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TechnoFreek's Atomiswave Journey Part 2

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  • 07-10-2018 5:30pm
    #1
    Registered Users Posts: 2,919 ✭✭✭


    Many moons ago, I posted a thread documenting the top to bottom restoration of my Atomiswave SD arcade cabinet.

    Since then, I've been playing it (not as much as I would like!) but also collecting * bits of hardware and artwork etc to accompany it.

    I thought folks on here might be interested to see what I got.

    Part 1 of the journey here:
    https://www.boards.ie/vbulletin/showthread.php?p=92906211

    * An alcoholic once told me "women hoard, men collect".


Comments

  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    First up, is the hardware.

    My main piece of kit is a pc running Hyperspin and Groovymame. Groovymame is a must if you're connectig to a crt and offers silky smooth scrolling. You can see this at the end of the below video on the mk2 battle ladder.

    The pc is in afractal case with a really quiet scythe cpu fan. the gfx is a radeon 4890 which was the max spec card groovymame supported at the time.

    Also in there is the obligatory jpac and a sound amp to gte stereo from the pc in to the cab speakers.

    Quick video below for anyone interested. Shaky cam ahead!



  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Next is the latest addition, just arrived this week. Atomiswave mobo and a few genuine games.

    Don't really plan on investing much more in this system but they were too cheap to turn down

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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Next is the Naomi 1 with 256mb netdimm running with a pi3 hooked up to it running NaomiPi. This is real elegant solution that lets you put all the Naomi games on an sd card in the pi and select trough your mobile browser.
    It also plays Atomiswave game dumps too!

    If you can stretch to a Naomi 2 and 512mb net dimm, you can play the entire Naomi library

    IMAG0067.jpg


  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Not going to be everyon'e cup of tea but I spent a lot of time playing Moartal Kombat in the arcades and on home console back in the day. So I have the MK1, MK2 and UMK3 boards respectively.

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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Last but by no means least, an MVS running a 161 in one cart.

    This is a top class system and a quick and easy way to get a lot of (mostly) quality games up and running in your cab.
    A must have although mame does a quality job emualting the Neo Geo if you're so inclined.

    IMAG0084.jpg


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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Here's a little curio for you. An Atomiswave branded router for the ill fated AW-Net system.

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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Another interesting item. Joysticks with balltops shaped like American footballs. These will designed to accompany the Atomiswave game Dirty Pigskin Football that was released in the US. The Atomiswave cabs over there are a different shape, upright. This joysticks are obnoxiously large and a curio only. Yuck!

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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Who doesn't like cardboard boxes, especially if one of them is empty!

    The first few pics relate to an Atomiswave horse racing game. The artwork is printed in to metal. I think there was a bespoke cabinet for this game in Japan that wasn't the Atomiswave SD.

    The smaller box is for the Rumle Fish 2 cart. Lucky it is empty. You'd have to remortgage the house to afford one of those!

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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Atomiswave game artwork. A pretty decent collection I have here. Condition of these is ok. Nothing minty, all have seen action.

    The odd cart and manual included as well!

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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Some Atomiswave manuals, mostly hardware related and other tat!

    IMAG0098.jpg

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    IMAG0224.jpg


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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    IC cards next. These were used in the card reader in the one player panel over the Aw-net system. Only a few games supported it. Cards mostly stored high score I think and unlocked some characters.

    Any Atomiswave, including my own is missing the cable from the card reader that connects to who knows what! That's a part of the undocumented Atomiswave puzzle I could never figure out.

    First ones up are for Neo Geo Battle Colisuem. Only four cards that I've ever seen and here they are!

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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Guilty Gear Isuka cards. Think this might be a complete set. I've never seen any others and there is one per character from the character select screen. Notice how some of the cards pair up and the background spans both.

    IMAG0115.jpg


  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Last lot of cards. King of Fighters Neowave.
    There is also a cool official wallet to store them in.

    This collection is defo not complete, I have seen others. I'd say I'm close to a complete set though.

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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    A bonus.
    Some IC card related images. They're not cards themselves but I think came with a card when purchased. Includes instructions for use.

    The top right card might actually be telephone credit.

    IMAG0122.jpg


  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Change of pace now. Some Naomi manuals and artwork for games I like on the system.
    The artwork for the first three games is minty as f***. Not a mark. The last one, not so much!

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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Because everyone has to have some Street Fighter in their lives. Love these two iterations.

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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Time for some Namco love. Played a serious amount of Tekken 2 back in the day

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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    A last post of some random genuine game artwork

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  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    High quality repro instructions strips

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  • Registered Users Posts: 711 ✭✭✭80s Synth Pop


    Looks great.

    Is your monitor a trisync 15-31Khz type or 15Khz only? I have trouble with getting a 15khz only compatible frontend for groovymame/emudriver.


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  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,528 CMod ✭✭✭✭CiDeRmAn


    Thanks Technofreek BTW, I've ordered that AWSD part and it's winging it's way from France as we speak.
    Hopefully this will mean two extraordinary things.
    1. That I will finally have the 2P panel installed and working
    2. That I can play Robotron for the rest of my life, excluding all others.


  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    Looks great.

    Is your monitor a trisync 15-31Khz type or 15Khz only? I have trouble with getting a 15khz only compatible frontend for groovymame/emudriver.

    Yeah,its trisync. I just leave it at 31k and use scanlines on groovymame.

    I did try windows and Hyperspin at 31k and then groovymame switch to 15k but all the flicking resolutions isn't good for the monitor chassis, especially a poor one like the Wei Ya


  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    CiDeRmAn wrote: »
    Thanks Technofreek BTW, I've ordered that AWSD part and it's winging it's way from France as we speak.
    Hopefully this will mean two extraordinary things.
    1. That I will finally have the 2P panel installed and working
    2. That I can play Robotron for the rest of my life, excluding all others.

    Great. Just to note, depending on the system, the max number of buttons that the jamma edge connector will pick up is five. So while the cable you get hooks up all 6 at the control panel side, you'll need to locate another connect near the jamma edge to pick up button 6. That goes for both player 1 and 2. Limitation of the jamma system as opposed to that cable you've bought

    Let's cross that bridge when you come to it.

    What system are you running in the cab?


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,528 CMod ✭✭✭✭CiDeRmAn


    Great. Just to note, depending on the system, the max number of buttons that the jamma edge connector will pick up is five. So while the cable you get hooks up all 6 at the control panel side, you'll need to locate another connect near the jamma edge to pick up button 6. That goes for both player 1 and 2. Limitation of the jamma system as opposed to that cable you've bought

    Let's cross that bridge when you come to it.

    What system are you running in the cab?

    Oh, the thing is running on a RPi3, with a China made PS3 controller clone thingy taking the input from the buttons via the Jamma loom. It sounds more complicated than it sounds!


  • Registered Users Posts: 2,919 ✭✭✭TechnoFreek


    CiDeRmAn wrote: »
    Oh, the thing is running on a RPi3, with a China made PS3 controller clone thingy taking the input from the buttons via the Jamma loom. It sounds more complicated than it sounds!

    Would love to see some pics please if you had time to share a few. Thanks


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