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UAV in Airsoft

  • 24-04-2012 10:06am
    #1
    Registered Users Posts: 4,061 ✭✭✭


    After seeing the below clip I had a thought (and yes it hurt !) As there are no set Airsoft rules (irish). What should be the rules of engagement for UAV in an Airsoft environment ?
    IF it's armed can you fire at it and if it's unarmed what can you do ?
    (remember the player who brings one to a game has spent a LOT of cash )
    So what do you think ?


    whydave wrote: »

    Should UAV's in Airsoft be Armed 7 votes

    yes arm them ! Recon by fire !!!!!
    0%
    No for Recon only !
    100%
    whydaveRhinochargemadmaxithermoAlabastor_TwobwaltherZomg Okay 7 votes


«1

Comments

  • Registered Users Posts: 1,621 ✭✭✭Jsmurff


    It would be brilliant to try and utilise such technology in Airsoft but only for reconasense roles as I would not trust anyone with and armed arial device as it could go an shoot anywhere including people adjacent to a game/ site or onto nearby roads possibly cosing accidents

    Also I would not want to spend a lot of time and money putting one together only to have it shot at and destroyed in seconds

    So in short it would be great craic but it isn't really a feasable tactic or tool for Airsoft


  • Registered Users Posts: 373 ✭✭desertstorm


    I'd say it's definitely do-able, there's loads of videos online of quad rotors/UAVs doing really impressive things, but there'd be a lot of safety issues that would stop it actually happening (armed that is)

    If we're talking hypothetical's here, you could make it to withstand bb strikes and then have something like target plates player's have to hit which would make it return to base/land automatically

    Talking about a lot of money to get a system like that working though! Even if it were recon only, I doubt you could trust people to not shoot it so you'd still have to bear that in mind while making it

    Probably more realistic option if you wanted something RC in airsoft is a land based device


  • Registered Users Posts: 913 ✭✭✭fayer


    Gerrowadat has one and uses's it in RedBarn, not sure what his opinion of it is.

    Steve


  • Registered Users Posts: 1,169 ✭✭✭Zomg Okay


    No for Recon only !
    If the marshal is okay with it and the owner is okay with the possibility of some numpty emptying a high-cap into it, as well as the inevitable work involved in finding a way to make it operate an airsoft gun, I wouldn't have a problem with it.


  • Registered Users Posts: 3,363 ✭✭✭gerrowadat


    I had a Parrot AR drone I used once. The range is kind of pants (wifi range).

    You can get remote RF kit for it for about 250m range, but your all in price is north of 500 quid by then if you want video.


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  • Registered Users Posts: 3,901 ✭✭✭T4RGET


    i would say the rules would have to be no engagement, airsoft is a game of simulation for the most part, so we're going to have to 'pretend' it's a real UAV meaning it is well out of range of bullets,or in this BB's. and even still like mentioned there is a lot of money spent on a platform like that so i would say lay down rules so it cannot be shot at (these rules i mean for a recon drone, and not armed as i can't see a aerial vehicle like that being able to fire BB's with any great success)


  • Registered Users Posts: 2,045 ✭✭✭OzCam


    Unless you can fly one of these higher than 30 metres, the owner will either have to get agreement from everyone on site not to shoot at it or be prepared for someone to try to shoot it down. It's just too tempting a target.

    PS: I'd love one.


  • Registered Users Posts: 986 ✭✭✭joe stodge


    if it came to it i'd throw rocks at it to get it out of the sky.


  • Registered Users Posts: 3,901 ✭✭✭T4RGET


    joe stodge wrote: »
    if it came to it i'd throw rocks at it to get it out of the sky.

    and that would work better than BB's how :P


  • Registered Users Posts: 3,363 ✭✭✭gerrowadat


    And this is why there are no UAVs in airsoft. Too many bunny rabbits.


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  • Registered Users Posts: 2,252 ✭✭✭Sterling Archer


    It could work but with strict rules, and only for some game modes,
    Firstly Unarmed
    I'd see it as a reward or back-up eg. you team get pushed back beyond your front line, you therefore get 5-10 mins of uav use, monitored by a marshal <-- most important bit i'd think means you'd have to think ahead.

    Or your team have to defend a base you get 5 mins uav every 10-15 mins.

    Or you capture an objective to get 10 mins uav use, available right away or at anytime.

    Co-ordination by marshals would be key eg. once the uav time is up its either RTB or land and have a marshal collect it and RTB or hold it for an in field launch next time.

    Also, possible a sin-bin or stern finger shaking for people you shoot at it


  • Registered Users Posts: 3,152 ✭✭✭Inari


    I don't think it's relevant how much something cost; if you bring it to a game to be used, there is acceptable risk. A systema rifle is $1,000+; it doesn't mean that no one is allowed shoot at you in case you get startled and fall on your rifle thus breaking it.

    A UAV is a piece of equipment some people may choose to invest in. It could be a game changer. I don't believe you can, or at least should be able to, use a game changer subject to your rules alone. I mean people already bring their BB force-fields, so where would it end? If you use a UAV it's your job to keep it safe - if someone shoots you while you're using it, you fall and as a result it crashes, where do you stand? You're in an airsoft game. You're the anomaly in the equation. If you are uncomfortable with the level of investment versus the risk, then it is not an acceptable risk, so don't use it. Hence why you didn't see many Aston Martins out in the snow :D

    Sorry if this post comes across a little aggressive - I would love to see their use in games, as I love all different types of equipment being used (M203's, Grenades, Riot Shields, IED's etc) but it all comes down to how they're used, and having recently had a bit of a pain with an indestructible game changer, the thought of 'no engagement allowed' doesn't sit well with me. There are ways around it, such as a second over-riding controller that you could fight to obtain to safely shut it down etc.


  • Closed Accounts Posts: 279 ✭✭Keegan


    ....but it's my ball and nobody is allowed take it!!!!

    Have to agree with you Kev and I know where your coming from :rolleyes:


  • Registered Users Posts: 2,252 ✭✭✭Sterling Archer


    On a separate note just think of the game footage..

    Along with my first post I think you'd need to be playing with players who prefer to use radios, no point knowing things if no one else does...

    I'd love to have one, and bring it to a site and play as a uav operator for either side.


  • Registered Users Posts: 53 ✭✭Alabastor_Twob


    No for Recon only !
    How weird. I've always had an interest in RC planes (even though I've never had the money to afford them), and last night I was sketching plans for an armed airsoft UAV that I might try building over the summer. Or rather, build a cheap RC plane that looks like an armed UAV.

    But anyway, I would think that they should be armed if the owner decides so and is willing to fork enough money over to build it, but I don't think it would be a game changer. If you only had one then it wouldn't be able to do any overwhelming amount of damage. Any weapon that has the capacity to fire more than one or two bursts of bb's would probably be rather heavy, and a UAV that could carry it would probably be obscenely expensive. And I don't think there are any airsofters in Ireland who are that rich.

    So really, it's probably a null point, unless someone got a squadron of tiny helicopters each loaded with a downwards pointing 40mm airsoft grenade.


  • Registered Users Posts: 8,004 ✭✭✭ironclaw


    All due respect lads, its not a viable suggestion. Wind, rain, damage, open sites. Site insurance etc. You'd have to be loaded to drop €500 on a 'UAV' and allow people to shoot it, or operate it or generally bring it into such a gaming enviorment. It serves no benefit in furthering the game. Maybe for game footage but not as an addition to gaming.

    I honestly cannot see why people would even consider this as a viable or enjoyable addition to gaming. IMO, excusing the pun, time to take the head out of the clouds lads.


  • Moderators, Category Moderators, Entertainment Moderators, Sports Moderators Posts: 22,584 CMod ✭✭✭✭Steve


    gerrowadat wrote: »
    And this is why there are no UAVs in airsoft. Too many bunny rabbits.
    Yeah, post edited. Less of the derogatory stuff please. :)


  • Registered Users Posts: 3,363 ✭✭✭gerrowadat


    Relevant to both previous posts.



  • Registered Users Posts: 6,902 ✭✭✭MagicIRL


    The closest you'll get will be some form of RC helicopter or similar. And, as said above, I only think it could be used for filming game from above. Having attempted to fly an RC Helicopter indoors, I can say it is incredibly difficult. And that's without trees, wildlife and the elements against you.


  • Registered Users Posts: 4,061 ✭✭✭whydave


    No for Recon only !
    So in summing up we the boards.ie airsoft community believe the UAV's in Airsoft should be unarmed and for recon only and if the owner wishes to arm it then it can be fired apon (with set site rules idea below :) )
    Shane_ef wrote: »
    It could work but with strict rules, and only for some game modes,
    Firstly Unarmed
    I'd see it as a reward or back-up eg. you team get pushed back beyond your front line, you therefore get 5-10 mins of uav use, monitored by a marshal <-- most important bit i'd think means you'd have to think ahead.
    Or your team have to defend a base you get 5 mins uav every 10-15 mins.
    Or you capture an objective to get 10 mins uav use, available right away or at anytime.
    Co-ordination by marshals would be key eg. once the uav time is up its either RTB or land and have a marshal collect it and RTB or hold it for an in field launch next time.
    Also, possible a sin-bin or stern finger shaking for people you shoot at it


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  • Registered Users Posts: 1,621 ✭✭✭Jsmurff


    Wait I just remembered something that will render this completely pointless…

    Hands up if you've played a game where you switched your handset to the enemy's channel…

    Sorry to rain on the parade but Iam in a fowl mood :/


  • Registered Users Posts: 373 ✭✭desertstorm


    I think if you were to arm it, 203's would be a good route... 4 203s pointing downward arranged to give a nice spread zone could make for a good game bonus for flushing out trouble

    In terms of taking hits, you could have a protective shell on the underside of the UAV, with a piezo-sensor attached to the shell so it could monitor how many times it's been hit and determine when it's "disabled"

    I'd be all up for making one, been wanting to make a quadro for a while, unfortunately I have neither the time or funds... but definitely something I'd be interested in looking into when I get a chance!

    I think a possible issue that may limit a system like that practically is that flying RC's are meant to stay within view of the controller by law? Not sure about that for certain, just remember my brother mentioning something along the lines of that before

    Something along the lines of this might be more practical, but again a load of issues/risks such as someone just giving it a boot:


    Also, just coz:


  • Registered Users Posts: 2,252 ✭✭✭Sterling Archer


    Look at it like this, shur it'd be a bit of crack :D:D


  • Closed Accounts Posts: 512 ✭✭✭GaryIrv93


    I think it'd work better if it was smaller and quieter. Because if any other airsofter on the opposing team happened to see it, they'd probably do their best to shoot it down and alert the others. I've an idea: what about airsoft SAM launchers for taking down those UAV's if people start using them? :Dhttp://www.youtube.com/watch?v=aBt_W_qxcLs Though they might create good diversions: if they get spotted by the opposing team, many might turn their attention to the UAV, and give the other team a chance to close in on them. It's a good little machine I think.


  • Registered Users Posts: 3,901 ✭✭✭T4RGET


    whydave wrote: »
    So in summing up we the boards.ie airsoft community believe the UAV's in Airsoft should be unarmed and for recon only and if the owner wishes to arm it then it can be fired apon (with set site rules idea below :) )

    yup sums it up, it's only fair. you know if you get shot at.. shoot back. then again depending on how high it can fly I'd say it may actually be pretty difficult to hit.


  • Registered Users Posts: 3,152 ✭✭✭Inari


    As I said before; there needs to be a method of taking it out. Shooting it down is the main way people will think, and is the most realistic. I appreciate someone has invested a lot, but if they weren't prepared to take the risk then they should not have brought it.

    There is always a simple solution though - if you're using video, and people are shooting at your UAV and you're worried, just call it as a hit and return it to ground. I'd say there ar even easier and better solutions than that which would work more conclusively


  • Registered Users Posts: 6,261 ✭✭✭Puding


    ignoring all the practical issue ( cost, weight, safety, stuff like that), I know from experience that information is key in any event but the reality is even at the most organized games communication is fractured at best, no point having the information from a UAV if you can not get it to the people that need it

    solve that problem first I say :)

    tbh I would actually see a small remote control car for squads to use would be more practical to start with


  • Registered Users Posts: 2,252 ✭✭✭Sterling Archer


    Puding wrote: »
    tbh I would actually see a small remote control car for squads to use would be more practical to start with

    AW2 :D:D


  • Registered Users Posts: 3,152 ✭✭✭Inari


    It is interesting to think of their usage in game, especially with Puding's suggestion of the RC Car.

    I can see some benefit on their use in the likes of Vacant or Tallaght CQB, with games semi-designed around their usage, such as a hostage rescue game where any alert of 'police' entering will cause the hostages to be executed. The UAV or RC car reconnaissance mission would allow the attackers gain a rough idea of the layout of the defenders, to plan an attack.

    But even so, having just plucked that from the top of my head, the inherent flaws become obvious - the device is easily spotted, and thus easily gotten rid of.

    I would love to see greater integration of different equipment across the board though. I mean all you have to do is think of a game you were at, where someone brought something slightly unusual that added a much-needed layer to the game's dynamic, such as a support gun, or even grenades? UAV's and RC cars w/cameras have the potential to add to the game, but what exactly that is, is as of yet purely speculative.


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  • Registered Users Posts: 1,401 ✭✭✭Arcto


    Bad idea for ingame use. It would all be great until someone shoots the rotors off of it and then someone starts crying about there expensive COD copter.

    Would be great for footage though.

    SideNote: That FPSRussia video is fake as fook. I can tell by these pixels.


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