns in game either even when you have the coins to do it.
    -Respawning: The squad redeploy screen is annoying 70% of the time. Just a live view and nothing more, no info on where it is, and no option to set the map overview as the default respawn screen.
    -MMGs can't ADS unless the bipod is out
    -Map design is horrible for chokepoints. Al Sundan and marita are 2 maps with horrible areas, marita at the bridge in conquest and Al Sundan is nearly impossible to push on breakthrough due to snipers and teammates hanging back in the tank


    I think I've come across a major one having just lost a very frustrating game of Breakthrough.

    People are picking classes just for the weapons and nothing else. They've always done this, but the changes in this game have meant that everyone suffers when people aren't playing their class.

    For example, about a fifth of the team were recon. But they were never using their spotting scopes or flares while the enemies were, so I had to remind them in chat. All of a sudden, 8 flares came out and people were spotted.
    For all of 5 minutes before they forgot that they needed to do that and just went sniping.

    Same with assault, people just want the guns I guess. A good third of the team were constantly assault, but were were being hammered by enemy vehicles for a full 40 minutes because they weren't doing what they were supposed to with rockets.

    After every retreat, people just started charging forward blindly again. I typed "Build things before they come", and I saw at least 4 people turn around to help. Within a minute, every fortification was finished, but only because it was said in chat. The engineers really drop the ball for their role. Maybe 3 of them on the whole team were resupplying, and apparently none were repairing because we never had a tank for more than a minute.

    All the changes by themsleves aren't necessarily bad when people play the prescribed, team focused way DICE imagines.
    But people rarely do. They play in their own bubble, them alone vs the enemy team. You can't fix that.
    Earlier post in this thread.
    AirBiscuit wrote: »
    Finally tried it; I'm on the verge of uninstalling after 5 hours.
    -The weapons feel utterly pisspoor compared to every other entry in the franchise
    -Medics having ****ty little SMGs is a joke (I still miss the BC2 days of having the LMG) and the bolt actions are no better.
    -The intention behind the spotting change might be good, because even in BF1 I have to keep reminding the team that Q exists, but it NEVER actually spots them. Having to change out to the scope as recon is sloppy, and the minimap is near worthless because enemies shooting nearby don't ever seem to show.
    -The players are braindead as always when it comes to flanking out of a trapped spawn, but the map designs lead to a lot of trapped spawns with no possible way out. Al Sudan and Marita are 2 prime examples of this.
    -Firestorm took 8 minutes to find a squad, followed by 20 minutes of running around a map with only 20 players doing nothing until the very end. Pointless.
    -Riddled with ****ing microtransations and garish cosmetics.
    -Nobody communicates.
    -The multiplayer screen is even more stripped down, give it a few more years and server browser will be done away with. They're trying hard not to let you see what servers you might want, pushing quickplay where you end up in an empty game most of the time.

    If I had actually paid cash for this game in particular instead of Origin Access, I would be furious.


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  • Registered Users Posts: 2,563 ✭✭✭ahnowbrowncow


    AirBiscuit wrote: »
    Pasting a huge block of text I discussed with someone:


    Earlier post in this thread.

    Most of that reads like "I don't like change". You only played the game for five hours and from what you have said, you went into it with a negative mindset, looking to see why BF4 was better before even playing BF5. That sounds like confirmation bias.
    • Spotting being removed is great. And snipers nearly always fire their flare, you could have just been unlucky with the few games you played. Flanking is more rewarding now because someone 200m can't put a beacon over your head and alert the whole enemy team to your presence.
    • Other players have and will always be stupid and annoy. Not exclusive to BF5. Especially recon players, camp miles away from the objective and add little to the team, nothing new there.
    • People have complained of the opposite to you, saying assault anti tank was too good and tanks die to easily. Can't please everyone. I think assault and tanks are in a good place. Assault can easily destroy a careless tank but a smart tank driver can go on crazy kill streaks.
    • Medics have close range weapons and dominate in close quarters with the smgs. I too loved BF3 and BF4 where assault/medic got heals and best all round guns but it did need to change, majority of people picked them.
    • Medic revive is also a good change when you get used to it, it's a tactical decision. Can't just mindlessly revive people, you have to look and see if the enemy is still about before going for the revive. You also have smokes to cover you if you want to go for the risky revive. Smoke grenades are also great for pushing objectives and closing the distance to smg range. The squad revive is a good addition.
    • Gunplay and weapon recoil is probably the best thing about the game for me. Best out of all the Battlefields and after playing COD Modern Warfare’s Beta, COD isn't in the same league, it's not even close.
    • Scopes and weapon customisation could be a lot better but it's a WW2 game, they can't really give us acog and holo sights.
    • Grenade spam has been massively reduced compared to other BFs.
    • Fortification and destruction is pretty useful. Don't think other BFs had as much destruction.
    • MMGs would be ridiculously overpowered if they could be aimed down sights.
    • I think the attrition system is implemented well and a good addition to Battlefield.
    It's not perfect, plenty of bugs throughout the first year and content has been slow to be released.

    I never like seeing microtransactions in a game but at least in this they are purely cosmetic and they aren't near as outlandish as other games.

    But it certainly isn't anywhere near as bad as the people complaining would have you think and I've really enjoyed it. For me, it's better than BF1.
    The game certainly could have used another year in development but with both the latest maps, Al Sudan and Operation Metro, being well received and the Pacific Theatre around the corner BF5 is starting to look quite promising.


  • Registered Users Posts: 7,341 ✭✭✭Bobby Baccala


    [*]MMGs would be ridiculously overpowered if they could be aimed down sights.

    [/LIST]


    .

    The MG42 almost feels like I'm cheating it's that good, imagine if you could run around aiming down sight it'd be carnage 64 people using the same gun.


  • Registered Users Posts: 7,749 ✭✭✭Grumpypants


    It's just not fun. It's hard to argue with the wall of text above but all could be forgiven if it was fun. BF4 started with bugs and dodgy "net code" but you could still have great moments. Hardline was fun for a while.

    Played Rush last night (which is the best mode and they keep turning it off) it was enjoyable for 2 games then the same problems crept back in. I see someone and Before I can even pull the trigger I'm dead. The low bullet to dead ratio is too low. Everyone just sprints into a hail of bullets and grenades and smoke and grinds the tickets.

    Maybe when private servers come I'll be able to lower the damage and bring back the fire fights of old. But this spawn die spawn die loop is killing it for me.

    It started going downhill when they started bringing in the Game Changers. They all love the run and gun COD loop and pushed the devs into this direction. Now we have a much faster infantry focussed game where vehicles are irrelevant, planes are pointless, classes and roles are pointless, dying doesn't matter. People would rather die and use up a ticket than wait to be revived. Medics won't revive as they are sitting ducks because they scrapped the drag to cover mechanic. Why they haven't at least implemented the crawl from Firestorm.


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Ah BF4 when the franchise peaked. Them be the days, Had so many hours of fun with that game.


  • Registered Users Posts: 1,059 ✭✭✭AirBiscuit


    Most of that reads like "I don't like change". You only played the game for five hours and from what you have said, you went into it with a negative mindset, looking to see why BF4 was better before even playing BF5. That sounds like confirmation bias.
    You read that entirely wrong then. 5 hours of gameplay is usually more than enough in any other game for me to know if I like it or not.
    I got it Origin access specifically because I wanted to play BFV, why would I do that if I had a negative mindset?
    When I made that comparison to BF4, it was specifically about metro because I had a direct comparison to another game on my most played map for once. I was 17 of my 19 hours in at that stage. You read my comment wrong to make me seem like I went into it with the mission to hate BFV on purpose, some confirmation bias of your own there.
    Spotting being removed is great. And snipers nearly always fire their flare, you could have just been unlucky with the few games you played. Flanking is more rewarding now because someone 200m can't put a beacon over your head and alert the whole enemy team to your presence.
    Spotting being removed has needlessly broken nearly a decade of muscle memory since BC2 that DICE themselves fostered.

    How can flanking be more rewarding when the maps have so many chokepoints which I've already mentioned. You might not get picked off from long range walking around the mountains in Fjell 652 or crossing the bridge in Marita, but you sure will get mowed down by someone camping with an MG followed by all the teammates behind with no chance to prevent it because they can't be spotted or show up on the minimap when they fire.
    Medics have close range weapons and dominate in close quarters with the smgs. I too loved BF3 and BF4 where assault/medic got heals and best all round guns but it did need to change, majority of people picked them.
    Having played on PC since 2014, the SMGs in this have given me the single worst KD ratio in my life. People keep saying they dominate but never quantify this: They don't. They suck ****. Huge recoil and damage dropoff mean unless they're close to you, you end up dead. Switching to a different gun is disincentivised harshly because you lose access to all upgrades, and as I keep saying sights other that the iron sights and scoped REDUCE your zoom level with no option to change. BF3 and BF4 reflex / kobra sights either added zoom or kept it on par with iron sights, BF1 let you choose the zoom, BFV says "**** all that customisation, pay us money for the rare sights."
    Medic revive is also a good change when you get used to it, it's a tactical decision. Can't just mindlessly revive people, you have to look and see if the enemy is still about before going for the revive. You also have smokes to cover you if you want to go for the risky revive. Smoke grenades are also great for pushing objectives and closing the distance to smg range. The squad revive is a good addition.

    It really isn't a good change. every other game smoke was a smart choice, but optional. Think the top of the escalators in BF3/4 metro, you could sprint back and forth picking people up. Now, you're completely vulnerable without smoke, and if you throw it to cover a revive you mess up every other teammates view. Squad revive I agree. But still overall bad changes.
    I'll give you an example of a good medic change. IIRC in BF3 the defibs brought people back at full health (or gave you 100 points per revive). In BF4, you need to charge the paddles first to fully heal teammates on revive, otherwise they only get 20% of their health. There was nothing mindless about it, you either chose to bring lots of people back who would die in one shot or take the time to bring them to full health while reviving fewer people.
    Gunplay and weapon recoil is probably the best thing about the game for me. Best out of all the Battlefields and after playing COD Modern Warfare’s Beta, COD isn't in the same league, it's not even close.
    Exact opposite. I had a fantastic time in MW's beta, usually topping the team kill-wise, so it probably isn't my aim that's the problem. Even compared to the 2 WW2 CoD games the recoil is crap across the board here
    Scopes and weapon customisation could be a lot better but it's a WW2 game, they can't really give us acog and holo sights.
    Half of the list of scopes are locked behind microtransations. They're doing this **** on purpose. Reflex sight 1x, Ironsights 1.25x. Got a justification for that?
    Grenade spam has been massively reduced compared to other BFs.
    Never noticed it as a problem in other games, and smoke grenades are still grenades, so nope.
    Fortification and destruction is pretty useful. Don't think other BFs had as much destruction.
    This I agree on. I never contested it though so why bring it up in response to me?
    MMGs would be ridiculously overpowered if they could be aimed down sights.
    Why? Why are they suddenly overpowered now? They were perfectly fine letting you lie on the floor and spam thousands of bullets then get up and do they same but around a corner without anyone calling it OP back in the day, what changed?
    I never like seeing microtransactions in a game but at least in this they are purely cosmetic and they aren't near as outlandish as other games.
    Having attachments locked behind microtransactions is NOT cosmetic.

    Not addressed: UI, loadout slots, unlocks during gameplay unavailable, map chokepoints.

    TL;DR: You're half right about me not liking change. I hate senseless changes that either struggle to be justified, or changes where DICE have proved in the past they can do better than what they changed.


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  • Registered Users Posts: 6,389 ✭✭✭jonski


    AirBiscuit wrote: »
    Having attachments locked behind microtransactions is NOT cosmetic.

    .


    Which attachments are locked behind microtransactions ? , I'm pretty sure I have access to all attachments and I haven't spent a penny beyond buying the game .


  • Registered Users Posts: 1,059 ✭✭✭AirBiscuit


    jonski wrote: »
    Which attachments are locked behind microtransactions ? , I'm pretty sure I have access to all attachments and I haven't spent a penny beyond buying the game .
    I don't have access to the game anymore, but go into sights and scroll down the list. There were "rare" sights available with no apparent way to unlock them through gameplay.


  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    Mr.S wrote: »
    Like Rush but why on earth do they keep removing it, what's the logic?

    Same with Duo's on Firestorm.

    Didn't want to split the player base. When it's floated it probably sounds like a good idea but not Rush don't take away rush


  • Registered Users Posts: 6,389 ✭✭✭jonski


    AirBiscuit wrote:
    I don't have access to the game anymore, but go into sights and scroll down the list. There were "rare" sights available with no apparent way to unlock them through gameplay.

    They were only different in looks not in function . All the sights that you can use for any gun are unlocked from the get go , if you want them with a different cosmetic then you have to unlock that , I'm guessing you missed that .


  • Registered Users Posts: 2,563 ✭✭✭ahnowbrowncow


    AirBiscuit wrote: »
    You read that entirely wrong then. 5 hours of gameplay is usually more than enough in any other game for me to know if I like it or not.
    I got it Origin access specifically because I wanted to play BFV, why would I do that if I had a negative mindset?
    When I made that comparison to BF4, it was specifically about metro because I had a direct comparison to another game on my most played map for once. I was 17 of my 19 hours in at that stage. You read my comment wrong to make me seem like I went into it with the mission to hate BFV on purpose, some confirmation bias of your own there.
    Spotting being removed has needlessly broken nearly a decade of muscle memory since BC2 that DICE themselves fostered.
    It wasn't needlessly gotten rid of. They got rid of it because people were constantly shooting at orange markers rather than a player they could see and is definitely a change for the better
    How can flanking be more rewarding when the maps have so many chokepoints which I've already mentioned. You might not get picked off from long range walking around the mountains in Fjell 652 or crossing the bridge in Marita, but you sure will get mowed down by someone camping with an MG followed by all the teammates behind with no chance to prevent it because they can't be spotted or show up on the minimap when they fire.
    Yeah there are chokepoints in BF5, but lots of previous BF maps also had them, Seine Crossing, Grand Bazaar, Metro and Operation Locker to name a few. This is exasperated when you're on a poor team. Smoke is there to be used at chokepoints, I've problem crossing the Fjell map and getting behind the enemy team.
    It's great that you don't have to spend half the game looking at the mini map now, instead you just play the game and be aware of your surroundings. You shouldn't need spotting to tell you there's an enemy nearby if a number of your teammates are dying in the same position.

    The lack of spotting promotes awareness. But even still, it hasn't been fully removed, plenty of recons use the flare.
    Having played on PC since 2014, the SMGs in this have given me the single worst KD ratio in my life. People keep saying they dominate but never quantify this: They don't. They suck ****. Huge recoil and damage dropoff mean unless they're close to you, you end up dead. Switching to a different gun is disincentivised harshly because you lose access to all upgrades, and as I keep saying sights other that the iron sights and scoped REDUCE your zoom level with no option to change. BF3 and BF4 reflex / kobra sights either added zoom or kept it on par with iron sights, BF1 let you choose the zoom, BFV says "**** all that customisation, pay us money for the rare sights."
    My k/d ratio and kills per minute as medic is nearly identical with my other classes. I don't see the problem with the medic as long as you pick the right weapon for the map/encounter. MP40 and Sten have no recoil when compared to the Thompson. The classes in BF5 are probably more balanced than they ever have been in BF, in BF3/4 medic was easily the best.

    Yeah I agree there could be more sight and zoom options and weapon customisation in BF4 was far better.
    It really isn't a good change. every other game smoke was a smart choice, but optional. Think the top of the escalators in BF3/4 metro, you could sprint back and forth picking people up. Now, you're completely vulnerable without smoke, and if you throw it to cover a revive you mess up every other teammates view. Squad revive I agree. But still overall bad changes.
    I'll give you an example of a good medic change. IIRC in BF3 the defibs brought people back at full health (or gave you 100 points per revive). In BF4, you need to charge the paddles first to fully heal teammates on revive, otherwise they only get 20% of their health. There was nothing mindless about it, you either chose to bring lots of people back who would die in one shot or take the time to bring them to full health while reviving fewer people.
    Yeah that was a good change between BF3 and BF4. Like most of the changes it's taken awhile to adjust but having got used to it I now prefer the BF5 reviving, it makes dying costlier and more impactful. Medics can't instantly revive you from a metre or two away like before.
    Exact opposite. I had a fantastic time in MW's beta, usually topping the team kill-wise, so it probably isn't my aim that's the problem. Even compared to the 2 WW2 CoD games the recoil is crap across the board here
    The 32v32 Ground War mode in Modern Warefare beta was pretty bad, not many BF fans will disagree with that. Still could be fun at times if you wanted a massive team deathmatch but Battlefield has nothing to worry about. Most people would also agree that the lack of recoil ona lot of the weapons was ridiculous, the m4 was a laser even on full auto, it could counter snipers from across the map.
    Half of the list of scopes are locked behind microtransations. They're doing this **** on purpose. Reflex sight 1x, Ironsights 1.25x. Got a justification for that?
    They're not locked behind microtransactions.
    Never noticed it as a problem in other games, and smoke grenades are still grenades, so nope.
    You never noticed grenade spam in BF1? Crossbow grenade launcher, rifle grenades, incendiary, gas, mortars, anti tank and the regular grenades? Resupplied by ammo crates, yeah it was pretty bad.
    This I agree on. I never contested it though so why bring it up in response to me?
    I was just listing a number of changes, not all of them were in response.
    Why? Why are they suddenly overpowered now? They were perfectly fine letting you lie on the floor and spam thousands of bullets then get up and do they same but around a corner without anyone calling it OP back in the day, what changed?
    Because it's a WW2 game, most of the other weapons have lower rates of fire. How else do you balance a 1,000 rpm MMG with a 250 magazine with a 500rpm gun.
    Having attachments locked behind microtransactions is NOT cosmetic.
    As mentioned above, they are not locked behind microtransactions. The items locked are just different colours.
    Not addressed: UI, loadout slots, unlocks during gameplay unavailable, map chokepoints.
    The game isn't perfect but none of the battlefield games have been.

    TL;DR: You're half right about me not liking change. I hate senseless changes that either struggle to be justified, or changes where DICE have proved in the past they can do better than what they changed.
    Most of the changes weren't senseless, which is the reason I've replied to you. Just because you don't like them and haven't spent the required time to readjust your muscle memory does not mean the changes were senseless.
    I don't care whether you like the game or not but the constant negativity regarding the game is tiresome, especially when some of the criticism is inaccurate.


  • Registered Users Posts: 6,249 ✭✭✭Damien360


    Having read the last few pages, I picked up BF5 again for the first time in months (PS4) as I had agreed with some of the failings that were carried over from BF1 which I hated.

    I wanted Rush for a long time and it just wasn’t available. Read here its back and gave it a go. Managed to get into Rush last night and one of the maps was the new metro. Loved it. This is much better than the conquest modes. Rush concentrates the action at 2 points only and makes a much better game. I’ll be sticking with this for as long as possible.


  • Registered Users Posts: 7,341 ✭✭✭Bobby Baccala


    Damien360 wrote: »
    Having read the last few pages, I picked up BF5 again for the first time in months (PS4) as I had agreed with some of the failings that were carried over from BF1 which I hated.

    I wanted Rush for a long time and it just wasn’t available. Read here its back and gave it a go. Managed to get into Rush last night and one of the maps was the new metro. Loved it. This is much better than the conquest modes. Rush concentrates the action at 2 points only and makes a much better game. I’ll be sticking with this for as long as possible.

    They'll probably take Rush back out of it in no time though that's been happening on and off since the game came out.


  • Registered Users Posts: 7,341 ✭✭✭Bobby Baccala


    AirBiscuit wrote: »
    You read that entirely wrong then. 5 hours of gameplay is usually more than enough in any other game for me to know if I like it or not.
    .

    Sounds to me that you were just terrible at the game and couldn't get used to it so you dont like it. Have you played 1? If so did you enjoy it?


  • Registered Users Posts: 7,749 ✭✭✭Grumpypants


    Damien360 wrote: »
    Having read the last few pages, I picked up BF5 again for the first time in months (PS4) as I had agreed with some of the failings that were carried over from BF1 which I hated.

    I wanted Rush for a long time and it just wasn’t available. Read here its back and gave it a go. Managed to get into Rush last night and one of the maps was the new metro. Loved it. This is much better than the conquest modes. Rush concentrates the action at 2 points only and makes a much better game. I’ll be sticking with this for as long as possible.

    Rush is there for a limited time. So gone in a week or two.


  • Registered Users Posts: 6,249 ✭✭✭Damien360


    Rush is there for a limited time. So gone in a week or two.

    Ah crap. It’s the only mode I actually like.


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  • Registered Users Posts: 2,563 ✭✭✭ahnowbrowncow


    Damien360 wrote: »
    Ah crap. It’s the only mode I actually like.


    Yeah it's my favourite too, breakthrough mode is quite similar though.


  • Moderators, Computer Games Moderators Posts: 14,683 Mod ✭✭✭✭Dcully


    Reinstalled BF1 over the weekend as some of my friends were playing it instead of BFV.
    As much as i hate things like elite troops,horses,trains,sweet spot sniping mechanic it just feels a better game to play that BFV to me.


  • Registered Users Posts: 2,255 ✭✭✭Shlippery


    https://www.youtube.com/watch?v=LCZLabOywYU

    Pacific trailer coming tomorrow, around lunch time.

    Could help BFV rise from the ashes, all going well.


  • Registered Users Posts: 2,255 ✭✭✭Shlippery


    Shlippery wrote: »
    https://www.youtube.com/watch?v=LCZLabOywYU

    Pacific trailer coming tomorrow, around lunch time.

    Could help BFV rise from the ashes, all going well.

    Shameless bump but holy ****. Oct 31. Looks like proper battlefield!!


  • Registered Users Posts: 7,749 ✭✭✭Grumpypants





    Fingers crossed this is the boost it needs.


  • Moderators, Computer Games Moderators Posts: 14,683 Mod ✭✭✭✭Dcully


    Normally id expect all the US and Japanese weapons but with BFV you wouldnt know, any confirmation of this?


  • Registered Users Posts: 3,488 ✭✭✭Killinator


    Nice to see Wake Island there in the last clip :)


  • Registered Users Posts: 7,749 ✭✭✭Grumpypants


    Dcully wrote: »
    Normally id expect all the US and Japanese weapons but with BFV you wouldnt know, any confirmation of this?

    https://www.ea.com/en-gb/games/battlefield/battlefield-5/news/all-you-need-to-know-chapter-5-war-in-the-pacific?utm_campaign=bf5

    Blog post has everything coming up. Two factions, two maps (Wake island to come in December), 4 weapons at start with a few more as it progresses. Two Battle pickups! Flame thrower and katana, few tanks and planes.

    I think it could be fun for a week until the novelty of the new maps wears off and all the unaddressed problems rear their head again.

    Just give me private servers so I can up the health and have proper fire fights again. Not this instant death crap.


  • Registered Users Posts: 2,563 ✭✭✭ahnowbrowncow


    https://www.ea.com/en-gb/games/battlefield/battlefield-5/news/all-you-need-to-know-chapter-5-war-in-the-pacific?utm_campaign=bf5

    Blog post has everything coming up. Two factions, two maps (Wake island to come in December), 4 weapons at start with a few more as it progresses. Two Battle pickups! Flame thrower and katana, few tanks and planes.

    I think it could be fun for a week until the novelty of the new maps wears off and all the unaddressed problems rear their head again.

    Just give me private servers so I can up the health and have proper fire fights again. Not this instant death crap.


    You've said this a few times now, the TTK in BFV is quite a bit slower than it was in BF3 and BF4.


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  • Registered Users Posts: 2,255 ✭✭✭Shlippery


    https://www.youtube.com/watch?v=1UNoewRxEdc

    Big patch today, introduced japan/usa - maps go live thursday.

    it's a good time to give the game another go.


    Looks like a massive refresh.


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